Player Matchup

Medusa
Medusa
Crusher918
Medusa
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 35L
1,530 Elo+
Solo
Cthulhu
Cthulhu
Delf0s
Cthulhu
Level 29
God Stats
0W - 1L
1,706 SR
Queue Stats
0W - 2L
1,246 Elo+
Party 2
Baron Samedi
Baron Samedi
Gasolinha
Baron Samedi
Level 9
God Stats
0W - 1L
1,732 SR
Queue Stats
2W - 3L
1,439 Elo+
Party 2
Artio
Artio
Rdl1519
Artio
Level 29
God Stats
2W - 5L
1,441 SR
Queue Stats
129W - 138L
1,556 Elo+
Solo
King Arthur
King Arthur
ToePicsPls
King Arthur
Level 15
God Stats
5W - 3L
1,500 SR
Queue Stats
116W - 112L
1,524 Elo+
Solo
Team Averages
Level 21
1,576 SR
1,459 Elo+

VS

Team Averages
Level 22
1,507 SR
1,488 Elo+
Nemesis
Nemesis
Clarent11
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,429 Elo+
Party 1
Cliodhna
Cliodhna
DARKHAZE777
Cliodhna
Level 18
God Stats
6W - 3L
1,650 SR
Queue Stats
155W - 144L
1,541 Elo+
Solo
Olorun
Olorun
DalyTron
Olorun
Level 30
God Stats
3W - 2L
1,561 SR
Queue Stats
111W - 97L
1,521 Elo+
Party 1
Charybdis
Charybdis
OPtater
Charybdis
Level 29
God Stats
25W - 25L
1,384 SR
Queue Stats
139W - 135L
1,493 Elo+
Solo
Fafnir
Fafnir
annoky1
Fafnir
Level 27
God Stats
3W - 4L
1,441 SR
Queue Stats
56W - 60L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Crusher918
Medusa
11
1 / 5 / 3
7,069
471
6,280
12,180
2,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Delf0s
Cthulhu
9
0 / 5 / 3
5,847
390
3,427
11,313
6,284
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
Gasolinha
Baron Samedi
8
0 / 11 / 0
5,839
389
5,691
11,894
4,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
Rdl1519
Artio
14
6 / 6 / 0
9,227
615
5,441
14,673
5,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
ToePicsPls
King Arthur
15
4 / 2 / 0
8,482
565
6,761
9,547
6,368
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Clarent11
Nemesis
10
0 / 3 / 4
6,140
409
3,370
8,184
2,926
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cliodhna
DARKHAZE777
Cliodhna
14
9 / 2 / 3
8,876
592
7,538
9,404
3,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
DalyTron
Olorun
14
9 / 3 / 6
8,651
577
13,984
12,314
4,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
OPtater
Charybdis
12
9 / 2 / 3
7,634
509
14,289
10,386
2,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
annoky1
Fafnir
11
2 / 2 / 9
7,713
514
3,962
10,925
10,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
54
11
Kills
29
29
Deaths
12
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Clarent11
Nemesis
0
3
4
0.67
L
Medusa
Crusher918
Medusa
1
5
3
0.5
W
Cliodhna
DARKHAZE777
Cliodhna
9
2
3
5.25
W
Olorun
DalyTron
Olorun
9
3
6
4
L
Cthulhu
Delf0s
Cthulhu
0
5
3
0.3
L
Baron Samedi
Gasolinha
Baron Samedi
0
11
0
0
W
Charybdis
OPtater
Charybdis
9
2
3
5.25
L
Artio
Rdl1519
Artio
6
6
0
1
L
King Arthur
ToePicsPls
King Arthur
4
2
0
2
W
Fafnir
annoky1
Fafnir
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,600
Damage
43,143
59,607
Taken
51,213
25,521
Mitigated
23,854
13,144
Healing
21,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Clarent11
Nemesis
3,370
1,072
0
1,241
8,184
2,926
0
1,041
7,143
0
24,503
L
Medusa
Crusher918
Medusa
6,280
3,103
0
2,757
12,180
2,562
84
2,795
9,385
0
40,152
W
Cliodhna
DARKHAZE777
Cliodhna
7,538
1,132
0
3,982
9,404
3,700
0
2,249
7,155
0
58,801
W
Olorun
DalyTron
Olorun
13,984
8,226
671
6,321
12,314
4,209
1,640
7,022
5,292
48,958
0
L
Cthulhu
Delf0s
Cthulhu
3,427
495
564
748
11,313
6,284
184
3,116
8,197
17,610
0
L
Baron Samedi
Gasolinha
Baron Samedi
5,691
656
461
1,512
11,894
4,520
203
6,027
5,867
27,693
0
W
Charybdis
OPtater
Charybdis
14,289
8,011
0
3,706
10,386
2,906
0
2,021
8,365
0
54,995
L
Artio
Rdl1519
Artio
5,441
806
422
5,059
14,673
5,787
0
4,272
10,401
48,708
0
L
King Arthur
ToePicsPls
King Arthur
6,761
643
0
1,621
9,547
6,368
0
1,985
7,562
8,453
45,458
W
Fafnir
annoky1
Fafnir
3,962
1,167
461
4,999
10,925
10,113
72
3,548
7,377
11,431
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,464
Gold Earned
39,014
346
Minions Killed
340
0
Camps Cleared
0
1,380,414
Distance Traveled
1,330,162
20
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,140
409
46
3
0
222,291
0
L
Medusa
7,069
471
72
5
0
266,686
3
W
Cliodhna
8,876
592
110
7
0
306,627
7
W
Olorun
8,651
577
91
6
0
257,739
3
L
Cthulhu
5,847
390
29
2
0
267,705
2
L
Baron Samedi
5,839
389
45
3
0
231,533
2
W
Charybdis
7,634
509
77
5
0
253,058
6
L
Artio
9,227
615
90
6
0
316,303
4
L
King Arthur
8,482
565
110
7
0
298,187
9
W
Fafnir
7,713
514
16
1
0
290,447
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role