Player Matchup

Janus
Janus
 
Janus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
BIushy_-
Cerberus
Level 105
God Stats
15W - 11L
1,533 SR
Queue Stats
425W - 353L
1,470 Elo+
Solo
Xing Tian
Xing Tian
Foolish Genius
Xing Tian
Level 159
God Stats
7W - 6L
1,470 SR
Queue Stats
984W - 1,008L
1,556 Elo+
Party 1
Kali
Kali
Yezther
Kali
Level 125
God Stats
7W - 3L
1,744 SR
Queue Stats
345W - 356L
1,555 Elo+
Solo
Aphrodite
Aphrodite
irishganja
Aphrodite
Level 89
God Stats
2W - 0L
1,699 SR
Queue Stats
333W - 346L
1,454 Elo+
Solo
Team Averages
Level 120
1,589 SR
1,507 Elo+

VS

Team Averages
Level 122
1,442 SR
1,492 Elo+
Izanami
Izanami
JACQUEHAMMER43
Izanami
Level 129
God Stats
3W - 5L
1,303 SR
Queue Stats
342W - 368L
1,504 Elo+
Party 2
Freya
Freya
Loseship
Freya
Level 107
God Stats
0W - 2L
1,191 SR
Queue Stats
13W - 15L
1,384 Elo+
Solo
Loki
Loki
OgHarrison
Loki
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 38L
1,512 Elo+
Solo
Hel
Hel
SKEWEEEEE
Hel
Level 152
God Stats
17W - 12L
1,670 SR
Queue Stats
720W - 737L
1,536 Elo+
Party 2
Danzaburou
Danzaburou
TheMixitman
Danzaburou
Level 160
God Stats
6W - 10L
1,546 SR
Queue Stats
500W - 514L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
5 / 3 / 13
11,757
692
17,764
11,151
5,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
BIushy_-
Cerberus
19
1 / 2 / 21
11,709
689
15,135
29,303
38,583
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Xing Tian
Foolish Genius
Xing Tian
19
2 / 1 / 20
12,558
739
12,454
27,623
37,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kali
Yezther
Kali
20
12 / 4 / 7
13,519
795
20,507
23,886
13,055
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
irishganja
Aphrodite
20
5 / 1 / 18
12,216
719
11,634
18,868
14,268
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 7 / 6
10,991
647
24,524
16,794
6,748
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Freya
Loseship
Freya
19
3 / 4 / 4
10,691
629
14,997
20,204
8,580
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 6 / 7
11,205
659
15,473
16,525
8,499
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
2 / 5 / 4
10,113
595
12,899
19,863
12,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
TheMixitman
Danzaburou
17
0 / 3 / 7
10,290
605
19,130
13,080
5,391
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
38
25
Kills
10
11
Deaths
25
79
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
3
13
3.83
W
Cerberus
BIushy_-
Cerberus
1
2
21
5.75
W
Xing Tian
Foolish Genius
Xing Tian
2
1
20
12
L
2
7
6
0.71
L
Freya
Loseship
Freya
3
4
4
1.25
L
3
6
7
1.08
L
2
5
4
0.8
L
Danzaburou
TheMixitman
Danzaburou
0
3
7
1.17
W
Kali
Yezther
Kali
12
4
7
3.88
W
Aphrodite
irishganja
Aphrodite
5
1
18
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,494
Damage
87,023
110,831
Taken
86,466
109,170
Mitigated
41,619
68,642
Healing
44,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
17,764
795
3,981
1,842
11,151
5,565
532
2,727
8,424
35,894
0
W
Cerberus
BIushy_-
Cerberus
15,135
878
0
10,629
29,303
38,583
928
6,468
22,835
33,479
0
W
Xing Tian
Foolish Genius
Xing Tian
12,454
746
4,677
6,959
27,623
37,699
214
6,168
21,455
22,912
0
L
24,524
14,393
1,370
959
16,794
6,748
736
10,891
5,903
0
51,901
L
Freya
Loseship
Freya
14,997
4,950
693
4,498
20,204
8,580
439
15,311
4,893
21,832
1,390
L
15,473
1,853
740
3,317
16,525
8,499
0
7,390
9,135
0
27,234
L
12,899
116
15,097
11,451
19,863
12,401
36
15,456
4,407
24,022
0
L
Danzaburou
TheMixitman
Danzaburou
19,130
4,938
700
5,281
13,080
5,391
531
7,939
5,141
0
41,458
W
Kali
Yezther
Kali
20,507
9,995
1,570
7,876
23,886
13,055
3,111
5,499
17,667
0
39,953
W
Aphrodite
irishganja
Aphrodite
11,634
562
17,748
13,360
18,868
14,268
1,139
5,932
12,936
39,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,759
Gold Earned
53,290
222
Minions Killed
170
0
Camps Cleared
0
1,726,177
Distance Traveled
1,360,468
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,757
692
52
3
0
302,233
0
W
Cerberus
11,709
689
67
4
0
351,479
8
W
Xing Tian
12,558
739
11
1
0
361,535
0
L
Izanami
10,991
647
60
4
0
237,625
2
L
Freya
10,691
629
25
1
0
285,264
3
L
Loki
11,205
659
25
1
0
271,299
0
L
Hel
10,113
595
29
2
0
272,369
0
L
Danzaburou
10,290
605
31
2
0
293,911
3
W
Kali
13,519
795
29
2
0
344,116
1
W
Aphrodite
12,216
719
63
4
0
366,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role