Player Matchup

Loki
Loki
 
Loki
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
Datalogy
Olorun
Level 121
God Stats
4W - 3L
1,680 SR
Queue Stats
73W - 69L
1,566 Elo+
Party 1
Bacchus
Bacchus
GrungeGod
Bacchus
Level 125
God Stats
2W - 0L
1,748 SR
Queue Stats
67W - 44L
1,647 Elo+
Party 1
Team Averages
Level 129
1,643 SR
1,571 Elo+

VS

Team Averages
Level 116
1,522 SR
1,637 Elo+
Sylvanus
Sylvanus
SeaCrypts
Sylvanus
Level 127
God Stats
1W - 5L
1,461 SR
Queue Stats
101W - 84L
1,628 Elo+
Party 2
Chaac
Chaac
SledgeMyBagPipe
Chaac
Level 114
God Stats
2W - 2L
1,632 SR
Queue Stats
84W - 81L
1,623 Elo+
Party 2
Janus
Janus
TwoDoor22
Janus
Level 107
God Stats
6W - 6L
1,472 SR
Queue Stats
53W - 33L
1,661 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
8 / 3 / 6
9,767
814
15,003
11,385
4,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Olorun
Datalogy
Olorun
13
4 / 2 / 7
8,981
748
9,485
9,739
4,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
GrungeGod
Bacchus
14
3 / 0 / 11
9,974
831
6,186
8,974
11,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
SeaCrypts
Sylvanus
12
1 / 4 / 4
7,881
657
6,628
11,447
12,528
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

12
3 / 4 / 2
8,269
689
9,311
13,779
8,723
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
TwoDoor22
Janus
12
1 / 7 / 4
8,339
695
7,609
9,019
1,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
15
Kills
5
5
Deaths
15
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
8
3
6
3.67
W
Olorun
Datalogy
Olorun
4
2
7
3.75
W
Bacchus
GrungeGod
Bacchus
3
0
11
8.5
L
Sylvanus
SeaCrypts
Sylvanus
1
4
4
0.75
L
3
4
2
1
L
Janus
TwoDoor22
Janus
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,674
Damage
23,548
30,098
Taken
34,245
21,343
Mitigated
22,992
9,041
Healing
9,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
15,003
3,726
0
2,215
11,385
4,684
1,454
5,252
5,782
0
36,394
W
Olorun
Datalogy
Olorun
9,485
4,453
885
4,145
9,739
4,861
1,184
4,874
4,677
33,813
2,886
W
Bacchus
GrungeGod
Bacchus
6,186
321
0
1,796
8,974
11,798
214
3,872
4,882
14,966
0
L
Sylvanus
SeaCrypts
Sylvanus
6,628
1,640
2,096
2,651
11,447
12,528
0
5,998
5,449
17,776
0
L
9,311
1,670
0
4,179
13,779
8,723
0
6,754
7,025
0
26,432
L
Janus
TwoDoor22
Janus
7,609
405
0
250
9,019
1,741
0
1,996
7,023
27,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,722
Gold Earned
24,489
146
Minions Killed
123
7
Camps Cleared
5
717,192
Distance Traveled
627,214
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
9,767
814
44
4
3
248,768
1
W
Olorun
8,981
748
72
6
4
224,505
1
W
Bacchus
9,974
831
30
3
0
243,919
3
L
Sylvanus
7,881
657
16
1
0
191,216
4
L
Chaac
8,269
689
49
4
1
230,906
4
L
Janus
8,339
695
58
5
4
205,092
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role