Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
AguasFrescas69
Khepri
Level 101
God Stats
1W - 5L
1,494 SR
Queue Stats
281W - 268L
1,558 Elo+
Party 1
Agni
Agni
JosueTG777
Agni
Level 28
God Stats
6W - 3L
1,692 SR
Queue Stats
70W - 57L
1,601 Elo+
Party 1
Danzaburou
Danzaburou
lac3bolla
Danzaburou
Level 68
God Stats
2W - 2L
1,548 SR
Queue Stats
248W - 234L
1,600 Elo+
Party 1
Chaac
Chaac
nitorico14
Chaac
Level 100
God Stats
18W - 21L
1,579 SR
Queue Stats
339W - 321L
1,591 Elo+
Party 1
Team Averages
Level 79
1,562 SR
1,570 Elo+

VS

Team Averages
Level 80
1,681 SR
1,618 Elo+
Tsukuyomi
Tsukuyomi
Concord
Tsukuyomi
Level 29
God Stats
2W - 0L
1,929 SR
Queue Stats
7W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Doriand2010
Ymir
Level 72
God Stats
17W - 9L
1,641 SR
Queue Stats
110W - 62L
1,699 Elo+
Party 2
Nu Wa
Nu Wa
Kobamaine
Nu Wa
Level 135
God Stats
1W - 0L
1,694 SR
Queue Stats
108W - 76L
1,698 Elo+
Party 2
Horus
Horus
LardyA
Horus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Rayn3Ruin
Danzaburou
Level 157
God Stats
30W - 20L
1,638 SR
Queue Stats
550W - 477L
1,691 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 3 / 0
4,996
500
1,435
6,245
2,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 5 / 0
4,371
437
2,149
6,249
4,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 0
5,734
573
4,240
4,470
1,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
lac3bolla
Danzaburou
7
0 / 5 / 0
4,398
440
2,378
5,986
1,270
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
9
0 / 2 / 0
4,875
488
2,269
8,164
5,081
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Concord
Tsukuyomi
11
7 / 0 / 3
6,760
676
6,129
5,297
1,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

9
2 / 0 / 7
5,495
550
2,534
5,693
2,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
Kobamaine
Nu Wa
10
0 / 2 / 3
5,915
592
3,627
4,553
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
LardyA
Horus
11
1 / 0 / 1
5,988
599
5,432
5,035
4,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Rayn3Ruin
Danzaburou
10
6 / 0 / 2
6,319
632
4,973
3,820
1,021
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
2
Kills
16
16
Deaths
2
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
3
0
0.33
L
0
5
0
0
W
Tsukuyomi
Concord
Tsukuyomi
7
0
3
8.5
W
2
0
7
5.5
L
1
1
0
1
W
Nu Wa
Kobamaine
Nu Wa
0
2
3
0.75
W
Horus
LardyA
Horus
1
0
1
1.5
W
Danzaburou
Rayn3Ruin
Danzaburou
6
0
2
7
L
Danzaburou
lac3bolla
Danzaburou
0
5
0
0
L
Chaac
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,471
Damage
22,695
31,114
Taken
24,398
13,629
Mitigated
10,626
9,238
Healing
10,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,435
256
0
2,281
6,245
2,050
0
1,626
4,401
0
21,967
L
2,149
159
0
854
6,249
4,067
0
1,338
4,821
9,355
0
W
Tsukuyomi
Concord
Tsukuyomi
6,129
2,287
0
2,469
5,297
1,604
0
1,509
3,692
0
34,985
W
2,534
641
357
2,514
5,693
2,616
0
1,641
3,996
11,351
0
L
4,240
183
0
1,295
4,470
1,161
0
1,017
3,361
36,513
0
W
Nu Wa
Kobamaine
Nu Wa
3,627
761
0
674
4,553
1,284
0
2,147
2,180
33,200
0
W
Horus
LardyA
Horus
5,432
2,644
0
2,775
5,035
4,101
0
0
5,035
0
33,209
W
Danzaburou
Rayn3Ruin
Danzaburou
4,973
2,371
0
1,271
3,820
1,021
1,002
714
3,106
0
32,577
L
Danzaburou
lac3bolla
Danzaburou
2,378
595
0
1,074
5,986
1,270
72
1,290
4,606
0
19,621
L
Chaac
2,269
592
0
3,734
8,164
5,081
0
310
7,190
0
25,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,374
Gold Earned
30,477
239
Minions Killed
305
0
Camps Cleared
0
931,041
Distance Traveled
1,019,361
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,996
500
51
5
0
195,470
2
L
Khepri
4,371
437
13
1
0
182,497
1
W
Tsukuyomi
6,760
676
78
8
0
216,016
2
W
Ymir
5,495
550
21
2
0
207,654
2
L
Agni
5,734
573
92
9
0
199,980
2
W
Nu Wa
5,915
592
80
8
0
191,482
6
W
Horus
5,988
599
68
7
0
205,411
4
W
Danzaburou
6,319
632
58
6
0
198,798
2
L
Danzaburou
4,398
440
36
4
0
173,477
2
L
Chaac
4,875
488
47
5
0
179,617
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role