Player Matchup

Vamana
Vamana
 
Vamana
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
NexxusFalcon
Scylla
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Taros01
Cthulhu
Level 66
God Stats
176W - 107L
1,678 SR
Queue Stats
179W - 109L
1,707 Elo+
Party 2
Team Averages
Level 102
1,559 SR
1,569 Elo+

VS

Team Averages
Level 84
1,577 SR
1,493 Elo+
Scylla
Scylla
Kabbu
Scylla
Level 160
God Stats
1W - 4L
1,731 SR
Queue Stats
72W - 19L
1,941 Elo+
Solo
Tyr
Tyr
SilentShot99
Tyr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,255 Elo+
Party 1
Ra
Ra
StarLordRaze
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,284 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
7 / 4 / 8
9,088
826
11,516
10,632
6,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Scylla
13
5 / 0 / 9
8,833
803
8,813
6,739
1,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Taros01
Cthulhu
13
6 / 0 / 8
8,997
818
6,484
11,263
7,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Kabbu
Scylla
10
2 / 6 / 2
7,406
673
8,077
10,912
3,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 6 / 4
6,939
631
7,202
13,916
11,702
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

11
2 / 6 / 1
7,530
685
5,071
6,961
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
11
18
Kills
4
4
Deaths
18
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
7
4
8
2.75
L
Scylla
Kabbu
Scylla
2
6
2
0.5
W
Scylla
5
0
9
9.5
L
0
6
4
0.33
L
2
6
1
0.42
W
Cthulhu
Taros01
Cthulhu
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,813
Damage
20,350
28,634
Taken
31,789
15,948
Mitigated
17,649
9,567
Healing
5,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
11,516
5,459
0
1,589
10,632
6,323
397
4,625
5,873
0
19,011
L
Scylla
Kabbu
Scylla
8,077
828
0
1,709
10,912
3,389
0
4,913
5,516
25,000
0
W
Scylla
8,813
639
0
1,654
6,739
1,960
843
4,150
2,525
28,574
0
L
7,202
1,530
0
2,663
13,916
11,702
0
5,447
7,857
0
18,195
L
5,071
599
239
641
6,961
2,558
0
3,962
2,623
20,643
0
W
Cthulhu
Taros01
Cthulhu
6,484
647
140
6,184
11,263
7,665
490
4,334
6,657
27,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,918
Gold Earned
21,875
124
Minions Killed
101
8
Camps Cleared
3
659,005
Distance Traveled
570,658
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,088
826
15
1
0
225,877
2
L
Scylla
7,406
673
38
3
3
209,410
5
W
Scylla
8,833
803
54
5
5
210,802
2
L
Tyr
6,939
631
25
2
0
202,454
2
L
Ra
7,530
685
38
3
0
158,794
0
W
Cthulhu
8,997
818
55
5
3
222,326
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role