Player Matchup

Zeus
Zeus
DrasticHoney
Zeus
Level 128
God Stats
0W - 1L
1,622 SR
Queue Stats
154W - 137L
1,501 Elo+
Solo
Artemis
Artemis
Novembie
Artemis
Level 104
God Stats
1W - 1L
1,850 SR
Queue Stats
236W - 217L
1,503 Elo+
Solo
Ratatoskr
Ratatoskr
VeliKanHD
Ratatoskr
Level 104
God Stats
7W - 14L
1,497 SR
Queue Stats
949W - 899L
1,477 Elo+
Party 1
Ymir
Ymir
XxDanielxXPro02
Ymir
Level 124
God Stats
18W - 10L
1,655 SR
Queue Stats
348W - 356L
1,423 Elo+
Party 1
Chaac
Chaac
joncenag698
Chaac
Level 56
God Stats
3W - 3L
1,446 SR
Queue Stats
75W - 92L
1,430 Elo+
Party 1
Team Averages
Level 103
1,614 SR
1,467 Elo+

VS

Team Averages
Level 102
1,408 SR
1,459 Elo+
Mercury
Mercury
 
Mercury
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
AceSplxer
Ao Kuang
Level 86
God Stats
3W - 3L
1,500 SR
Queue Stats
47W - 40L
1,520 Elo+
Solo
Anhur
Anhur
Koilemtahp
Anhur
Level 87
God Stats
2W - 1L
1,504 SR
Queue Stats
11W - 15L
1,412 Elo+
Party 2
Arachne
Arachne
PurelyToucan3210
Arachne
Level 129
God Stats
1W - 2L
1,304 SR
Queue Stats
15W - 16L
1,485 Elo+
Party 2
Cerberus
Cerberus
TheGreenFIash
Cerberus
Level 88
God Stats
1W - 2L
1,232 SR
Queue Stats
13W - 17L
1,380 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
5,710
571
5,171
5,698
1,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Novembie
Artemis
9
3 / 4 / 2
5,552
555
5,250
5,478
1,286
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ratatoskr
VeliKanHD
Ratatoskr
9
0 / 5 / 0
5,076
508
3,164
9,150
3,877
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 0 / 0
5,010
501
853
4,908
1,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
2 / 2 / 3
5,008
501
4,594
5,080
3,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
5 / 0 / 0
7,096
710
7,006
7,415
2,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ao Kuang
AceSplxer
Ao Kuang
9
1 / 1 / 2
5,411
541
2,210
5,333
1,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Anhur
9
1 / 2 / 3
5,122
512
2,244
4,811
1,242
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
7 / 1 / 1
7,085
709
6,285
7,929
3,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
TheGreenFIash
Cerberus
9
1 / 3 / 5
5,328
533
1,674
6,448
2,227
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
7
Kills
15
15
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
0
0
5
W
Ao Kuang
AceSplxer
Ao Kuang
1
1
2
2
L
2
4
0
0.5
W
Anhur
1
2
3
1.25
L
Artemis
Novembie
Artemis
3
4
2
1
W
7
1
1
7.5
W
Cerberus
TheGreenFIash
Cerberus
1
3
5
1.17
L
Ratatoskr
VeliKanHD
Ratatoskr
0
5
0
0
L
0
0
0
0
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,032
Damage
19,419
30,314
Taken
31,936
11,794
Mitigated
11,024
9,563
Healing
10,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,006
3,626
0
3,248
7,415
2,739
452
213
6,477
0
43,086
W
Ao Kuang
AceSplxer
Ao Kuang
2,210
115
0
1,820
5,333
1,694
0
3,704
1,588
16,403
0
L
5,171
363
0
1,065
5,698
1,504
172
1,619
4,079
25,604
0
W
Anhur
2,244
429
0
178
4,811
1,242
0
0
4,736
0
18,546
L
Artemis
Novembie
Artemis
5,250
1,876
0
799
5,478
1,286
721
815
4,663
0
27,126
W
6,285
3,776
0
4,097
7,929
3,122
0
2,215
5,515
0
40,657
W
Cerberus
TheGreenFIash
Cerberus
1,674
31
0
1,140
6,448
2,227
0
10
6,085
14,689
0
L
Ratatoskr
VeliKanHD
Ratatoskr
3,164
666
0
3,227
9,150
3,877
0
0
9,150
0
23,153
L
853
148
0
2,500
4,908
1,930
0
591
4,317
22,030
0
L
4,594
725
0
1,972
5,080
3,197
186
859
4,221
143
13,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,356
Gold Earned
30,042
218
Minions Killed
249
0
Camps Cleared
0
914,381
Distance Traveled
1,068,520
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,096
710
84
8
0
250,291
2
W
Ao Kuang
5,411
541
35
4
0
212,262
2
L
Zeus
5,710
571
48
5
0
163,697
1
W
Anhur
5,122
512
37
4
0
188,697
1
L
Artemis
5,552
555
47
5
0
176,541
0
W
Arachne
7,085
709
73
7
0
241,269
0
W
Cerberus
5,328
533
20
2
0
176,001
1
L
Ratatoskr
5,076
508
53
5
0
183,897
0
L
Ymir
5,010
501
51
5
0
173,935
0
L
Chaac
5,008
501
19
2
0
216,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role