Player Matchup

Chaac
Chaac
Evolutions1
Chaac
Level 65
God Stats
75W - 58L
1,601 SR
Queue Stats
243W - 239L
1,564 Elo+
Party 3
Mercury
Mercury
TheUltraLuxe
Mercury
Level 88
God Stats
13W - 20L
1,450 SR
Queue Stats
492W - 479L
1,587 Elo+
Party 3
Tiamat
Tiamat
Tioffer
Tiamat
Level 160
God Stats
27W - 11L
1,722 SR
Queue Stats
440W - 288L
1,694 Elo+
Party 2
Sylvanus
Sylvanus
YakumoTsukamoto
Sylvanus
Level 158
God Stats
1W - 1L
1,487 SR
Queue Stats
251W - 169L
1,674 Elo+
Party 2
Charybdis
Charybdis
egirlmidlane
Charybdis
Level 8
God Stats
3W - 1L
1,706 SR
Queue Stats
13W - 4L
1,739 Elo+
Party 2
Team Averages
Level 96
1,593 SR
1,652 Elo+

VS

Team Averages
Level 58
1,658 SR
1,571 Elo+
Da Ji
Da Ji
 
Da Ji
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
 
Hel
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
MiKeNn
Ymir
Level 29
God Stats
8W - 2L
1,881 SR
Queue Stats
309W - 121L
1,785 Elo+
Party 1
Bellona
Bellona
Ozymandious0
Bellona
Level 33
God Stats
20W - 19L
1,623 SR
Queue Stats
147W - 145L
1,622 Elo+
Solo
Fenrir
Fenrir
SalvitaGod
Fenrir
Level 39
God Stats
4W - 6L
1,789 SR
Queue Stats
195W - 219L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
5,937
457
3,835
12,047
7,442
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
TheUltraLuxe
Mercury
13
2 / 3 / 0
7,143
549
6,248
7,904
3,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Tioffer
Tiamat
12
1 / 1 / 2
6,816
524
8,665
6,189
3,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
10
1 / 2 / 1
6,075
467
5,300
11,548
8,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charybdis
egirlmidlane
Charybdis
11
0 / 5 / 0
6,410
493
1,474
8,229
1,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
5 / 0 / 2
8,410
647
7,711
8,971
2,823
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
 
Hel
14
4 / 1 / 0
8,030
618
7,842
9,084
4,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
MiKeNn
Ymir
10
1 / 1 / 5
6,772
521
3,985
9,883
6,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
Ozymandious0
Bellona
14
5 / 0 / 0
8,322
640
9,350
7,406
6,084
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
SalvitaGod
Fenrir
12
1 / 2 / 3
6,944
534
3,526
8,985
3,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
16
16
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
0
2
6
W
Hel
 
Hel
4
1
0
4
L
0
5
0
0
W
Ymir
MiKeNn
Ymir
1
1
5
3.5
W
Bellona
Ozymandious0
Bellona
5
0
0
5
W
Fenrir
SalvitaGod
Fenrir
1
2
3
1.25
L
Mercury
TheUltraLuxe
Mercury
2
3
0
0.67
L
Tiamat
Tioffer
Tiamat
1
1
2
2
L
Sylvanus
1
2
1
0.75
L
Charybdis
egirlmidlane
Charybdis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,522
Damage
32,414
45,917
Taken
44,329
24,317
Mitigated
23,647
12,537
Healing
17,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,711
2,364
0
1,112
8,971
2,823
0
1,636
7,335
0
57,636
W
Hel
 
Hel
7,842
431
2,731
5,450
9,084
4,692
0
5,019
3,661
62,729
0
L
3,835
1,237
0
4,275
12,047
7,442
0
0
12,047
0
34,932
W
Ymir
MiKeNn
Ymir
3,985
632
320
3,103
9,883
6,586
0
4,765
4,983
17,609
0
W
Bellona
Ozymandious0
Bellona
9,350
5,287
0
1,452
7,406
6,084
0
0
7,406
0
48,751
W
Fenrir
SalvitaGod
Fenrir
3,526
329
0
3,292
8,985
3,462
0
2,015
6,826
0
39,030
L
Mercury
TheUltraLuxe
Mercury
6,248
3,441
0
366
7,904
3,226
0
1,967
5,829
0
52,057
L
Tiamat
Tioffer
Tiamat
8,665
429
0
1,749
6,189
3,535
0
3,073
2,946
50,456
0
L
Sylvanus
5,300
1,543
976
3,546
11,548
8,636
0
5,840
5,558
18,782
0
L
Charybdis
egirlmidlane
Charybdis
1,474
563
0
1,625
8,229
1,478
0
519
7,710
0
40,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,381
Gold Earned
38,478
407
Minions Killed
487
0
Camps Cleared
0
1,289,640
Distance Traveled
1,320,498
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,410
647
120
9
0
266,120
6
W
Hel
8,030
618
153
12
0
267,529
3
L
Chaac
5,937
457
67
5
0
263,728
2
W
Ymir
6,772
521
25
2
0
257,050
5
W
Bellona
8,322
640
105
8
0
245,853
1
W
Fenrir
6,944
534
84
6
0
283,946
6
L
Mercury
7,143
549
100
8
0
331,993
2
L
Tiamat
6,816
524
124
10
0
249,337
5
L
Sylvanus
6,075
467
29
2
0
225,692
2
L
Charybdis
6,410
493
87
7
0
218,890
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role