Player Matchup

Kali
Kali
Anhur-_4
Kali
Level 13
God Stats
3W - 0L
1,795 SR
Queue Stats
93W - 64L
1,588 Elo+
Solo
Rama
Rama
I Astos I
Rama
Level 18
God Stats
3W - 3L
1,342 SR
Queue Stats
32W - 29L
1,409 Elo+
Solo
Geb
Geb
Masauski
Geb
Level 22
God Stats
6W - 8L
1,335 SR
Queue Stats
99W - 90L
1,499 Elo+
Party 1
Nike
Nike
Mouritzen96
Nike
Level 27
God Stats
10W - 6L
1,651 SR
Queue Stats
164W - 147L
1,476 Elo+
Party 1
Anubis
Anubis
pm_mouritzen05
Anubis
Level 43
God Stats
6W - 5L
1,506 SR
Queue Stats
269W - 251L
1,452 Elo+
Party 1
Team Averages
Level 25
1,526 SR
1,485 Elo+

VS

Team Averages
Level 12
1,337 SR
1,424 Elo+
Skadi
Skadi
Fighter_y19
Skadi
Level 7
God Stats
2W - 7L
1,462 SR
Queue Stats
2W - 8L
1,372 Elo+
Party 2
Agni
Agni
Rapheno
Agni
Level 19
God Stats
4W - 8L
1,371 SR
Queue Stats
254W - 280L
1,495 Elo+
Solo
Nemesis
Nemesis
Tako_-Ni-_-Naru
Nemesis
Level 12
God Stats
5W - 12L
1,424 SR
Queue Stats
26W - 29L
1,603 Elo+
Solo
Loki
Loki
lestrangeDoom
Loki
Level 17
God Stats
0W - 2L
1,117 SR
Queue Stats
23W - 29L
1,277 Elo+
Solo
Ymir
Ymir
ultraleo123
Ymir
Level 6
God Stats
2W - 6L
1,311 SR
Queue Stats
2W - 6L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
13
7 / 1 / 3
7,396
672
6,135
8,843
5,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rama
10
3 / 0 / 5
5,927
539
5,317
4,245
1,263
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

9
2 / 1 / 3
5,468
497
716
5,910
2,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 0 / 4
6,724
611
3,912
3,644
2,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 1 / 5
6,541
595
4,788
4,770
2,107
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,405
400
3,157
3,531
345
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Agni
Rapheno
Agni
10
1 / 4 / 2
5,740
522
3,028
5,226
1,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 5 / 0
5,009
455
2,822
7,853
3,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
2 / 3 / 1
6,427
584
1,072
6,177
1,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 4 / 0
4,389
399
1,585
7,290
3,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
19
Kills
3
3
Deaths
19
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Kali
7
1
3
8.5
L
0
3
1
0.17
W
Rama
3
0
5
5.5
W
2
1
3
3.5
W
4
0
4
6
L
Agni
Rapheno
Agni
1
4
2
0.5
L
0
5
0
0
L
2
3
1
0.83
W
3
1
5
5.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,868
Damage
11,664
27,412
Taken
30,077
13,164
Mitigated
10,427
12,192
Healing
5,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
6,135
2,932
0
4,236
8,843
5,255
0
437
8,382
0
50,924
L
3,157
1,347
0
0
3,531
345
0
1,846
1,685
0
15,633
W
Rama
5,317
4,758
0
1,905
4,245
1,263
484
1,024
3,177
0
32,859
W
716
116
1,200
1,723
5,910
2,186
0
1,203
4,657
7,121
0
W
3,912
560
0
953
3,644
2,353
616
445
3,111
0
25,846
L
Agni
Rapheno
Agni
3,028
84
0
573
5,226
1,128
0
1,386
3,750
21,625
0
L
2,822
555
0
2,186
7,853
3,270
0
505
6,986
0
21,861
L
1,072
69
0
2,099
6,177
1,865
0
409
5,726
0
28,947
W
4,788
341
0
2,175
4,770
2,107
0
1,146
3,472
42,524
0
L
1,585
584
0
348
7,290
3,819
0
1,571
5,719
6,809
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,056
Gold Earned
25,970
317
Minions Killed
194
0
Camps Cleared
0
1,045,630
Distance Traveled
1,039,709
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,396
672
97
9
0
228,635
0
L
Skadi
4,405
400
28
3
0
182,424
0
W
Rama
5,927
539
62
6
0
190,569
4
W
Geb
5,468
497
19
2
0
211,678
3
W
Nike
6,724
611
54
5
0
203,801
3
L
Agni
5,740
522
46
4
0
212,950
3
L
Nemesis
5,009
455
36
3
0
192,317
1
L
Loki
6,427
584
74
7
0
241,360
4
W
Anubis
6,541
595
85
8
0
210,947
5
L
Ymir
4,389
399
10
1
0
210,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role