Player Matchup

He Bo
He Bo
Alotspum
He Bo
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 1L
1,941 Elo+
Party 1
Osiris
Osiris
ItDoesBoth
Osiris
Level 18
God Stats
2W - 0L
1,711 SR
Queue Stats
14W - 1L
1,922 Elo+
Party 1
Gilgamesh
Gilgamesh
NickGurs
Gilgamesh
Level 18
God Stats
3W - 0L
2,192 SR
Queue Stats
14W - 1L
1,922 Elo+
Party 1
Anubis
Anubis
VaccineMandate
Anubis
Level 18
God Stats
1W - 0L
1,714 SR
Queue Stats
14W - 1L
1,922 Elo+
Party 1
Team Averages
Level 20
1,779 SR
1,927 Elo+

VS

Team Averages
Level 79
1,556 SR
1,315 Elo+
Ymir
Ymir
CAMPAT19
Ymir
Level 59
God Stats
0W - 2L
1,443 SR
Queue Stats
0W - 3L
1,367 Elo+
Party 2
Achilles
Achilles
GargantuanPeen69
Achilles
Level 100
God Stats
0W - 2L
1,551 SR
Queue Stats
0W - 5L
1,262 Elo+
Party 2
Medusa
Medusa
MasterOfWar1414
Medusa
Level 63
God Stats
0W - 1L
1,524 SR
Queue Stats
0W - 4L
1,367 Elo+
Party 2
Merlin
Merlin
lNFAM0US_S0L0GOD
Merlin
Level 93
God Stats
0W - 2L
1,705 SR
Queue Stats
0W - 5L
1,262 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Alotspum
He Bo
14
5 / 4 / 4
8,784
878
7,222
7,088
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
ItDoesBoth
Osiris
14
5 / 0 / 4
8,867
887
7,951
8,618
6,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
NickGurs
Gilgamesh
14
4 / 2 / 11
8,665
867
9,862
11,791
9,199
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
5 / 1 / 8
9,431
943
16,755
11,478
5,482
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 4 / 4
7,384
738
5,778
13,918
9,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 5 / 1
7,708
771
6,900
12,303
12,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 6 / 3
7,390
739
5,167
8,625
2,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 4 / 1
7,487
749
8,818
10,080
3,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
19
Kills
6
7
Deaths
19
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
He Bo
Alotspum
He Bo
5
4
4
1.75
L
Ymir
0
4
4
0.5
L
3
5
1
0.7
W
Osiris
ItDoesBoth
Osiris
5
0
4
7
L
1
6
3
0.42
W
Gilgamesh
NickGurs
Gilgamesh
4
2
11
4.75
W
5
1
8
9
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,790
Damage
26,663
38,975
Taken
44,926
23,602
Mitigated
28,210
12,876
Healing
1,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Alotspum
He Bo
7,222
303
0
903
7,088
2,216
422
2,662
4,266
20,881
0
L
Ymir
5,778
1,290
0
312
13,918
9,301
75
9,434
4,243
13,601
0
L
6,900
2,759
0
604
12,303
12,898
543
6,320
5,863
0
18,363
W
Osiris
ItDoesBoth
Osiris
7,951
2,482
0
872
8,618
6,705
469
3,028
5,372
3,796
24,579
L
5,167
1,571
0
270
8,625
2,776
228
3,819
4,700
0
20,125
W
Gilgamesh
NickGurs
Gilgamesh
9,862
3,323
861
1,845
11,791
9,199
38
3,676
7,932
0
23,920
W
16,755
1,093
0
8,395
11,478
5,482
1,170
5,367
5,803
44,858
0
L
8,818
114
0
318
10,080
3,235
0
4,847
5,175
21,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,747
Gold Earned
29,969
188
Minions Killed
110
16
Camps Cleared
3
865,252
Distance Traveled
725,789
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,784
878
36
4
4
208,964
0
L
Ymir
7,384
738
23
2
0
182,199
3
L
Achilles
7,708
771
26
3
2
196,967
0
W
Osiris
8,867
887
52
5
4
237,507
1
L
Medusa
7,390
739
30
3
0
162,648
1
W
Gilgamesh
8,665
867
29
3
2
225,094
1
W
Anubis
9,431
943
71
7
6
193,687
0
L
Merlin
7,487
749
31
3
1
183,975
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role