Player Matchup

Mulan
Mulan
Dripp01
Mulan
Level 63
God Stats
14W - 7L
1,693 SR
Queue Stats
216W - 219L
1,560 Elo+
Party 1
Cthulhu
Cthulhu
Llamasutrah
Cthulhu
Level 160
God Stats
2W - 3L
1,351 SR
Queue Stats
273W - 288L
1,577 Elo+
Party 1
Kukulkan
Kukulkan
Nvandeweert17
Kukulkan
Level 61
God Stats
42W - 32L
1,556 SR
Queue Stats
256W - 233L
1,535 Elo+
Solo
Fenrir
Fenrir
ToastyNugs
Fenrir
Level 113
God Stats
7W - 6L
1,608 SR
Queue Stats
125W - 121L
1,564 Elo+
Party 1
Hachiman
Hachiman
iBurninator
Hachiman
Level 67
God Stats
5W - 2L
1,805 SR
Queue Stats
42W - 35L
1,534 Elo+
Party 1
Team Averages
Level 93
1,603 SR
1,554 Elo+

VS

Team Averages
Level 97
1,572 SR
1,466 Elo+
Hercules
Hercules
 
Hercules
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ALIdevil95
Merlin
Level 89
God Stats
4W - 3L
1,316 SR
Queue Stats
9W - 7L
1,500 Elo+
Party 2
Awilix
Awilix
Mia1977
Awilix
Level 85
God Stats
0W - 1L
1,831 SR
Queue Stats
143W - 144L
1,539 Elo+
Solo
Cerberus
Cerberus
SprayinmeChiron
Cerberus
Level 100
God Stats
7W - 13L
1,519 SR
Queue Stats
321W - 320L
1,490 Elo+
Solo
Danzaburou
Danzaburou
iITZComeenubb
Danzaburou
Level 98
God Stats
3W - 4L
1,695 SR
Queue Stats
14W - 14L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Dripp01
Mulan
14
3 / 1 / 2
8,103
540
11,783
9,849
7,283
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cthulhu
Llamasutrah
Cthulhu
12
2 / 0 / 4
7,554
504
5,379
9,577
8,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Nvandeweert17
Kukulkan
14
3 / 0 / 5
8,424
562
9,156
3,948
1,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
ToastyNugs
Fenrir
13
6 / 5 / 6
8,261
551
8,845
12,285
4,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hachiman
iBurninator
Hachiman
14
1 / 1 / 1
7,742
516
6,076
7,638
2,351
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
0 / 1 / 1
6,662
444
3,175
12,367
11,189
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
ALIdevil95
Merlin
11
0 / 5 / 0
6,683
446
4,588
6,734
2,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
Mia1977
Awilix
9
2 / 7 / 1
6,269
418
3,783
11,594
3,750
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
12
1 / 2 / 1
7,276
485
6,548
16,458
13,695
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
iITZComeenubb
Danzaburou
14
3 / 0 / 0
8,044
536
5,718
8,613
2,959
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
15
Kills
6
7
Deaths
15
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
1
0.5
L
Merlin
ALIdevil95
Merlin
0
5
0
0
W
Mulan
Dripp01
Mulan
3
1
2
4
W
Cthulhu
Llamasutrah
Cthulhu
2
0
4
4
L
Awilix
Mia1977
Awilix
2
7
1
0.36
W
Kukulkan
Nvandeweert17
Kukulkan
3
0
5
5.5
L
Cerberus
1
2
1
0.75
W
Fenrir
ToastyNugs
Fenrir
6
5
6
1.8
W
Hachiman
iBurninator
Hachiman
1
1
1
1.5
L
Danzaburou
iITZComeenubb
Danzaburou
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,239
Damage
23,812
43,297
Taken
55,766
24,795
Mitigated
33,781
17,091
Healing
15,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,175
659
80
4,507
12,367
11,189
0
6,411
5,956
0
23,202
L
Merlin
ALIdevil95
Merlin
4,588
137
247
737
6,734
2,188
74
2,733
4,001
46,172
0
W
Mulan
Dripp01
Mulan
11,783
2,666
0
5,574
9,849
7,283
592
5,141
4,708
0
48,030
W
Cthulhu
Llamasutrah
Cthulhu
5,379
131
193
2,836
9,577
8,636
0
2,347
7,230
29,928
0
L
Awilix
Mia1977
Awilix
3,783
1,047
0
1,874
11,594
3,750
0
3,666
7,928
0
22,884
W
Kukulkan
Nvandeweert17
Kukulkan
9,156
1,142
0
2,195
3,948
1,561
153
357
3,591
68,658
0
L
Cerberus
6,548
830
0
6,063
16,458
13,695
78
1,307
15,151
43,626
0
W
Fenrir
ToastyNugs
Fenrir
8,845
2,455
0
4,040
12,285
4,964
0
2,465
9,820
0
44,598
W
Hachiman
iBurninator
Hachiman
6,076
3,215
0
2,253
7,638
2,351
560
826
6,812
0
58,329
L
Danzaburou
iITZComeenubb
Danzaburou
5,718
977
0
1,905
8,613
2,959
0
582
8,031
0
57,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,084
Gold Earned
34,934
480
Minions Killed
429
0
Camps Cleared
0
1,492,900
Distance Traveled
1,408,449
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,662
444
54
4
0
314,658
4
L
Merlin
6,683
446
99
7
0
244,112
3
W
Mulan
8,103
540
97
6
0
298,384
0
W
Cthulhu
7,554
504
52
3
0
317,227
6
L
Awilix
6,269
418
40
3
0
269,762
2
W
Kukulkan
8,424
562
123
8
0
299,272
5
L
Cerberus
7,276
485
137
9
0
276,122
0
W
Fenrir
8,261
551
80
5
0
301,592
5
W
Hachiman
7,742
516
128
9
0
276,425
3
L
Danzaburou
8,044
536
99
7
0
303,795
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role