Player Matchup

Hou Yi
Hou Yi
Antigyro
Hou Yi
Level 48
God Stats
1W - 1L
1,694 SR
Queue Stats
3W - 8L
1,458 Elo+
Party 2
Vamana
Vamana
ROLL3R
Vamana
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,503 Elo+
Party 2
Yemoja
Yemoja
RookieKnookie
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,678 Elo+
Party 2
Set
Set
Zelzo
Set
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,518 Elo+
Party 2
Hades
Hades
wizzywizard
Hades
Level 149
God Stats
12W - 3L
1,810 SR
Queue Stats
300W - 287L
1,447 Elo+
Solo
Team Averages
Level 65
1,601 SR
1,521 Elo+

VS

Team Averages
Level 60
1,578 SR
1,462 Elo+
Rama
Rama
CloutCryZ
Rama
Level 107
God Stats
3W - 2L
1,927 SR
Queue Stats
254W - 236L
1,537 Elo+
Party 1
Ymir
Ymir
Nacho_Taco13
Ymir
Level 33
God Stats
50W - 44L
1,505 SR
Queue Stats
146W - 175L
1,340 Elo+
Party 3
Chang'e
Chang'e
Phantom Nova00
Chang'e
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 51L
1,487 Elo+
Solo
Geb
Geb
RSutt4025
Geb
Level 44
God Stats
6W - 5L
1,441 SR
Queue Stats
136W - 159L
1,519 Elo+
Party 1
Sylvanus
Sylvanus
WinchestrBell
Sylvanus
Level 79
God Stats
174W - 136L
1,519 SR
Queue Stats
499W - 552L
1,428 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Antigyro
Hou Yi
10
0 / 5 / 1
5,789
414
3,634
6,583
1,125
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
ROLL3R
Vamana
11
1 / 2 / 0
6,697
478
2,942
11,198
5,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 5 / 1
5,817
416
1,945
8,199
2,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Set
Zelzo
Set
11
3 / 6 / 4
7,356
525
6,684
11,110
4,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
6 / 5 / 2
9,276
663
11,110
12,625
6,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
16
13 / 1 / 4
9,740
696
11,621
9,142
3,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 3 / 8
8,200
586
8,315
11,207
5,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 4 / 2
7,704
550
4,810
6,826
2,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
3 / 0 / 15
8,575
613
5,270
9,429
8,699
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sylvanus
WinchestrBell
Sylvanus
14
2 / 2 / 1
8,628
616
6,681
7,789
3,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
53
10
Kills
23
23
Deaths
10
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Antigyro
Hou Yi
0
5
1
0.1
W
Rama
13
1
4
15
W
3
3
8
2.33
W
2
4
2
0.75
L
Vamana
ROLL3R
Vamana
1
2
0
0.5
W
3
0
15
10.5
L
0
5
1
0.1
W
Sylvanus
WinchestrBell
Sylvanus
2
2
1
1.25
L
Set
Zelzo
Set
3
6
4
0.83
L
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,315
Damage
36,697
49,715
Taken
44,393
20,397
Mitigated
22,935
13,136
Healing
15,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Antigyro
Hou Yi
3,634
1,685
0
700
6,583
1,125
870
1,178
5,405
0
26,384
W
Rama
11,621
8,563
0
4,863
9,142
3,285
1,027
2,216
6,841
0
83,991
W
8,315
2,567
0
3,026
11,207
5,437
0
2,965
8,005
43,384
5,029
W
4,810
244
503
2,282
6,826
2,020
0
3,566
2,971
35,092
0
L
Vamana
ROLL3R
Vamana
2,942
1,418
0
4,611
11,198
5,581
0
7,351
3,847
0
30,294
W
5,270
1,092
205
1,087
9,429
8,699
112
2,187
7,227
23,282
0
L
1,945
489
800
621
8,199
2,863
132
3,440
4,737
13,602
0
W
Sylvanus
WinchestrBell
Sylvanus
6,681
2,551
276
3,212
7,789
3,494
786
1,652
5,779
46,836
9,306
L
Set
Zelzo
Set
6,684
3,415
0
1,904
11,110
4,518
0
5,089
5,899
0
44,112
L
11,110
910
79
4,421
12,625
6,310
280
6,375
5,943
49,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,935
Gold Earned
42,847
304
Minions Killed
437
0
Camps Cleared
0
1,339,746
Distance Traveled
1,340,640
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
5,789
414
46
3
0
256,764
0
W
Rama
9,740
696
142
10
0
258,055
4
W
Ymir
8,200
586
78
6
0
272,861
0
W
Chang'e
7,704
550
65
5
0
281,756
4
L
Vamana
6,697
478
69
5
0
303,100
0
W
Geb
8,575
613
37
3
0
296,632
2
L
Yemoja
5,817
416
21
2
0
263,680
0
W
Sylvanus
8,628
616
115
8
0
231,336
3
L
Set
7,356
525
72
5
0
272,790
0
L
Hades
9,276
663
96
7
0
243,412
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role