Player Matchup

King Arthur
King Arthur
BigHK25
King Arthur
Level 145
God Stats
15W - 19L
1,494 SR
Queue Stats
444W - 417L
1,422 Elo+
Solo
Jing Wei
Jing Wei
DenseAxeMan
Jing Wei
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 148L
1,378 Elo+
Party 2
Baba Yaga
Baba Yaga
HortyPegasus694
Baba Yaga
Level 86
God Stats
1W - 5L
1,328 SR
Queue Stats
564W - 686L
1,374 Elo+
Solo
Fenrir
Fenrir
Juclob
Fenrir
Level 84
God Stats
3W - 5L
1,540 SR
Queue Stats
178W - 187L
1,390 Elo+
Party 2
Hachiman
Hachiman
Prince0fGold
Hachiman
Level 65
God Stats
4W - 11L
1,241 SR
Queue Stats
76W - 127L
1,265 Elo+
Solo
Team Averages
Level 88
1,421 SR
1,366 Elo+

VS

Team Averages
Level 64
1,435 SR
1,374 Elo+
Scylla
Scylla
Candacedoll
Scylla
Level 57
God Stats
74W - 62L
1,447 SR
Queue Stats
169W - 160L
1,444 Elo+
Solo
Athena
Athena
Shader_Goliath
Athena
Level 58
God Stats
18W - 20L
1,559 SR
Queue Stats
99W - 122L
1,394 Elo+
Party 1
Mulan
Mulan
Verse grizz
Mulan
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
225W - 261L
1,344 Elo+
Solo
Set
Set
itz_darkdragon
Set
Level 79
God Stats
1W - 4L
1,199 SR
Queue Stats
62W - 76L
1,352 Elo+
Solo
Nemesis
Nemesis
xEXACUTIONER-11x
Nemesis
Level 65
God Stats
27W - 26L
1,468 SR
Queue Stats
153W - 190L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BigHK25
King Arthur
15
2 / 4 / 2
9,221
461
12,719
18,953
14,743
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Jing Wei
DenseAxeMan
Jing Wei
15
2 / 7 / 3
9,053
453
7,551
14,800
4,506
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baba Yaga
HortyPegasus694
Baba Yaga
16
5 / 6 / 3
10,296
515
17,642
16,587
6,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Juclob
Fenrir
14
4 / 7 / 2
8,944
447
7,392
19,611
7,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Prince0fGold
Hachiman
13
1 / 7 / 1
7,873
394
8,285
16,898
4,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
3 / 3 / 6
10,358
518
5,493
11,962
4,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 3 / 16
10,316
516
8,721
19,297
21,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
9 / 4 / 6
11,493
575
23,606
28,324
24,248
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
2 / 5 / 13
9,583
479
8,765
14,670
6,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
12 / 0 / 3
10,859
543
12,672
11,042
5,782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
74
14
Kills
30
31
Deaths
15
11
Assists
44
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BigHK25
King Arthur
2
4
2
0.75
W
Scylla
3
3
6
2
L
Jing Wei
DenseAxeMan
Jing Wei
2
7
3
0.5
L
Baba Yaga
HortyPegasus694
Baba Yaga
5
6
3
1.08
L
Fenrir
Juclob
Fenrir
4
7
2
0.71
L
Hachiman
Prince0fGold
Hachiman
1
7
1
0.21
W
4
3
16
4
W
9
4
6
3
W
2
5
13
1.7
W
12
0
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,589
Damage
59,257
86,849
Taken
85,295
38,193
Mitigated
61,774
24,364
Healing
27,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BigHK25
King Arthur
12,719
1,766
0
4,730
18,953
14,743
0
1,613
17,340
0
59,020
W
Scylla
5,493
1,663
0
1,783
11,962
4,209
1,359
4,594
6,916
66,686
0
L
Jing Wei
DenseAxeMan
Jing Wei
7,551
5,744
0
3,340
14,800
4,506
907
2,880
11,920
0
45,119
L
Baba Yaga
HortyPegasus694
Baba Yaga
17,642
1,982
0
3,431
16,587
6,368
410
3,500
13,087
67,737
0
L
Fenrir
Juclob
Fenrir
7,392
1,685
338
6,889
19,611
7,592
0
4,123
15,488
0
42,634
L
Hachiman
Prince0fGold
Hachiman
8,285
4,434
680
4,956
16,898
4,984
70
2,098
14,800
0
47,260
W
8,721
1,201
0
4,235
19,297
21,068
508
2,739
16,478
24,217
0
W
23,606
3,930
0
13,171
28,324
24,248
1,483
2,524
25,704
0
84,021
W
8,765
4,025
0
4,393
14,670
6,467
385
6,203
8,205
0
61,640
W
12,672
4,805
0
4,212
11,042
5,782
245
939
10,077
0
65,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,387
Gold Earned
52,609
448
Minions Killed
476
0
Camps Cleared
0
1,763,847
Distance Traveled
2,003,439
8
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,221
461
118
6
0
377,941
3
W
Scylla
10,358
518
138
7
0
352,178
4
L
Jing Wei
9,053
453
63
3
0
348,370
0
L
Baba Yaga
10,296
515
119
6
0
363,893
3
L
Fenrir
8,944
447
76
4
0
379,157
2
L
Hachiman
7,873
394
72
4
0
294,486
0
W
Athena
10,316
516
43
2
0
423,097
3
W
Mulan
11,493
575
136
7
0
371,263
8
W
Set
9,583
479
96
5
0
397,147
2
W
Nemesis
10,859
543
63
3
0
459,754
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role