Player Matchup

Chaac
Chaac
 
Chaac
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Edogg2148
Zeus
Level 71
God Stats
7W - 8L
1,453 SR
Queue Stats
90W - 112L
1,503 Elo+
Party 2
Izanami
Izanami
Niekez03
Izanami
Level 22
God Stats
2W - 10L
1,525 SR
Queue Stats
23W - 38L
1,345 Elo+
Party 2
Yemoja
Yemoja
RawCookieDohh
Yemoja
Level 37
God Stats
1W - 5L
1,553 SR
Queue Stats
90W - 108L
1,473 Elo+
Party 1
Thanatos
Thanatos
headshootexpert
Thanatos
Level 136
God Stats
14W - 18L
1,404 SR
Queue Stats
128W - 146L
1,514 Elo+
Party 2
Team Averages
Level 78
1,487 SR
1,467 Elo+

VS

Team Averages
Level 43
1,713 SR
1,599 Elo+
Sobek
Sobek
Bonkies
Sobek
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 64L
1,626 Elo+
Party 4
Ullr
Ullr
ChargeDewd
Ullr
Level 88
God Stats
20W - 8L
1,618 SR
Queue Stats
99W - 51L
1,659 Elo+
Party 4
Da Ji
Da Ji
Lizardbank
Da Ji
Level 18
God Stats
3W - 3L
1,658 SR
Queue Stats
19W - 15L
1,565 Elo+
Party 3
Ra
Ra
Popcorn1006
Ra
Level 44
God Stats
2W - 1L
1,755 SR
Queue Stats
66W - 51L
1,592 Elo+
Party 3
Odin
Odin
popcorn15200
Odin
Level 40
God Stats
10W - 7L
2,031 SR
Queue Stats
62W - 53L
1,553 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
9
2 / 4 / 0
5,664
566
2,783
5,931
2,426
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
8
1 / 5 / 1
4,939
494
2,802
5,422
1,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Niekez03
Izanami
8
1 / 6 / 2
5,013
501
1,815
5,128
1,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 2 / 2
5,125
513
2,281
8,792
4,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Thanatos
7
1 / 5 / 0
4,846
485
1,885
7,010
2,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bonkies
Sobek
11
3 / 1 / 4
6,429
643
5,081
7,169
5,831
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
6 / 1 / 2
6,045
605
4,492
3,273
1,071
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
11
7 / 2 / 5
6,356
636
6,017
7,010
2,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 0 / 8
6,719
672
4,672
3,301
1,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
2 / 2 / 5
5,484
548
3,936
5,455
1,615
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
6
Kills
22
22
Deaths
6
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
4
0
0.5
W
Sobek
Bonkies
Sobek
3
1
4
5
W
6
1
2
7
L
Zeus
1
5
1
0.3
W
Da Ji
7
2
5
4.75
L
Izanami
Niekez03
Izanami
1
6
2
0.33
W
4
0
8
8
L
1
2
2
1
L
Thanatos
1
5
0
0.2
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,566
Damage
24,198
32,283
Taken
26,208
11,229
Mitigated
12,019
8,021
Healing
9,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,783
390
0
1,020
5,931
2,426
0
2,634
3,243
0
23,577
W
Sobek
Bonkies
Sobek
5,081
776
0
4,268
7,169
5,831
0
1,083
6,086
29,881
0
W
4,492
1,809
0
751
3,273
1,071
1,288
652
2,621
0
26,891
L
Zeus
2,802
336
0
474
5,422
1,109
0
1,484
3,862
15,384
0
W
Da Ji
6,017
2,328
0
2,365
7,010
2,381
255
1,334
5,676
0
30,295
L
Izanami
Niekez03
Izanami
1,815
1,265
0
175
5,128
1,355
0
996
4,080
0
14,708
W
4,672
806
489
1,812
3,301
1,121
705
1,112
2,189
37,955
0
L
2,281
935
124
2,701
8,792
4,090
0
2,438
6,176
9,242
0
L
Thanatos
1,885
634
0
3,527
7,010
2,249
0
1,735
5,169
0
20,715
W
3,936
1,018
0
240
5,455
1,615
806
1,020
4,435
0
22,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,587
Gold Earned
31,033
179
Minions Killed
286
0
Camps Cleared
0
813,346
Distance Traveled
966,210
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,664
566
56
6
0
186,075
1
W
Sobek
6,429
643
59
6
0
189,625
2
W
Ullr
6,045
605
53
5
0
191,292
1
L
Zeus
4,939
494
30
3
0
146,081
1
W
Da Ji
6,356
636
52
5
0
189,991
2
L
Izanami
5,013
501
39
4
0
154,209
0
W
Ra
6,719
672
85
9
0
210,938
2
L
Yemoja
5,125
513
8
1
0
165,488
3
L
Thanatos
4,846
485
46
5
0
161,493
0
W
Odin
5,484
548
37
4
0
184,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role