Player Matchup

Sol
Sol
Masters
Botrossbot
Sol
Masters
Level 63
God Stats
12W - 1L
2,102 SR
Queue Stats
292W - 82L
2,952 MMR
Party 2
Fenrir
Fenrir
Masters
Oisift
Fenrir
Masters
Level 160
God Stats
15W - 0L
2,115 SR
Queue Stats
852W - 51L
2,611 MMR
Party 2
Geb
Geb
Platinum I
ThermalVip3R
Geb
Platinum I
Level 146
God Stats
2W - 3L
1,263 SR
Queue Stats
93W - 98L
2,026 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 123
1,827 SR
2,530 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 90
1,625 SR
1,581 MMR
Bacchus
Bacchus
Gold II
Forelinho
Bacchus
Gold II
Level 69
God Stats
45W - 59L
1,579 SR
Queue Stats
165W - 163L
1,396 MMR
Party 1
Ah Puch
Ah Puch
Platinum IV
Perfect_StaR_92
Ah Puch
Platinum IV
Level 105
God Stats
241W - 179L
1,668 SR
Queue Stats
355W - 336L
1,736 MMR
Party 1
Awilix
Awilix
Platinum III
TS-xCxRecoxCx
Awilix
Platinum III
Level 96
God Stats
18W - 19L
1,628 SR
Queue Stats
406W - 378L
1,611 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 9
8,920
811
14,821
11,011
5,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
Oisift
Fenrir
13
9 / 2 / 3
9,719
884
8,166
11,706
7,788
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 1 / 12
9,147
832
6,607
8,320
7,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
ArtioPersephoneOdinMorgan Le FayAmaterasu

VS

Bans
GilgameshAchillesCabrakanCu ChulainnAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Forelinho
Bacchus
11
2 / 5 / 3
7,847
713
6,006
12,524
14,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 6 / 2
7,694
699
11,336
10,591
4,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 4 / 4
6,640
604
6,028
10,794
3,963
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
15
Kills
5
5
Deaths
15
24
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
2
9
4.25
L
Bacchus
Forelinho
Bacchus
2
5
3
0.7
W
Fenrir
Oisift
Fenrir
9
2
3
5.25
L
3
6
2
0.67
L
0
4
4
0.5
W
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,594
Damage
23,370
31,037
Taken
33,909
21,301
Mitigated
22,625
13,218
Healing
4,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,821
9,674
0
6,254
11,011
5,864
2,210
7,251
3,760
52,556
0
L
Bacchus
Forelinho
Bacchus
6,006
698
0
2,369
12,524
14,524
27
8,693
3,831
10,915
0
W
Fenrir
Oisift
Fenrir
8,166
3,687
0
4,550
11,706
7,788
240
5,275
6,431
18
18,640
L
11,336
383
0
771
10,591
4,138
30
6,190
4,401
35,384
0
L
6,028
2,112
0
1,601
10,794
3,963
0
6,587
4,207
0
13,745
W
6,607
794
0
2,414
8,320
7,649
214
5,595
2,725
18,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,786
Gold Earned
22,181
135
Minions Killed
95
7
Camps Cleared
3
617,381
Distance Traveled
626,505
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,920
811
93
8
4
184,481
1
L
Bacchus
7,847
713
14
1
0
211,662
2
W
Fenrir
9,719
884
21
2
1
210,038
5
L
Ah Puch
7,694
699
62
6
1
194,362
2
L
Awilix
6,640
604
19
2
2
220,481
4
W
Geb
9,147
832
21
2
2
222,862
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role