Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Arbiter3012
Jormungandr
Level 6
God Stats
8W - 6L
1,757 SR
Queue Stats
10W - 13L
1,653 Elo+
Solo
Chernobog
Chernobog
cantero_lirica6
Chernobog
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,357 Elo+
Party 2
Mulan
Mulan
pentoxcrack
Mulan
Level 17
God Stats
12W - 12L
1,674 SR
Queue Stats
34W - 31L
1,557 Elo+
Solo
Olorun
Olorun
runawayantlope
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,705 Elo+
Solo
Team Averages
Level 28
1,586 SR
1,554 Elo+

VS

Team Averages
Level 18
1,695 SR
1,674 Elo+
Scylla
Scylla
Narilys
Scylla
Level 28
God Stats
151W - 142L
1,535 SR
Queue Stats
374W - 387L
1,515 Elo+
Party 1
Thanatos
Thanatos
NutForNovember
Thanatos
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
47W - 9L
1,864 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
VikingStuka1120
Ah Muzen Cab
Level 18
God Stats
2W - 0L
1,758 SR
Queue Stats
8W - 10L
1,356 Elo+
Solo
Kumbhakarna
Kumbhakarna
p00vacuum
Kumbhakarna
Level 18
God Stats
3W - 1L
1,811 SR
Queue Stats
98W - 22L
1,840 Elo+
Party 1
Geb
Geb
squeel_monkey
Geb
Level 20
God Stats
18W - 2L
1,870 SR
Queue Stats
117W - 29L
1,796 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
11 / 7 / 6
12,071
1,207
18,671
20,111
14,679
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jormungandr
Arbiter3012
Jormungandr
17
2 / 5 / 9
9,984
998
11,052
13,000
15,935
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chernobog
cantero_lirica6
Chernobog
16
0 / 8 / 6
9,304
930
2,528
13,546
4,081
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
6 / 4 / 11
11,569
1,157
15,185
16,949
18,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
0 / 14 / 11
9,308
931
6,256
20,558
6,527
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Team 1 Tickets

135

VS

Team 2 Tickets

263

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Narilys
Scylla
17
5 / 6 / 12
10,434
1,043
9,994
8,275
2,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
20
24 / 4 / 11
14,262
1,426
37,263
14,768
7,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ah Muzen Cab
VikingStuka1120
Ah Muzen Cab
17
3 / 4 / 14
10,469
1,047
12,482
10,570
4,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
p00vacuum
Kumbhakarna
18
5 / 1 / 24
11,499
1,150
10,035
12,409
10,117
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
1 / 4 / 28
10,735
1,074
7,884
15,292
13,218
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
127
19
Kills
38
38
Deaths
19
43
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
11
7
6
2
L
Jormungandr
Arbiter3012
Jormungandr
2
5
9
1.3
W
Scylla
Narilys
Scylla
5
6
12
1.83
W
Thanatos
24
4
11
7.38
W
Ah Muzen Cab
VikingStuka1120
Ah Muzen Cab
3
4
14
2.5
L
Chernobog
cantero_lirica6
Chernobog
0
8
6
0.38
W
Kumbhakarna
p00vacuum
Kumbhakarna
5
1
24
17
L
6
4
11
2.88
L
0
14
11
0.39
W
1
4
28
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,692
Damage
77,658
84,164
Taken
61,314
59,320
Mitigated
38,309
5,458
Healing
18,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
18,671
4,785
0
1,051
20,111
14,679
0
8,232
11,879
0
24,397
L
Jormungandr
Arbiter3012
Jormungandr
11,052
2,648
0
0
13,000
15,935
0
5,642
7,358
21,774
0
W
Scylla
Narilys
Scylla
9,994
1,637
0
0
8,275
2,832
0
1,204
6,890
19,115
0
W
Thanatos
37,263
15,499
0
14,226
14,768
7,676
0
3,891
10,693
0
53,522
W
Ah Muzen Cab
VikingStuka1120
Ah Muzen Cab
12,482
6,611
39
2,601
10,570
4,466
0
3,027
7,454
0
28,991
L
Chernobog
cantero_lirica6
Chernobog
2,528
1,109
0
0
13,546
4,081
0
2,622
10,924
0
21,481
W
Kumbhakarna
p00vacuum
Kumbhakarna
10,035
3,033
0
1,550
12,409
10,117
0
4,368
7,695
17,696
0
L
15,185
1,965
0
3,115
16,949
18,098
0
7,714
9,235
0
31,453
L
6,256
4,196
76
1,216
20,558
6,527
0
3,703
16,855
11,531
0
W
7,884
1,365
0
0
15,292
13,218
0
4,818
9,085
16,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,236
Gold Earned
57,399
125
Minions Killed
118
1
Camps Cleared
7
859,826
Distance Traveled
976,595
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,071
1,207
12
1
0
218,036
0
L
Jormungandr
9,984
998
23
2
0
152,149
1
W
Scylla
10,434
1,043
25
3
0
188,023
0
W
Thanatos
14,262
1,426
31
3
5
207,573
0
W
Ah Muzen Cab
10,469
1,047
39
4
1
153,266
0
L
Chernobog
9,304
930
42
4
0
160,846
1
W
Kumbhakarna
11,499
1,150
10
1
0
213,918
0
L
Mulan
11,569
1,157
36
4
1
201,478
2
L
Olorun
9,308
931
12
1
0
127,317
2
W
Geb
10,735
1,074
13
1
1
213,815
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role