Player Matchup

Baron Samedi
Baron Samedi
Duh Martian
Baron Samedi
Level 145
God Stats
29W - 17L
1,696 SR
Queue Stats
362W - 330L
1,492 Elo+
Party 1
Neith
Neith
Missclick69
Neith
Level 99
God Stats
9W - 3L
1,629 SR
Queue Stats
77W - 72L
1,497 Elo+
Party 1
Cthulhu
Cthulhu
StubblySSj
Cthulhu
Level 140
God Stats
5W - 4L
1,520 SR
Queue Stats
325W - 310L
1,474 Elo+
Party 1
Bakasura
Bakasura
TheHunter_Drizzt
Bakasura
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,431 Elo+
Solo
Yemoja
Yemoja
Utmostswagkills
Yemoja
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
137W - 141L
1,463 Elo+
Party 1
Team Averages
Level 113
1,569 SR
1,471 Elo+

VS

Team Averages
Level 115
1,530 SR
1,465 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Covfee
Fenrir
Level 117
God Stats
34W - 26L
1,548 SR
Queue Stats
680W - 661L
1,497 Elo+
Party 2
Athena
Athena
SentientAimbot
Athena
Level 138
God Stats
17W - 15L
1,391 SR
Queue Stats
494W - 534L
1,400 Elo+
Solo
Ullr
Ullr
SirBruhh
Ullr
Level 83
God Stats
24W - 21L
1,548 SR
Queue Stats
433W - 425L
1,496 Elo+
Party 2
Da Ji
Da Ji
Tyjumei
Da Ji
Level 129
God Stats
8W - 9L
1,664 SR
Queue Stats
782W - 768L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Duh Martian
Baron Samedi
11
5 / 0 / 2
6,770
615
5,983
8,900
3,241
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 0
6,463
588
2,261
2,846
673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
StubblySSj
Cthulhu
9
1 / 1 / 5
6,145
559
7,057
7,549
5,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
0 / 5 / 1
5,767
524
1,403
9,613
3,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 2 / 4
6,197
563
5,155
7,492
4,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
1 / 4 / 3
5,692
517
8,389
7,138
2,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Covfee
Fenrir
10
1 / 2 / 4
6,068
552
6,131
7,581
5,624
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
3 / 4 / 0
5,461
496
2,107
9,382
6,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ullr
11
1 / 0 / 0
5,975
543
1,749
3,835
1,121
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Da Ji
Tyjumei
Da Ji
9
3 / 0 / 3
5,819
529
3,544
6,871
2,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
19
10
Kills
9
9
Deaths
10
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
4
3
0.63
L
Fenrir
Covfee
Fenrir
1
2
4
1.5
W
Baron Samedi
Duh Martian
Baron Samedi
5
0
2
6
W
3
1
0
3
L
3
4
0
0.75
L
Ullr
1
0
0
1
W
Cthulhu
StubblySSj
Cthulhu
1
1
5
3.5
W
0
5
1
0.1
L
Da Ji
Tyjumei
Da Ji
3
0
3
4.5
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,859
Damage
21,920
36,400
Taken
34,807
17,691
Mitigated
17,473
15,387
Healing
9,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
8,389
1,258
70
1,421
7,138
2,494
0
4,962
2,106
30,049
0
L
Fenrir
Covfee
Fenrir
6,131
1,062
0
1,660
7,581
5,624
0
5,006
2,575
0
27,780
W
Baron Samedi
Duh Martian
Baron Samedi
5,983
316
679
4,916
8,900
3,241
470
4,783
3,750
35,670
0
W
2,261
1,387
0
859
2,846
673
224
1,092
1,704
0
37,046
L
2,107
218
89
2,674
9,382
6,019
0
4,989
4,283
10,353
0
L
Ullr
1,749
647
0
908
3,835
1,121
0
1,045
2,790
0
38,998
W
Cthulhu
StubblySSj
Cthulhu
7,057
716
180
2,161
7,549
5,338
0
1,610
5,915
26,333
0
W
1,403
865
0
2,554
9,613
3,710
53
1,146
8,437
0
31,845
L
Da Ji
Tyjumei
Da Ji
3,544
759
0
3,012
6,871
2,215
0
2,193
4,633
0
26,078
W
5,155
2,068
1,354
2,684
7,492
4,729
192
1,358
6,098
22,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,342
Gold Earned
29,015
328
Minions Killed
273
0
Camps Cleared
0
1,042,938
Distance Traveled
1,104,532
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,692
517
59
5
0
215,213
3
L
Fenrir
6,068
552
52
5
0
222,377
3
W
Baron Samedi
6,770
615
70
6
0
209,187
2
W
Neith
6,463
588
91
8
0
212,102
1
L
Athena
5,461
496
19
2
0
214,719
0
L
Ullr
5,975
543
84
8
0
209,058
1
W
Cthulhu
6,145
559
47
4
0
224,152
3
W
Bakasura
5,767
524
80
7
0
222,570
0
L
Da Ji
5,819
529
59
5
0
243,165
0
W
Yemoja
6,197
563
40
4
0
174,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role