Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
 
Heimdallr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Alphahawk514
Cthulhu
Level 17
God Stats
8W - 6L
1,581 SR
Queue Stats
20W - 22L
1,483 Elo+
Party 3
Olorun
Olorun
Nicias-Mikhael09
Olorun
Level 84
God Stats
1W - 6L
1,203 SR
Queue Stats
236W - 303L
1,429 Elo+
Party 2
Nemesis
Nemesis
OP Bear God
Nemesis
Level 26
God Stats
8W - 5L
1,638 SR
Queue Stats
49W - 34L
1,548 Elo+
Party 2
Team Averages
Level 44
1,484 SR
1,492 Elo+

VS

Team Averages
Level 83
1,560 SR
1,494 Elo+
Danzaburou
Danzaburou
NBADKH2K3
Danzaburou
Level 67
God Stats
2W - 4L
1,358 SR
Queue Stats
32W - 51L
1,405 Elo+
Party 1
The Morrigan
The Morrigan
WnFClxmpGxd
The Morrigan
Level 26
God Stats
2W - 1L
1,865 SR
Queue Stats
19W - 21L
1,480 Elo+
Party 1
Fenrir
Fenrir
dardee10
Fenrir
Level 147
God Stats
12W - 4L
1,725 SR
Queue Stats
434W - 392L
1,644 Elo+
Party 1
Geb
Geb
djwesley99
Geb
Level 129
God Stats
3W - 1L
1,526 SR
Queue Stats
223W - 173L
1,584 Elo+
Party 1
Mercury
Mercury
rvfusthagod
Mercury
Level 46
God Stats
1W - 1L
1,328 SR
Queue Stats
34W - 55L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 3 / 0
5,706
519
1,201
7,643
3,348
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
 
Heimdallr
8
0 / 3 / 0
5,027
457
2,745
6,503
1,855
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Alphahawk514
Cthulhu
8
0 / 4 / 0
4,892
445
2,678
7,247
3,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
2 / 1 / 0
5,842
531
1,624
6,220
2,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
OP Bear God
Nemesis
11
1 / 2 / 1
5,929
539
4,078
7,315
2,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
NBADKH2K3
Danzaburou
10
4 / 0 / 2
6,337
576
5,439
3,960
1,198
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
WnFClxmpGxd
The Morrigan
10
0 / 1 / 2
5,922
538
2,467
3,934
1,505
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
dardee10
Fenrir
13
5 / 0 / 0
7,325
666
5,072
4,800
2,397
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

9
2 / 0 / 4
5,937
540
3,320
8,004
3,855
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
rvfusthagod
Mercury
10
2 / 2 / 1
6,117
556
3,020
5,207
1,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
3
Kills
13
13
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
0
0
L
Heimdallr
 
Heimdallr
0
3
0
0
L
Cthulhu
Alphahawk514
Cthulhu
0
4
0
0
W
Danzaburou
NBADKH2K3
Danzaburou
4
0
2
5
L
2
1
0
2
L
Nemesis
OP Bear God
Nemesis
1
2
1
0.75
W
The Morrigan
WnFClxmpGxd
The Morrigan
0
1
2
1
W
Fenrir
dardee10
Fenrir
5
0
0
5
W
2
0
4
4
W
Mercury
rvfusthagod
Mercury
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,326
Damage
19,318
34,928
Taken
25,905
13,250
Mitigated
10,822
10,569
Healing
8,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
1,201
90
0
2,488
7,643
3,348
0
0
7,643
0
29,024
L
Heimdallr
 
Heimdallr
2,745
1,630
0
1,083
6,503
1,855
0
1,193
5,310
0
27,367
L
Cthulhu
Alphahawk514
Cthulhu
2,678
466
0
546
7,247
3,784
0
1,917
5,330
15,354
0
W
Danzaburou
NBADKH2K3
Danzaburou
5,439
2,603
0
1,355
3,960
1,198
34
1,257
2,703
0
36,048
L
1,624
882
56
3,214
6,220
2,009
205
1,024
5,196
28,024
0
L
Nemesis
OP Bear God
Nemesis
4,078
1,918
0
3,182
7,315
2,254
0
966
6,349
0
39,048
W
The Morrigan
WnFClxmpGxd
The Morrigan
2,467
594
0
1,760
3,934
1,505
216
1,002
2,932
25,638
4,202
W
Fenrir
dardee10
Fenrir
5,072
933
0
2,002
4,800
2,397
0
68
4,732
0
39,430
W
3,320
760
255
2,155
8,004
3,855
0
1,382
6,622
18,518
0
W
Mercury
rvfusthagod
Mercury
3,020
767
0
954
5,207
1,867
0
650
4,557
0
29,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,396
Gold Earned
31,638
303
Minions Killed
298
0
Camps Cleared
0
1,039,465
Distance Traveled
1,134,288
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,706
519
74
7
0
208,131
0
L
Heimdallr
5,027
457
59
5
0
205,202
1
L
Cthulhu
4,892
445
17
2
0
205,982
3
W
Danzaburou
6,337
576
57
5
0
209,528
0
L
Olorun
5,842
531
69
6
0
187,926
1
L
Nemesis
5,929
539
84
8
0
232,224
0
W
The Morrigan
5,922
538
64
6
0
209,830
2
W
Fenrir
7,325
666
88
8
0
244,505
3
W
Geb
5,937
540
34
3
0
225,603
1
W
Mercury
6,117
556
55
5
0
244,822
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role