Player Matchup

Fenrir
Fenrir
Adrianoboe
Fenrir
Level 128
God Stats
7W - 11L
1,456 SR
Queue Stats
1,135W - 1,082L
1,588 Elo+
Party 2
Sol
Sol
Iveranty
Sol
Level 156
God Stats
10W - 4L
1,593 SR
Queue Stats
242W - 259L
1,563 Elo+
Party 2
Ra
Ra
Rand0mFrog
Ra
Level 59
God Stats
8W - 4L
1,420 SR
Queue Stats
210W - 269L
1,367 Elo+
Party 3
Cerberus
Cerberus
px40physicist
Cerberus
Level 50
God Stats
72W - 77L
1,449 SR
Queue Stats
177W - 228L
1,372 Elo+
Party 3
Bellona
Bellona
xSteve2196
Bellona
Level 46
God Stats
8W - 2L
1,797 SR
Queue Stats
141W - 126L
1,572 Elo+
Party 2
Team Averages
Level 88
1,543 SR
1,492 Elo+

VS

Team Averages
Level 61
1,473 SR
1,415 Elo+
Danzaburou
Danzaburou
B3T4MaL3
Danzaburou
Level 27
God Stats
6W - 9L
1,491 SR
Queue Stats
25W - 28L
1,437 Elo+
Party 1
Ares
Ares
FlamePanda03
Ares
Level 48
God Stats
0W - 1L
1,837 SR
Queue Stats
25W - 36L
1,354 Elo+
Party 1
Baron Samedi
Baron Samedi
MutoSoup
Baron Samedi
Level 43
God Stats
4W - 6L
1,463 SR
Queue Stats
56W - 62L
1,442 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ZetaRequiem
Tsukuyomi
Level 43
God Stats
3W - 10L
1,151 SR
Queue Stats
56W - 72L
1,402 Elo+
Party 1
Hercules
Hercules
chelaxz
Hercules
Level 145
God Stats
0W - 6L
1,421 SR
Queue Stats
248W - 272L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Adrianoboe
Fenrir
20
11 / 6 / 11
13,638
546
18,177
21,596
11,512
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
2 / 2 / 13
12,735
509
18,134
15,217
6,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 9 / 9
11,394
456
17,563
14,492
4,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
px40physicist
Cerberus
15
1 / 8 / 8
10,427
417
8,632
19,925
18,984
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
xSteve2196
Bellona
20
13 / 2 / 9
15,164
607
22,331
24,378
30,794
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
B3T4MaL3
Danzaburou
19
7 / 8 / 11
12,485
499
13,728
21,932
8,897
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
2 / 6 / 19
12,509
500
13,823
31,804
47,946
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
MutoSoup
Baron Samedi
19
4 / 4 / 7
12,404
496
18,868
22,769
13,293
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tsukuyomi
ZetaRequiem
Tsukuyomi
18
13 / 6 / 7
13,030
521
13,649
19,256
9,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
chelaxz
Hercules
18
1 / 6 / 8
11,321
453
6,476
22,648
15,390
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
79
30
Kills
27
27
Deaths
30
50
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Adrianoboe
Fenrir
11
6
11
2.75
L
Danzaburou
B3T4MaL3
Danzaburou
7
8
11
1.56
L
2
6
19
1.92
W
2
2
13
4.25
L
Baron Samedi
MutoSoup
Baron Samedi
4
4
7
1.88
W
3
9
9
0.83
L
Tsukuyomi
ZetaRequiem
Tsukuyomi
13
6
7
2.75
L
Hercules
chelaxz
Hercules
1
6
8
0.83
W
Cerberus
px40physicist
Cerberus
1
8
8
0.63
W
Bellona
xSteve2196
Bellona
13
2
9
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,837
Damage
66,544
95,608
Taken
118,409
72,734
Mitigated
95,013
34,564
Healing
36,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Adrianoboe
Fenrir
18,177
4,203
0
5,218
21,596
11,512
924
7,976
13,620
0
86,927
L
Danzaburou
B3T4MaL3
Danzaburou
13,728
5,560
1,079
9,252
21,932
8,897
4,252
10,694
11,238
0
87,164
L
13,823
805
25
4,254
31,804
47,946
563
14,808
16,996
51,809
0
W
18,134
5,660
230
8,778
15,217
6,736
5,434
8,080
7,137
97,288
9,958
L
Baron Samedi
MutoSoup
Baron Samedi
18,868
1,637
2,776
9,082
22,769
13,293
1,031
8,282
14,487
88,670
0
W
17,563
2,557
4,523
5,072
14,492
4,708
1,607
4,662
9,830
73,400
0
L
Tsukuyomi
ZetaRequiem
Tsukuyomi
13,649
3,545
717
4,996
19,256
9,487
77
7,189
12,067
0
64,872
L
Hercules
chelaxz
Hercules
6,476
1,344
0
4,287
22,648
15,390
435
4,494
18,154
4,310
60,647
W
Cerberus
px40physicist
Cerberus
8,632
635
0
3,241
19,925
18,984
371
6,401
13,524
34,060
0
W
Bellona
xSteve2196
Bellona
22,331
6,366
0
7,502
24,378
30,794
1,667
9,306
15,072
9,674
92,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,358
Gold Earned
61,749
600
Minions Killed
553
0
Camps Cleared
0
2,408,905
Distance Traveled
2,186,789
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,638
546
108
4
0
481,340
1
L
Danzaburou
12,485
499
129
5
0
424,394
4
L
Ares
12,509
500
68
3
0
420,626
7
W
Sol
12,735
509
143
6
0
445,631
2
L
Baron Samedi
12,404
496
152
6
0
378,418
5
W
Ra
11,394
456
107
4
0
447,547
4
L
Tsukuyomi
13,030
521
91
4
0
473,878
1
L
Hercules
11,321
453
113
5
0
489,473
1
W
Cerberus
10,427
417
63
3
0
514,481
6
W
Bellona
15,164
607
179
7
0
519,906
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role