Player Matchup

Ymir
Ymir
Cybercat324
Ymir
Level 10
God Stats
5W - 9L
1,346 SR
Queue Stats
9W - 10L
1,387 Elo+
Party 2
Ravana
Ravana
Juxtra
Ravana
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 16L
1,648 Elo+
Party 2
Charybdis
Charybdis
ODXBigSimp
Charybdis
Level 73
God Stats
1W - 2L
1,353 SR
Queue Stats
128W - 140L
1,521 Elo+
Party 2
Ra
Ra
SquashyActor10
Ra
Level 28
God Stats
10W - 7L
1,603 SR
Queue Stats
177W - 162L
1,512 Elo+
Solo
Mercury
Mercury
StrawHatAlek
Mercury
Level 25
God Stats
5W - 19L
1,444 SR
Queue Stats
93W - 116L
1,522 Elo+
Solo
Team Averages
Level 32
1,449 SR
1,518 Elo+

VS

Team Averages
Level 23
1,517 SR
1,506 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
JCN30
Discordia
Level 26
God Stats
2W - 1L
1,291 SR
Queue Stats
68W - 74L
1,509 Elo+
Solo
Serqet
Serqet
KΔpΦ
Serqet
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 67L
1,496 Elo+
Party 1
Terra
Terra
gox740
Terra
Level 18
God Stats
4W - 3L
1,647 SR
Queue Stats
55W - 58L
1,495 Elo+
Party 1
Bellona
Bellona
nikcopp
Bellona
Level 24
God Stats
11W - 8L
1,645 SR
Queue Stats
62W - 68L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 6
8,456
403
6,164
15,841
15,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
Juxtra
Ravana
14
1 / 5 / 5
9,005
429
8,237
16,541
9,224
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charybdis
ODXBigSimp
Charybdis
13
1 / 11 / 4
8,731
416
7,098
15,174
4,246
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
7 / 7 / 2
10,664
508
12,579
16,537
5,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
StrawHatAlek
Mercury
14
6 / 6 / 5
9,557
455
8,706
16,925
5,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
14 / 4 / 6
12,664
603
20,741
14,802
6,073
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
JCN30
Discordia
16
3 / 3 / 10
10,196
486
16,246
11,646
4,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serqet
KΔpΦ
Serqet
14
5 / 4 / 10
10,076
480
6,557
10,643
6,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
gox740
Terra
14
3 / 2 / 18
10,234
487
5,917
14,260
13,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
nikcopp
Bellona
17
11 / 3 / 6
11,582
552
15,489
17,626
20,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
86
16
Kills
36
36
Deaths
16
22
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
14
4
6
4.25
L
1
7
6
0.57
W
Discordia
JCN30
Discordia
3
3
10
2.67
L
Ravana
Juxtra
Ravana
1
5
5
0.7
W
Serqet
KΔpΦ
Serqet
5
4
10
2.5
L
Charybdis
ODXBigSimp
Charybdis
1
11
4
0.27
L
7
7
2
1.14
L
Mercury
StrawHatAlek
Mercury
6
6
5
1.42
W
Terra
gox740
Terra
3
2
18
6
W
Bellona
nikcopp
Bellona
11
3
6
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,784
Damage
64,950
81,018
Taken
68,977
39,548
Mitigated
51,155
13,631
Healing
22,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
20,741
10,526
0
6,473
14,802
6,073
1,410
3,293
11,435
0
99,012
L
6,164
1,555
0
802
15,841
15,111
0
5,159
10,283
18,704
0
W
Discordia
JCN30
Discordia
16,246
872
0
2,988
11,646
4,649
318
4,757
6,671
71,725
0
L
Ravana
Juxtra
Ravana
8,237
1,543
0
2,744
16,541
9,224
0
5,047
11,155
0
42,473
W
Serqet
KΔpΦ
Serqet
6,557
883
0
926
10,643
6,512
534
2,000
8,507
0
38,595
L
Charybdis
ODXBigSimp
Charybdis
7,098
3,796
0
816
15,174
4,246
0
2,595
12,470
0
51,358
L
12,579
1,186
1,698
6,784
16,537
5,909
145
7,226
7,987
57,780
0
L
Mercury
StrawHatAlek
Mercury
8,706
4,238
0
787
16,925
5,058
810
4,117
12,390
0
45,178
W
Terra
gox740
Terra
5,917
609
2,815
5,649
14,260
13,454
17
4,698
9,329
17,511
0
W
Bellona
nikcopp
Bellona
15,489
5,351
0
3,927
17,626
20,467
35
3,195
14,292
14,996
55,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,413
Gold Earned
54,752
374
Minions Killed
430
0
Camps Cleared
0
1,905,334
Distance Traveled
1,957,006
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,664
603
142
7
0
371,614
0
L
Ymir
8,456
403
27
1
0
359,426
2
W
Discordia
10,196
486
116
6
0
409,675
0
L
Ravana
9,005
429
84
4
0
429,934
0
W
Serqet
10,076
480
50
2
0
394,236
1
L
Charybdis
8,731
416
79
4
0
342,047
1
L
Ra
10,664
508
116
6
0
367,248
4
L
Mercury
9,557
455
68
3
0
406,679
0
W
Terra
10,234
487
23
1
0
400,810
1
W
Bellona
11,582
552
99
5
0
380,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role