Player Matchup

Fenrir
Fenrir
FrostyPete
Fenrir
Level 65
God Stats
1W - 0L
1,334 SR
Queue Stats
126W - 127L
1,493 Elo+
Party 1
Sol
Sol
Megalomaniac55
Sol
Level 126
God Stats
8W - 1L
1,698 SR
Queue Stats
43W - 26L
1,696 Elo+
Party 1
Danzaburou
Danzaburou
c4seyy
Danzaburou
Level 128
God Stats
2W - 0L
1,753 SR
Queue Stats
227W - 213L
1,577 Elo+
Party 1
Team Averages
Level 106
1,595 SR
1,588 Elo+

VS

Team Averages
Level 59
1,620 SR
1,531 Elo+
Odin
Odin
DamageKhepri
Odin
Level 66
God Stats
5W - 2L
1,762 SR
Queue Stats
291W - 233L
1,574 Elo+
Party 2
Janus
Janus
WoollyMittens
Janus
Level 83
God Stats
10W - 15L
1,523 SR
Queue Stats
210W - 163L
1,589 Elo+
Party 2
Olorun
Olorun
mosieo
Olorun
Level 29
God Stats
0W - 1L
1,577 SR
Queue Stats
3W - 4L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FrostyPete
Fenrir
11
4 / 2 / 12
7,985
887
3,521
8,468
7,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
18 / 2 / 3
10,027
1,114
16,572
8,350
3,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
c4seyy
Danzaburou
10
2 / 3 / 13
7,173
797
6,729
5,502
2,136
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 3
6,143
683
5,163
11,612
5,793
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
5 / 6 / 1
8,119
902
6,341
8,873
2,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
mosieo
Olorun
10
1 / 10 / 5
6,865
763
2,608
12,412
6,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
24
Kills
7
7
Deaths
24
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
8
3
0.31
W
Fenrir
FrostyPete
Fenrir
4
2
12
5
W
18
2
3
9.75
L
5
6
1
0.92
W
Danzaburou
c4seyy
Danzaburou
2
3
13
2.83
L
Olorun
mosieo
Olorun
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,822
Damage
14,112
22,320
Taken
32,897
13,359
Mitigated
15,205
6,239
Healing
2,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,163
683
0
770
11,612
5,793
0
5,883
5,729
2,479
13,986
W
Fenrir
FrostyPete
Fenrir
3,521
1,116
0
794
8,468
7,772
0
3,120
5,348
0
9,315
W
16,572
8,395
0
4,440
8,350
3,451
2,664
4,137
4,213
39,201
3,709
L
6,341
884
63
858
8,873
2,966
0
4,238
4,635
22,577
0
W
Danzaburou
c4seyy
Danzaburou
6,729
2,770
0
1,005
5,502
2,136
589
2,534
2,563
0
18,764
L
Olorun
mosieo
Olorun
2,608
1,701
123
1,154
12,412
6,446
0
5,135
7,277
7,126
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,185
Gold Earned
21,127
100
Minions Killed
60
7
Camps Cleared
1
489,191
Distance Traveled
365,081
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,143
683
19
2
0
143,519
1
W
Fenrir
7,985
887
12
1
2
174,813
2
W
Sol
10,027
1,114
60
7
3
153,504
1
L
Janus
8,119
902
31
3
1
126,848
0
W
Danzaburou
7,173
797
28
3
2
160,874
3
L
Olorun
6,865
763
10
1
0
94,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role