Player Matchup

Cthulhu
Cthulhu
CaptainParlow
Cthulhu
Level 16
God Stats
8W - 13L
1,409 SR
Queue Stats
11W - 30L
1,257 Elo+
Party 1
Anubis
Anubis
Sodaiceburg
Anubis
Level 25
God Stats
24W - 47L
1,370 SR
Queue Stats
93W - 159L
1,320 Elo+
Party 1
Da Ji
Da Ji
WinDamien
Da Ji
Level 107
God Stats
4W - 8L
1,444 SR
Queue Stats
206W - 298L
1,346 Elo+
Party 1
Team Averages
Level 49
1,408 SR
1,308 Elo+

VS

Team Averages
Level 70
1,474 SR
1,422 Elo+
Pele
Pele
Dudddeitsholly
Pele
Level 24
God Stats
21W - 18L
1,333 SR
Queue Stats
121W - 188L
1,317 Elo+
Party 2
Bacchus
Bacchus
Giova1217
Bacchus
Level 127
God Stats
16W - 17L
1,599 SR
Queue Stats
78W - 78L
1,624 Elo+
Solo
Zeus
Zeus
Sadboyzmedia
Zeus
Level 59
God Stats
16W - 15L
1,491 SR
Queue Stats
162W - 264L
1,325 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 4 / 3
8,507
608
7,007
13,728
13,135
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Anubis
12
1 / 8 / 3
8,737
624
7,409
11,485
4,682
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
WinDamien
Da Ji
11
2 / 9 / 2
8,312
594
10,965
12,082
4,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 7
10,350
739
8,194
6,353
1,891
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Giova1217
Bacchus
13
4 / 1 / 16
10,521
752
8,755
16,725
26,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
8 / 3 / 12
10,729
766
14,981
12,006
4,279
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
56
4
Kills
21
21
Deaths
4
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
4
3
0.63
W
9
0
7
12.5
W
Bacchus
Giova1217
Bacchus
4
1
16
12
W
8
3
12
4.67
L
Anubis
1
8
3
0.31
L
Da Ji
WinDamien
Da Ji
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,381
Damage
31,930
37,295
Taken
35,084
21,984
Mitigated
32,337
3,716
Healing
8,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
7,007
300
153
902
13,728
13,135
0
7,787
5,941
21,964
0
W
8,194
3,238
0
247
6,353
1,891
738
3,351
3,002
0
22,406
W
Bacchus
Giova1217
Bacchus
8,755
1,621
275
3,188
16,725
26,167
551
6,685
10,040
19,688
0
W
14,981
1,982
45
4,622
12,006
4,279
1,080
5,177
6,829
42,955
0
L
Anubis
7,409
157
0
2,354
11,485
4,682
0
8,668
2,817
27,370
0
L
Da Ji
WinDamien
Da Ji
10,965
2,807
0
307
12,082
4,167
0
8,078
4,004
0
22,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,556
Gold Earned
31,600
104
Minions Killed
107
5
Camps Cleared
6
652,172
Distance Traveled
759,640
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,507
608
28
2
0
248,662
4
W
Pele
10,350
739
37
3
1
277,537
3
W
Bacchus
10,521
752
11
1
3
253,677
1
W
Zeus
10,729
766
59
4
2
228,426
0
L
Anubis
8,737
624
54
4
2
191,812
0
L
Da Ji
8,312
594
22
2
3
211,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role