Player Matchup

Sol
Sol
MeliodasIV
Sol
Level 110
God Stats
4W - 5L
1,694 SR
Queue Stats
67W - 74L
1,516 Elo+
Party 2
Ymir
Ymir
StrangeZero13
Ymir
Level 120
God Stats
2W - 0L
1,498 SR
Queue Stats
32W - 26L
1,662 Elo+
Party 2
Fenrir
Fenrir
kannaisbae
Fenrir
Level 28
God Stats
2W - 0L
1,599 SR
Queue Stats
19W - 16L
1,559 Elo+
Party 2
Team Averages
Level 86
1,597 SR
1,579 Elo+

VS

Team Averages
Level 14
1,440 SR
1,500 Elo+
Ares
Ares
Darexzon
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
PresentcoinSfd4
Kukulkan
Level 25
God Stats
0W - 1L
1,321 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Neith
Neith
Snake SFD1
Neith
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 7
8,761
876
7,255
3,336
1,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 1 / 9
8,376
838
4,587
9,968
8,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
kannaisbae
Fenrir
11
3 / 3 / 7
7,603
760
4,670
6,734
3,662
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
2 / 7 / 0
6,892
689
788
11,555
7,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
10
1 / 4 / 3
6,903
690
6,213
5,161
1,866
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
9
1 / 3 / 2
6,298
630
2,003
4,727
1,559
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
14
Kills
4
4
Deaths
14
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ares
2
7
0
0.29
W
7
0
7
10.5
L
Kukulkan
1
4
3
0.63
L
Neith
1
3
2
0.67
W
4
1
9
8.5
W
Fenrir
kannaisbae
Fenrir
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,512
Damage
9,004
20,038
Taken
21,443
13,132
Mitigated
10,829
4,860
Healing
1,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
788
91
0
589
11,555
7,404
0
5,485
6,070
7,802
0
W
7,255
1,358
0
2,347
3,336
1,217
2,274
1,923
1,276
35,305
3,536
L
Kukulkan
6,213
210
0
0
5,161
1,866
0
3,094
2,067
27,570
0
L
Neith
2,003
1,020
0
1,224
4,727
1,559
0
3,246
1,481
0
7,742
W
4,587
643
0
1,790
9,968
8,253
285
1,850
8,118
17,211
0
W
Fenrir
kannaisbae
Fenrir
4,670
649
0
723
6,734
3,662
205
3,574
3,160
0
13,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,740
Gold Earned
20,093
93
Minions Killed
68
7
Camps Cleared
1
559,645
Distance Traveled
411,963
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,892
689
13
1
0
140,887
0
W
Sol
8,761
876
58
6
3
195,689
2
L
Kukulkan
6,903
690
44
4
0
152,182
0
L
Neith
6,298
630
11
1
1
118,894
0
W
Ymir
8,376
838
19
2
3
174,357
6
W
Fenrir
7,603
760
16
2
1
189,599
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role