Player Matchup

Medusa
Medusa
IJacarius
Medusa
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
Marcosia
Danzaburou
Level 146
God Stats
2W - 0L
1,591 SR
Queue Stats
21W - 22L
1,514 Elo+
Party 1
Agni
Agni
ThatLopezGuy
Agni
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,676 Elo+
Party 3
Geb
Geb
pixietry
Geb
Level 39
God Stats
1W - 0L
1,656 SR
Queue Stats
5W - 5L
1,159 Elo+
Party 1
Persephone
Persephone
vjade
Persephone
Level 129
God Stats
23W - 19L
1,473 SR
Queue Stats
49W - 48L
1,450 Elo+
Party 1
Team Averages
Level 96
1,544 SR
1,460 Elo+

VS

Team Averages
Level 99
1,491 SR
1,455 Elo+
Achilles
Achilles
Gamerbeast00009
Achilles
Level 136
God Stats
0W - 1L
1,558 SR
Queue Stats
18W - 20L
1,475 Elo+
Party 2
Khepri
Khepri
Inner_Demon27
Khepri
Level 146
God Stats
0W - 3L
1,593 SR
Queue Stats
67W - 63L
1,522 Elo+
Party 2
Sol
Sol
Riko90Gz
Sol
Level 24
God Stats
0W - 1L
1,573 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
Tree_Warden
Fenrir
Level 139
God Stats
1W - 1L
1,471 SR
Queue Stats
24W - 25L
1,477 Elo+
Party 2
Cliodhna
Cliodhna
Wontstop_8
Cliodhna
Level 49
God Stats
0W - 1L
1,258 SR
Queue Stats
4W - 6L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
IJacarius
Medusa
16
6 / 0 / 11
9,637
964
9,568
7,270
2,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
Marcosia
Danzaburou
15
7 / 3 / 10
9,923
992
13,688
9,151
3,819
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
2 / 4 / 12
8,083
808
9,115
8,686
3,327
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 0 / 13
8,825
883
5,930
9,795
7,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Persephone
vjade
Persephone
13
1 / 1 / 8
7,598
760
5,809
4,837
1,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
0 / 4 / 3
6,239
624
5,181
10,310
8,249
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
0 / 2 / 6
6,550
655
2,833
6,428
6,328
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 6 / 1
5,995
600
5,526
9,442
3,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
13
3 / 4 / 4
7,690
769
8,023
15,173
13,723
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cliodhna
Wontstop_8
Cliodhna
13
5 / 3 / 2
8,486
849
11,208
10,629
3,596
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
24
19
Kills
8
8
Deaths
19
54
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
0
4
3
0.38
W
Medusa
IJacarius
Medusa
6
0
11
11.5
L
0
2
6
1.5
W
Danzaburou
Marcosia
Danzaburou
7
3
10
4
L
0
6
1
0.08
W
2
4
12
2
L
Fenrir
3
4
4
1.25
L
Cliodhna
Wontstop_8
Cliodhna
5
3
2
2
W
3
0
13
9.5
W
Persephone
vjade
Persephone
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,110
Damage
32,771
39,739
Taken
51,982
19,504
Mitigated
34,925
12,211
Healing
4,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
5,181
520
0
664
10,310
8,249
0
3,316
6,880
0
19,048
W
Medusa
IJacarius
Medusa
9,568
5,687
0
1,703
7,270
2,897
1,524
889
6,381
0
34,477
L
2,833
0
0
485
6,428
6,328
0
2,398
3,892
15,576
0
W
Danzaburou
Marcosia
Danzaburou
13,688
6,829
0
2,728
9,151
3,819
1,803
1,458
7,693
0
35,068
L
5,526
990
0
1,263
9,442
3,029
0
3,930
5,438
21,509
1,464
W
9,115
1,593
0
1,136
8,686
3,327
959
1,528
7,158
19,793
0
L
Fenrir
8,023
1,512
0
1,909
15,173
13,723
0
6,891
8,024
0
22,705
L
Cliodhna
Wontstop_8
Cliodhna
11,208
533
0
672
10,629
3,596
1
4,144
6,363
0
15,519
W
5,930
782
919
4,273
9,795
7,909
290
3,075
6,720
12,454
0
W
Persephone
vjade
Persephone
5,809
223
0
1,452
4,837
1,552
160
1,348
3,488
20,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,066
Gold Earned
34,960
222
Minions Killed
159
8
Camps Cleared
7
964,192
Distance Traveled
905,209
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,239
624
39
4
1
180,391
0
W
Medusa
9,637
964
73
7
3
190,835
0
L
Khepri
6,550
655
29
3
1
178,109
1
W
Danzaburou
9,923
992
61
6
1
180,035
1
L
Sol
5,995
600
41
4
2
164,524
0
W
Agni
8,083
808
32
3
3
180,637
2
L
Fenrir
7,690
769
32
3
2
184,841
1
L
Cliodhna
8,486
849
18
2
1
197,344
2
W
Geb
8,825
883
23
2
0
206,457
2
W
Persephone
7,598
760
33
3
1
206,228
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role