Player Matchup

Ymir
Ymir
GUNNGUNNGUNn
Ymir
Level 49
God Stats
30W - 21L
1,527 SR
Queue Stats
112W - 117L
1,517 Elo+
Party 1
Ra
Ra
Insaiyn
Ra
Level 68
God Stats
3W - 1L
1,842 SR
Queue Stats
56W - 51L
1,538 Elo+
Party 1
Gilgamesh
Gilgamesh
drewdrewberry09
Gilgamesh
Level 129
God Stats
14W - 11L
1,555 SR
Queue Stats
158W - 178L
1,510 Elo+
Party 1
Team Averages
Level 82
1,641 SR
1,522 Elo+

VS

Team Averages
Level 119
1,582 SR
1,540 Elo+
Nox
Nox
SHORTYZANW
Nox
Level 147
God Stats
19W - 19L
1,509 SR
Queue Stats
115W - 93L
1,561 Elo+
Party 2
Charybdis
Charybdis
Wellfarewarrior
Charybdis
Level 108
God Stats
4W - 4L
1,500 SR
Queue Stats
63W - 57L
1,561 Elo+
Party 2
Achilles
Achilles
ZhadowRyu
Achilles
Level 103
God Stats
0W - 1L
1,737 SR
Queue Stats
4W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 15
12,944
719
11,266
19,187
12,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
12 / 3 / 11
13,297
739
12,404
16,290
7,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
drewdrewberry09
Gilgamesh
16
8 / 3 / 14
12,375
688
16,708
20,058
21,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 7 / 3
12,428
690
20,628
14,738
6,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Wellfarewarrior
Charybdis
14
0 / 8 / 3
9,841
547
9,568
16,279
5,604
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
ZhadowRyu
Achilles
14
3 / 12 / 4
12,119
673
7,180
20,803
16,943
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
27
Kills
9
9
Deaths
27
40
Assists
10
Player
Kills
Deaths
Assists
KDA
W
7
3
15
4.83
W
12
3
11
5.83
L
6
7
3
1.07
L
Charybdis
Wellfarewarrior
Charybdis
0
8
3
0.19
L
Achilles
ZhadowRyu
Achilles
3
12
4
0.42
W
Gilgamesh
drewdrewberry09
Gilgamesh
8
3
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,378
Damage
37,376
55,535
Taken
51,820
41,413
Mitigated
28,723
19,338
Healing
4,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,266
355
1,053
1,580
19,187
12,497
153
5,548
13,250
37,980
0
W
12,404
1,585
7,756
6,916
16,290
7,324
1,039
7,640
8,334
49,964
0
L
20,628
703
0
471
14,738
6,176
0
7,734
6,364
39,568
0
L
Charybdis
Wellfarewarrior
Charybdis
9,568
3,978
0
1,393
16,279
5,604
0
5,992
9,528
0
45,474
L
Achilles
ZhadowRyu
Achilles
7,180
1,960
152
2,034
20,803
16,943
435
9,647
10,160
0
27,671
W
Gilgamesh
drewdrewberry09
Gilgamesh
16,708
3,899
0
2,033
20,058
21,592
810
6,900
12,769
0
40,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,616
Gold Earned
34,388
187
Minions Killed
166
12
Camps Cleared
4
980,174
Distance Traveled
796,383
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,944
719
66
4
4
311,289
1
W
Ra
13,297
739
79
4
5
319,260
3
L
Nox
12,428
690
52
3
1
283,427
2
L
Charybdis
9,841
547
72
4
2
258,289
1
L
Achilles
12,119
673
42
2
1
254,667
1
W
Gilgamesh
12,375
688
42
2
3
349,625
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role