Player Matchup

Olorun
Olorun
MeatConsruct
Olorun
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 54L
1,030 Elo+
Party 1
Geb
Geb
Veleena
Geb
Level 49
God Stats
3W - 5L
1,458 SR
Queue Stats
67W - 185L
1,176 Elo+
Party 1
Hun Batz
Hun Batz
pluccMyChicken
Hun Batz
Level 54
God Stats
4W - 6L
1,646 SR
Queue Stats
57W - 148L
1,326 Elo+
Party 1
Hercules
Hercules
siloide
Hercules
Level 100
God Stats
4W - 9L
1,447 SR
Queue Stats
218W - 482L
1,299 Elo+
Party 1
Hachiman
Hachiman
xGearZx
Hachiman
Level 52
God Stats
4W - 4L
1,615 SR
Queue Stats
90W - 93L
1,459 Elo+
Solo
Team Averages
Level 54
1,533 SR
1,258 Elo+

VS

Team Averages
Level 70
1,448 SR
1,416 Elo+
Fenrir
Fenrir
 
Fenrir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
GrimxFantasy
Neith
Level 47
God Stats
7W - 9L
1,304 SR
Queue Stats
86W - 133L
1,251 Elo+
Party 3
Cliodhna
Cliodhna
ImShiddinTTV
Cliodhna
Level 57
God Stats
17W - 17L
1,396 SR
Queue Stats
109W - 164L
1,255 Elo+
Party 3
Sol
Sol
MrKarttoffel
Sol
Level 62
God Stats
5W - 1L
1,471 SR
Queue Stats
39W - 44L
1,441 Elo+
Party 2
Khepri
Khepri
xDKxCross
Khepri
Level 120
God Stats
4W - 2L
1,568 SR
Queue Stats
20W - 21L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
10
0 / 4 / 0
6,298
420
3,560
6,676
1,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Geb
10
0 / 4 / 2
6,318
421
2,323
13,516
7,407
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
11
3 / 5 / 0
7,257
484
3,794
9,532
2,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
siloide
Hercules
12
3 / 4 / 1
7,328
489
6,267
14,598
10,963
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hachiman
xGearZx
Hachiman
11
0 / 3 / 1
6,907
460
3,577
9,479
2,879
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
7 / 1 / 2
8,702
580
5,323
10,220
4,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 1 / 2
7,841
523
5,407
3,815
1,443
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
ImShiddinTTV
Cliodhna
13
5 / 3 / 6
8,041
536
11,955
8,308
4,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 1 / 6
8,043
536
10,335
5,626
2,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
xDKxCross
Khepri
12
1 / 0 / 11
7,595
506
5,160
10,196
11,256
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
6
Kills
20
20
Deaths
6
4
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
1
2
8
W
4
1
2
5
W
Cliodhna
ImShiddinTTV
Cliodhna
5
3
6
2.67
L
Olorun
0
4
0
0
W
3
1
6
6
L
Geb
0
4
2
0.25
L
Hun Batz
3
5
0
0.6
L
Hercules
siloide
Hercules
3
4
1
0.88
W
Khepri
xDKxCross
Khepri
1
0
11
6.5
L
Hachiman
xGearZx
Hachiman
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,521
Damage
38,180
53,801
Taken
38,165
25,977
Mitigated
23,540
15,064
Healing
10,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,323
1,938
0
1,740
10,220
4,342
0
1,718
8,502
0
55,135
W
5,407
1,919
0
1,380
3,815
1,443
1,173
1,750
2,065
0
42,066
W
Cliodhna
ImShiddinTTV
Cliodhna
11,955
2,110
0
642
8,308
4,194
886
1,377
6,931
0
38,344
L
Olorun
3,560
2,046
261
1,786
6,676
1,876
0
963
5,713
27,362
0
W
10,335
3,044
0
3,290
5,626
2,305
1,054
765
4,861
44,039
5,860
L
Geb
2,323
350
1,389
2,321
13,516
7,407
0
4,554
8,962
15,778
0
L
Hun Batz
3,794
900
0
1,574
9,532
2,852
0
3,400
6,132
0
30,913
L
Hercules
siloide
Hercules
6,267
1,222
348
3,798
14,598
10,963
0
2,437
12,161
8,968
28,348
W
Khepri
xDKxCross
Khepri
5,160
495
0
3,633
10,196
11,256
204
2,119
8,077
20,522
0
L
Hachiman
xGearZx
Hachiman
3,577
2,591
0
3,587
9,479
2,879
0
3,212
6,267
0
40,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,108
Gold Earned
40,222
303
Minions Killed
371
0
Camps Cleared
0
1,299,592
Distance Traveled
1,525,980
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,702
580
93
6
0
318,098
0
W
Neith
7,841
523
97
6
0
275,515
7
W
Cliodhna
8,041
536
72
5
0
330,501
0
L
Olorun
6,298
420
61
4
0
234,030
0
W
Sol
8,043
536
96
6
0
290,650
5
L
Geb
6,318
421
21
1
0
241,932
2
L
Hun Batz
7,257
484
60
4
0
252,081
0
L
Hercules
7,328
489
80
5
0
297,633
3
W
Khepri
7,595
506
13
1
0
311,216
5
L
Hachiman
6,907
460
81
5
0
273,916
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role