Player Matchup

Nemesis
Nemesis
Silver III
LittlePiglet959
Nemesis
Silver III
Level 87
God Stats
1W - 1L
1,597 SR
Queue Stats
61W - 104L
1,098 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
Rp Talent
Gilgamesh
Gold III
Level 63
God Stats
4W - 2L
1,782 SR
Queue Stats
126W - 143L
1,354 MMR
Solo
Olorun
Olorun
Gold IV
Wvac
Olorun
Gold IV
Level 94
God Stats
4W - 1L
1,715 SR
Queue Stats
34W - 21L
1,563 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 81
1,698 SR
1,338 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 123
1,500 SR
1,373 MMR
Baron Samedi
Baron Samedi
Silver I
 
Baron Samedi
Silver I
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Bronze IV
Itzitop
Cernunnos
Bronze IV
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,310 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
arod2kold
Cu Chulainn
Gold V
Level 125
God Stats
27W - 30L
1,500 SR
Queue Stats
371W - 407L
1,309 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 4
9,099
700
6,705
8,866
4,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Rp Talent
Gilgamesh
14
3 / 0 / 4
9,087
699
7,991
9,711
9,312
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
Wvac
Olorun
14
1 / 1 / 4
8,566
659
8,653
8,061
5,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
GebAphroditeArtioZeusTiamat

VS

Bans
ChaacOdinCupidCerberusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 3 / 1
7,836
603
6,988
7,086
2,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
Itzitop
Cernunnos
10
0 / 4 / 3
7,573
583
6,071
9,055
3,236
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
arod2kold
Cu Chulainn
12
1 / 1 / 1
7,752
596
6,524
11,028
8,980
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
8
Kills
3
3
Deaths
8
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
3
1
0.83
L
Cernunnos
Itzitop
Cernunnos
0
4
3
0.38
W
4
2
4
3
W
Gilgamesh
Rp Talent
Gilgamesh
3
0
4
5
W
Olorun
Wvac
Olorun
1
1
4
3
L
Cu Chulainn
arod2kold
Cu Chulainn
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,349
Damage
19,583
26,638
Taken
27,169
19,571
Mitigated
15,197
8,133
Healing
7,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
6,988
328
1,840
1,735
7,086
2,981
0
2,481
4,605
26,468
0
L
Cernunnos
Itzitop
Cernunnos
6,071
1,401
753
1,676
9,055
3,236
0
2,416
6,639
0
19,462
W
6,705
2,657
0
1,545
8,866
4,751
224
2,323
6,543
0
34,622
W
Gilgamesh
Rp Talent
Gilgamesh
7,991
1,863
0
3,519
9,711
9,312
400
3,111
6,600
1,045
31,528
W
Olorun
Wvac
Olorun
8,653
3,460
699
2,370
8,061
5,508
554
3,213
4,848
34,187
2,257
L
Cu Chulainn
arod2kold
Cu Chulainn
6,524
1,216
0
1,530
11,028
8,980
0
3,296
7,732
2,688
20,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,752
Gold Earned
23,161
164
Minions Killed
129
10
Camps Cleared
3
793,477
Distance Traveled
651,798
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,836
603
46
4
1
215,574
5
L
Cernunnos
7,573
583
43
3
1
231,538
5
W
Nemesis
9,099
700
35
3
6
297,756
1
W
Gilgamesh
9,087
699
47
4
2
248,296
4
W
Olorun
8,566
659
82
6
2
247,425
4
L
Cu Chulainn
7,752
596
40
3
1
204,686
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role