Player Matchup

Scylla
Scylla
 
Scylla
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Fielmur
Charybdis
Level 126
God Stats
8W - 13L
1,470 SR
Queue Stats
100W - 86L
1,562 Elo+
Solo
Bakasura
Bakasura
NickiMinæj
Bakasura
Level 136
God Stats
16W - 13L
1,613 SR
Queue Stats
682W - 626L
1,566 Elo+
Party 1
Vamana
Vamana
Unclemirandus
Vamana
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 17L
1,297 Elo+
Party 2
Team Averages
Level 99
1,516 SR
1,485 Elo+

VS

Team Averages
Level 71
1,387 SR
1,470 Elo+
Agni
Agni
 
Agni
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
B3nc2
Nemesis
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,327 Elo+
Solo
Cthulhu
Cthulhu
Bushido24rus
Cthulhu
Level 88
God Stats
1W - 7L
1,258 SR
Queue Stats
345W - 340L
1,490 Elo+
Solo
Ravana
Ravana
DaaFox
Ravana
Level 67
God Stats
3W - 11L
1,279 SR
Queue Stats
319W - 291L
1,531 Elo+
Solo
Sol
Sol
Semtäx
Sol
Level 68
God Stats
3W - 4L
1,400 SR
Queue Stats
265W - 287L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
6 / 1 / 9
9,072
504
8,343
7,085
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
 
Sylvanus
13
0 / 2 / 12
8,470
471
4,096
13,098
10,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Fielmur
Charybdis
16
3 / 0 / 4
9,587
533
5,940
10,230
3,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
NickiMinæj
Bakasura
19
16 / 0 / 5
11,794
655
18,448
18,576
10,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 3 / 5
7,815
434
2,376
8,567
7,902
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
1 / 10 / 2
8,065
448
5,484
10,648
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
B3nc2
Nemesis
12
0 / 6 / 4
7,407
412
3,028
11,958
4,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Bushido24rus
Cthulhu
13
2 / 5 / 2
7,905
439
6,764
17,294
8,582
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ravana
DaaFox
Ravana
15
2 / 4 / 2
8,932
496
10,196
10,038
7,944
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
13
1 / 3 / 2
8,021
446
7,587
10,057
2,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
18
25
Kills
6
6
Deaths
28
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
6
1
9
10.5
W
Sylvanus
 
Sylvanus
0
2
12
3
L
Agni
 
Agni
1
10
2
0.2
L
Nemesis
B3nc2
Nemesis
0
6
4
0.33
L
Cthulhu
Bushido24rus
Cthulhu
2
5
2
0.6
L
Ravana
DaaFox
Ravana
2
4
2
0.75
W
Charybdis
Fielmur
Charybdis
3
0
4
5
W
Bakasura
NickiMinæj
Bakasura
16
0
5
18.5
L
Sol
1
3
2
0.67
W
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,203
Damage
33,059
57,556
Taken
59,995
34,648
Mitigated
26,428
28,205
Healing
15,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
8,343
419
439
2,171
7,085
2,201
228
1,553
5,418
32,043
0
W
Sylvanus
 
Sylvanus
4,096
455
2,242
4,444
13,098
10,943
54
5,167
7,895
14,955
0
L
Agni
 
Agni
5,484
285
0
1,058
10,648
2,815
137
3,041
6,315
48,499
0
L
Nemesis
B3nc2
Nemesis
3,028
985
0
2,660
11,958
4,749
16
1,532
9,886
0
45,173
L
Cthulhu
Bushido24rus
Cthulhu
6,764
147
730
4,992
17,294
8,582
182
4,148
11,860
47,925
0
L
Ravana
DaaFox
Ravana
10,196
2,490
0
2,173
10,038
7,944
0
1,262
7,653
0
57,310
W
Charybdis
Fielmur
Charybdis
5,940
3,783
0
7,999
10,230
3,571
2,117
3,356
6,874
0
74,479
W
Bakasura
NickiMinæj
Bakasura
18,448
11,882
0
9,121
18,576
10,031
265
6,816
11,550
0
96,240
L
Sol
7,587
2,445
0
4,324
10,057
2,338
1,463
1,886
7,877
53,536
0
W
2,376
1,358
310
1,479
8,567
7,902
615
2,507
5,984
0
27,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,738
Gold Earned
40,330
453
Minions Killed
496
0
Camps Cleared
0
1,753,501
Distance Traveled
1,645,635
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,072
504
54
3
0
317,112
4
W
Sylvanus
8,470
471
16
1
0
337,182
5
L
Agni
8,065
448
104
6
0
274,688
0
L
Nemesis
7,407
412
68
4
0
374,866
0
L
Cthulhu
7,905
439
103
6
0
363,855
7
L
Ravana
8,932
496
117
7
0
326,899
5
W
Charybdis
9,587
533
133
7
0
328,036
2
W
Bakasura
11,794
655
191
11
0
463,604
0
L
Sol
8,021
446
104
6
0
305,327
5
W
Vamana
7,815
434
59
3
0
307,567
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role