Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
LieutenantSATAN
Gilgamesh
Level 160
God Stats
15W - 10L
1,607 SR
Queue Stats
507W - 457L
1,481 Elo+
Party 1
Izanami
Izanami
Light Insight
Izanami
Level 143
God Stats
44W - 28L
1,703 SR
Queue Stats
325W - 302L
1,515 Elo+
Party 1
Sol
Sol
SirChickensLair
Sol
Level 160
God Stats
9W - 6L
1,189 SR
Queue Stats
148W - 130L
1,459 Elo+
Party 1
Ymir
Ymir
ZEN7X7
Ymir
Level 86
God Stats
20W - 16L
1,516 SR
Queue Stats
171W - 176L
1,301 Elo+
Party 1
Team Averages
Level 139
1,503 SR
1,451 Elo+

VS

Team Averages
Level 98
1,517 SR
1,473 Elo+
Hercules
Hercules
 
Hercules
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Koilemtahp
Sobek
Level 87
God Stats
0W - 1L
1,367 SR
Queue Stats
11W - 15L
1,436 Elo+
Party 2
Chronos
Chronos
PurelyToucan3210
Chronos
Level 129
God Stats
0W - 2L
1,715 SR
Queue Stats
15W - 16L
1,509 Elo+
Party 2
Neith
Neith
TheGreenFIash
Neith
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,394 Elo+
Party 2
Cliodhna
Cliodhna
iFloridaState
Cliodhna
Level 64
God Stats
41W - 44L
1,503 SR
Queue Stats
189W - 162L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
18
4 / 0 / 0
10,438
652
9,943
12,239
7,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
LieutenantSATAN
Gilgamesh
14
1 / 1 / 4
8,270
517
5,749
7,635
3,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
15
0 / 1 / 1
8,285
518
5,726
6,480
2,260
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 0 / 2
9,524
595
6,441
7,080
2,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
ZEN7X7
Ymir
13
2 / 1 / 3
8,419
526
2,202
7,417
6,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
0 / 4 / 0
8,054
503
5,741
13,094
15,675
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
12
1 / 1 / 1
7,785
487
2,110
11,683
10,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 1 / 1
7,963
498
3,382
8,789
3,445
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 2 / 2
7,971
498
2,466
6,627
1,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
iFloridaState
Cliodhna
14
0 / 2 / 2
8,108
507
3,869
12,365
4,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
10
Kills
3
3
Deaths
10
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
4
0
0
4
L
Hercules
 
Hercules
0
4
0
0
L
Sobek
1
1
1
1.5
W
Gilgamesh
LieutenantSATAN
Gilgamesh
1
1
4
3
W
Izanami
0
1
1
0.5
L
1
1
1
1.5
W
3
0
2
4
L
1
2
2
1
W
Ymir
ZEN7X7
Ymir
2
1
3
3.5
L
Cliodhna
iFloridaState
Cliodhna
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,061
Damage
17,568
40,851
Taken
52,558
22,622
Mitigated
35,712
20,888
Healing
20,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
9,943
2,575
0
8,204
12,239
7,730
348
0
12,239
0
78,215
L
Hercules
 
Hercules
5,741
1,980
0
4,676
13,094
15,675
0
217
12,877
0
53,918
L
Sobek
2,110
165
0
4,332
11,683
10,127
0
2,413
9,270
27,780
0
W
Gilgamesh
LieutenantSATAN
Gilgamesh
5,749
1,517
0
2,783
7,635
3,572
881
1,305
6,330
0
49,584
W
Izanami
5,726
3,473
0
2,068
6,480
2,260
724
743
5,737
0
78,676
L
3,382
771
0
3,377
8,789
3,445
0
2,420
6,369
48,154
6,231
W
6,441
102
0
5,668
7,080
2,124
3,280
1,325
5,755
65,901
0
L
2,466
251
314
2,970
6,627
1,807
0
2,191
4,436
0
52,745
W
Ymir
ZEN7X7
Ymir
2,202
3
0
2,165
7,417
6,936
205
2,039
5,378
22,320
0
L
Cliodhna
iFloridaState
Cliodhna
3,869
247
0
5,330
12,365
4,658
0
1,402
10,963
0
64,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,936
Gold Earned
39,881
545
Minions Killed
522
0
Camps Cleared
0
1,638,357
Distance Traveled
1,615,194
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
10,438
652
161
10
0
300,926
4
L
Hercules
8,054
503
122
8
0
269,208
3
L
Sobek
7,785
487
47
3
0
328,352
3
W
Gilgamesh
8,270
517
79
5
0
362,566
4
W
Izanami
8,285
518
145
9
0
321,909
5
L
Chronos
7,963
498
109
7
0
338,003
0
W
Sol
9,524
595
114
7
0
319,685
2
L
Neith
7,971
498
126
8
0
306,435
3
W
Ymir
8,419
526
46
3
0
333,271
0
L
Cliodhna
8,108
507
118
7
0
373,196
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role