Player Matchup

Gilgamesh
Gilgamesh
Chocotavo
Gilgamesh
Level 84
God Stats
9W - 13L
1,358 SR
Queue Stats
88W - 94L
1,372 Elo+
Solo
Chiron
Chiron
Dr Haaxx
Chiron
Level 48
God Stats
19W - 14L
1,567 SR
Queue Stats
117W - 142L
1,380 Elo+
Solo
Ymir
Ymir
Grady_Gradiation
Ymir
Level 64
God Stats
2W - 3L
1,279 SR
Queue Stats
15W - 17L
1,382 Elo+
Solo
Anubis
Anubis
SexyCanadian420
Anubis
Level 50
God Stats
42W - 42L
1,452 SR
Queue Stats
213W - 250L
1,365 Elo+
Solo
Nemesis
Nemesis
rttyyT6566555
Nemesis
Level 86
God Stats
2W - 0L
1,586 SR
Queue Stats
25W - 21L
1,469 Elo+
Solo
Team Averages
Level 66
1,448 SR
1,393 Elo+

VS

Team Averages
Level 56
1,323 SR
1,289 Elo+
Hachiman
Hachiman
Jabacey
Hachiman
Level 74
God Stats
19W - 26L
1,340 SR
Queue Stats
186W - 176L
1,282 Elo+
Party 1
Gilgamesh
Gilgamesh
SovietLadle
Gilgamesh
Level 89
God Stats
4W - 3L
1,544 SR
Queue Stats
125W - 121L
1,285 Elo+
Party 1
Loki
Loki
SuperMilkVega
Loki
Level 27
God Stats
2W - 9L
1,227 SR
Queue Stats
62W - 74L
1,299 Elo+
Party 1
Persephone
Persephone
VexingorcTTV
Persephone
Level 84
God Stats
8W - 12L
1,277 SR
Queue Stats
437W - 500L
1,359 Elo+
Solo
Cthulhu
Cthulhu
comeonmesir
Cthulhu
Level 8
God Stats
23W - 17L
1,228 SR
Queue Stats
56W - 54L
1,217 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Chocotavo
Gilgamesh
17
7 / 6 / 5
10,666
508
13,212
16,392
13,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
Dr Haaxx
Chiron
16
3 / 1 / 5
9,822
468
12,627
13,274
4,630
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 2 / 8
9,449
450
8,184
13,463
12,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
2 / 2 / 3
10,493
500
8,235
7,754
3,607
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
20
10 / 0 / 3
12,051
574
13,136
11,572
6,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Jabacey
Hachiman
15
2 / 6 / 1
9,211
439
10,337
14,349
4,850
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
SovietLadle
Gilgamesh
16
3 / 7 / 1
9,994
476
11,011
18,491
13,958
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 6 / 5
9,570
456
7,398
15,517
5,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Persephone
VexingorcTTV
Persephone
16
2 / 4 / 1
10,463
498
6,843
14,450
4,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
comeonmesir
Cthulhu
13
0 / 2 / 5
8,759
417
5,574
13,346
12,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
24
25
Kills
11
11
Deaths
25
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Chocotavo
Gilgamesh
7
6
5
1.58
W
Chiron
Dr Haaxx
Chiron
3
1
5
5.5
W
3
2
8
3.5
L
Hachiman
Jabacey
Hachiman
2
6
1
0.42
W
2
2
3
1.75
L
Gilgamesh
SovietLadle
Gilgamesh
3
7
1
0.5
L
4
6
5
1.08
L
Persephone
VexingorcTTV
Persephone
2
4
1
0.63
L
Cthulhu
comeonmesir
Cthulhu
0
2
5
1.25
W
Nemesis
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,394
Damage
41,163
62,455
Taken
76,153
40,272
Mitigated
40,966
23,796
Healing
19,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Chocotavo
Gilgamesh
13,212
4,629
0
3,137
16,392
13,089
385
1,054
14,492
1,349
63,625
W
Chiron
Dr Haaxx
Chiron
12,627
3,408
735
8,227
13,274
4,630
1,612
2,366
10,784
0
72,373
W
8,184
1,138
0
4,039
13,463
12,456
934
3,875
9,354
29,668
0
L
Hachiman
Jabacey
Hachiman
10,337
5,554
0
2,850
14,349
4,850
44
3,260
11,089
0
65,264
W
8,235
0
0
3,481
7,754
3,607
0
3,301
4,177
72,488
0
L
Gilgamesh
SovietLadle
Gilgamesh
11,011
2,869
0
2,728
18,491
13,958
756
1,530
16,961
0
56,690
L
7,398
2,318
0
5,048
15,517
5,246
14
2,838
12,679
0
47,143
L
Persephone
VexingorcTTV
Persephone
6,843
367
550
5,341
14,450
4,549
206
5,146
9,300
64,943
0
L
Cthulhu
comeonmesir
Cthulhu
5,574
463
317
2,981
13,346
12,363
0
3,842
9,504
23,432
0
W
Nemesis
13,136
5,094
0
4,177
11,572
6,490
374
1,315
9,941
0
102,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,481
Gold Earned
47,997
558
Minions Killed
443
0
Camps Cleared
0
1,995,516
Distance Traveled
1,956,638
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,666
508
113
5
0
358,565
4
W
Chiron
9,822
468
116
6
0
396,704
0
W
Ymir
9,449
450
47
2
0
362,751
6
L
Hachiman
9,211
439
118
6
0
379,723
5
W
Anubis
10,493
500
145
7
0
362,464
5
L
Gilgamesh
9,994
476
93
4
0
377,508
0
L
Loki
9,570
456
76
4
0
399,484
0
L
Persephone
10,463
498
125
6
0
375,501
10
L
Cthulhu
8,759
417
31
1
0
424,422
6
W
Nemesis
12,051
574
137
7
0
515,032
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role