Player Matchup

Yemoja
Yemoja
Ikinorb
Yemoja
Level 20
God Stats
26W - 25L
1,482 SR
Queue Stats
92W - 134L
1,344 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LastNomERC
Morgan Le Fay
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 74L
1,386 Elo+
Solo
Sol
Sol
Tigraoazul
Sol
Level 28
God Stats
27W - 29L
1,488 SR
Queue Stats
151W - 200L
1,389 Elo+
Party 1
Hun Batz
Hun Batz
mrlupe
Hun Batz
Level 7
God Stats
9W - 5L
1,459 SR
Queue Stats
13W - 11L
1,390 Elo+
Solo
Baron Samedi
Baron Samedi
skilaum
Baron Samedi
Level 29
God Stats
38W - 29L
1,612 SR
Queue Stats
44W - 43L
1,455 Elo+
Party 1
Team Averages
Level 22
1,508 SR
1,393 Elo+

VS

Team Averages
Level 12
1,392 SR
1,431 Elo+
Ra
Ra
KanekoKunn
Ra
Level 15
God Stats
0W - 3L
1,175 SR
Queue Stats
13W - 22L
1,347 Elo+
Solo
Sun Wukong
Sun Wukong
ViniMarreiros
Sun Wukong
Level 17
God Stats
3W - 10L
1,285 SR
Queue Stats
225W - 285L
1,308 Elo+
Solo
Rama
Rama
Wesleygames2456
Rama
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Serqet
Serqet
byakusama
Serqet
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Ganesha
Ganesha
xhaazy
Ganesha
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Ikinorb
Yemoja
9
1 / 1 / 3
5,403
600
2,163
6,163
2,523
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morgan Le Fay
LastNomERC
Morgan Le Fay
10
2 / 0 / 1
6,218
691
3,621
2,574
830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
4 / 3 / 2
5,656
628
3,778
5,372
1,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
mrlupe
Hun Batz
9
3 / 1 / 2
5,697
633
1,495
3,997
1,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Baron Samedi
skilaum
Baron Samedi
9
1 / 0 / 2
5,506
612
3,141
4,557
1,960
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,012
557
1,690
5,325
1,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sun Wukong
ViniMarreiros
Sun Wukong
9
0 / 2 / 0
4,525
503
3,027
6,582
4,780
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

2
0 / 2 / 0
3,415
379
285
1,253
290
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
byakusama
Serqet
9
5 / 3 / 0
5,750
639
3,001
6,461
2,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
xhaazy
Ganesha
8
0 / 2 / 3
4,585
509
1,713
4,380
2,393
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
11
Kills
5
5
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Ikinorb
Yemoja
1
1
3
2.5
L
0
2
0
0
W
Morgan Le Fay
LastNomERC
Morgan Le Fay
2
0
1
2.5
W
4
3
2
1.67
L
Sun Wukong
ViniMarreiros
Sun Wukong
0
2
0
0
L
0
2
0
0
L
Serqet
byakusama
Serqet
5
3
0
1.67
W
Hun Batz
mrlupe
Hun Batz
3
1
2
4
W
Baron Samedi
skilaum
Baron Samedi
1
0
2
2
L
Ganesha
xhaazy
Ganesha
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,198
Damage
9,716
22,663
Taken
24,001
7,702
Mitigated
11,274
8,567
Healing
7,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Ikinorb
Yemoja
2,163
626
205
2,075
6,163
2,523
288
1,526
4,367
16,640
0
L
1,690
228
0
2,902
5,325
1,594
320
3,513
1,812
25,454
0
W
Morgan Le Fay
LastNomERC
Morgan Le Fay
3,621
580
0
588
2,574
830
570
1,510
884
30,883
0
W
3,778
1,498
0
1,913
5,372
1,243
2,902
345
4,762
25,032
0
L
Sun Wukong
ViniMarreiros
Sun Wukong
3,027
332
0
2,115
6,582
4,780
0
3,795
2,787
0
15,547
L
285
285
0
50
1,253
290
0
447
806
0
1,469
L
Serqet
byakusama
Serqet
3,001
1,192
0
1,849
6,461
2,217
0
1,885
4,576
0
24,635
W
Hun Batz
mrlupe
Hun Batz
1,495
858
0
1,625
3,997
1,146
963
0
3,960
0
18,718
W
Baron Samedi
skilaum
Baron Samedi
3,141
262
92
2,069
4,557
1,960
466
0
4,318
20,900
0
L
Ganesha
xhaazy
Ganesha
1,713
145
45
45
4,380
2,393
0
3,063
1,317
8,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,480
Gold Earned
23,287
233
Minions Killed
157
0
Camps Cleared
0
847,166
Distance Traveled
748,892
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,403
600
29
3
0
169,122
4
L
Ra
5,012
557
60
7
0
175,441
0
W
Morgan Le Fay
6,218
691
61
7
0
175,545
1
W
Sol
5,656
628
53
6
0
151,428
2
L
Sun Wukong
4,525
503
28
3
0
161,226
1
L
Rama
3,415
379
3
0
0
53,353
0
L
Serqet
5,750
639
51
6
0
199,768
0
W
Hun Batz
5,697
633
47
5
0
171,620
0
W
Baron Samedi
5,506
612
43
5
0
179,451
3
L
Ganesha
4,585
509
15
2
0
159,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role