Player Matchup

Apollo
Apollo
 
Apollo
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Julian_BP_PR2001
Ymir
Level 68
God Stats
64W - 84L
1,511 SR
Queue Stats
154W - 204L
1,402 Elo+
Party 2
Geb
Geb
Pckle
Geb
Level 67
God Stats
2W - 4L
1,828 SR
Queue Stats
76W - 104L
1,397 Elo+
Party 2
Cliodhna
Cliodhna
W-I-L-L-A-R-D_
Cliodhna
Level 121
God Stats
3W - 8L
1,197 SR
Queue Stats
207W - 202L
1,488 Elo+
Party 2
Discordia
Discordia
whitewolf834
Discordia
Level 28
God Stats
0W - 1L
1,667 SR
Queue Stats
2W - 4L
1,357 Elo+
Party 2
Team Averages
Level 80
1,541 SR
1,429 Elo+

VS

Team Averages
Level 123
1,648 SR
1,521 Elo+
Chaac
Chaac
JudgeMan1169
Chaac
Level 99
God Stats
5W - 3L
1,708 SR
Queue Stats
80W - 92L
1,426 Elo+
Party 1
Chernobog
Chernobog
KotaRey1408
Chernobog
Level 88
God Stats
11W - 2L
1,817 SR
Queue Stats
328W - 314L
1,549 Elo+
Party 3
Hercules
Hercules
StayPuff00
Hercules
Level 159
God Stats
19W - 27L
1,461 SR
Queue Stats
381W - 369L
1,501 Elo+
Party 1
Thor
Thor
WhoseverPower2
Thor
Level 121
God Stats
74W - 67L
1,609 SR
Queue Stats
661W - 622L
1,589 Elo+
Party 3
Nox
Nox
bsquared68
Nox
Level 147
God Stats
10W - 7L
1,644 SR
Queue Stats
434W - 411L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
11
4 / 1 / 2
6,583
598
9,610
5,489
1,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 1
5,208
473
2,493
5,349
2,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Geb
Pckle
Geb
8
0 / 2 / 5
5,375
489
2,632
8,780
4,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
11
4 / 5 / 2
6,492
590
5,559
9,058
2,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
whitewolf834
Discordia
7
0 / 6 / 1
4,608
419
1,505
5,379
1,744
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 0
6,445
586
2,573
3,951
3,153
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chernobog
KotaRey1408
Chernobog
8
0 / 4 / 5
5,131
466
3,611
7,150
1,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
StayPuff00
Hercules
9
3 / 1 / 1
6,156
560
4,599
9,708
4,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 2 / 6
6,620
602
5,041
7,165
2,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
8 / 1 / 3
6,998
636
6,415
5,114
1,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
31
8
Kills
16
16
Deaths
8
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
4
1
2
5
W
2
0
0
2
L
0
2
1
0.25
W
Chernobog
KotaRey1408
Chernobog
0
4
5
0.63
L
Geb
Pckle
Geb
0
2
5
1.25
W
Hercules
StayPuff00
Hercules
3
1
1
3.5
L
Cliodhna
4
5
2
1
W
3
2
6
3
W
8
1
3
9.5
L
Discordia
whitewolf834
Discordia
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,799
Damage
22,239
34,055
Taken
33,088
13,065
Mitigated
14,189
7,130
Healing
12,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
9,610
7,251
0
991
5,489
1,666
1,352
422
5,067
0
41,181
W
2,573
539
0
1,685
3,951
3,153
602
1,497
2,454
0
32,604
L
2,493
735
0
524
5,349
2,586
0
0
5,349
18,336
1,259
W
Chernobog
KotaRey1408
Chernobog
3,611
2,773
0
2,251
7,150
1,617
0
919
6,231
0
20,568
L
Geb
Pckle
Geb
2,632
483
360
2,287
8,780
4,261
158
0
8,780
11,235
0
W
Hercules
StayPuff00
Hercules
4,599
1,084
0
5,139
9,708
4,660
152
1,537
8,171
0
18,908
L
Cliodhna
5,559
1,196
0
2,676
9,058
2,808
0
1,793
7,265
0
36,104
W
5,041
1,363
0
1,769
7,165
2,988
0
1,125
6,040
0
38,249
W
6,415
686
0
1,542
5,114
1,771
592
1,388
3,726
36,123
0
L
Discordia
whitewolf834
Discordia
1,505
328
0
292
5,379
1,744
93
4,200
1,179
13,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,266
Gold Earned
31,350
242
Minions Killed
282
0
Camps Cleared
0
958,461
Distance Traveled
1,023,605
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,583
598
87
8
0
198,057
0
W
Chaac
6,445
586
79
7
0
206,318
3
L
Ymir
5,208
473
39
4
0
187,326
0
W
Chernobog
5,131
466
37
3
0
172,995
0
L
Geb
5,375
489
14
1
0
211,762
0
W
Hercules
6,156
560
26
2
0
210,465
2
L
Cliodhna
6,492
590
77
7
0
212,029
1
W
Thor
6,620
602
73
7
0
226,131
0
W
Nox
6,998
636
67
6
0
207,696
2
L
Discordia
4,608
419
25
2
0
149,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role