Player Matchup

Baron Samedi
Baron Samedi
Chocolate Kis
Baron Samedi
Level 47
God Stats
3W - 3L
1,344 SR
Queue Stats
125W - 158L
1,327 Elo+
Party 1
Achilles
Achilles
KaizaBro
Achilles
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 63L
1,367 Elo+
Party 1
Da Ji
Da Ji
SynDam
Da Ji
Level 128
God Stats
0W - 10L
1,060 SR
Queue Stats
1,004W - 1,047L
1,374 Elo+
Solo
Raijin
Raijin
xII MJ IIx
Raijin
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 111L
1,379 Elo+
Party 1
Medusa
Medusa
xII Moleski IIx
Medusa
Level 67
God Stats
13W - 14L
1,561 SR
Queue Stats
153W - 187L
1,345 Elo+
Party 1
Team Averages
Level 67
1,393 SR
1,358 Elo+

VS

Team Averages
Level 102
1,578 SR
1,439 Elo+
Cliodhna
Cliodhna
TxzG-An1meT_T
Cliodhna
Level 104
God Stats
6W - 6L
1,387 SR
Queue Stats
204W - 204L
1,448 Elo+
Party 2
Ra
Ra
cristhiianglezzz
Ra
Level 88
God Stats
6W - 3L
1,739 SR
Queue Stats
144W - 138L
1,462 Elo+
Party 2
Freya
Freya
juanfr1
Freya
Level 159
God Stats
9W - 2L
1,855 SR
Queue Stats
678W - 692L
1,507 Elo+
Solo
Sylvanus
Sylvanus
o IMaikeru o
Sylvanus
Level 68
God Stats
7W - 8L
1,337 SR
Queue Stats
15W - 22L
1,271 Elo+
Solo
Ne Zha
Ne Zha
wytwyt01
Ne Zha
Level 89
God Stats
47W - 44L
1,571 SR
Queue Stats
202W - 201L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chocolate Kis
Baron Samedi
19
1 / 9 / 5
11,496
442
8,997
18,279
8,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
KaizaBro
Achilles
19
5 / 6 / 3
12,663
487
14,588
26,185
30,268
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
SynDam
Da Ji
19
4 / 6 / 2
12,282
472
6,448
21,316
8,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Raijin
xII MJ IIx
Raijin
16
1 / 9 / 7
9,973
384
10,522
21,217
7,758
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 10 / 3
11,481
442
17,457
19,524
6,271
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
TxzG-An1meT_T
Cliodhna
20
13 / 3 / 9
14,644
563
24,186
21,738
22,624
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
9 / 3 / 17
15,325
589
19,692
19,349
9,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Freya
juanfr1
Freya
20
7 / 3 / 12
14,539
559
16,934
18,725
8,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
o IMaikeru o
Sylvanus
17
1 / 3 / 13
11,590
446
4,972
20,470
29,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
wytwyt01
Ne Zha
20
10 / 3 / 8
15,525
597
17,577
25,016
14,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
99
15
Kills
40
40
Deaths
15
20
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Chocolate Kis
Baron Samedi
1
9
5
0.39
L
Achilles
KaizaBro
Achilles
5
6
3
1.08
L
Da Ji
SynDam
Da Ji
4
6
2
0.83
W
Cliodhna
TxzG-An1meT_T
Cliodhna
13
3
9
5.83
W
9
3
17
5.83
W
Freya
juanfr1
Freya
7
3
12
4.33
W
Sylvanus
o IMaikeru o
Sylvanus
1
3
13
2.5
W
Ne Zha
wytwyt01
Ne Zha
10
3
8
4.67
L
Raijin
xII MJ IIx
Raijin
1
9
7
0.5
L
4
10
3
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,012
Damage
83,361
106,521
Taken
105,298
61,003
Mitigated
84,026
17,998
Healing
57,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Chocolate Kis
Baron Samedi
8,997
365
1,541
3,466
18,279
8,320
460
6,879
11,036
62,470
0
L
Achilles
KaizaBro
Achilles
14,588
2,379
0
1,528
26,185
30,268
0
9,015
16,799
11,344
48,965
L
Da Ji
SynDam
Da Ji
6,448
117
0
4,944
21,316
8,386
0
5,698
15,478
0
80,690
W
Cliodhna
TxzG-An1meT_T
Cliodhna
24,186
2,896
0
5,427
21,738
22,624
926
3,038
18,368
0
86,233
W
19,692
2,334
3,961
10,806
19,349
9,208
2,693
6,180
13,169
123,851
0
W
Freya
juanfr1
Freya
16,934
4,624
0
10,321
18,725
8,105
2,814
5,378
13,347
110,870
0
W
Sylvanus
o IMaikeru o
Sylvanus
4,972
859
5,012
7,429
20,470
29,726
1,206
4,576
15,894
32,403
14,498
W
Ne Zha
wytwyt01
Ne Zha
17,577
5,506
0
14,063
25,016
14,363
369
6,058
18,958
0
152,201
L
Raijin
xII MJ IIx
Raijin
10,522
1,365
673
3,881
21,217
7,758
318
11,803
8,644
46,008
0
L
17,457
5,465
267
1,698
19,524
6,271
913
5,628
13,214
0
78,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,895
Gold Earned
71,623
537
Minions Killed
778
0
Camps Cleared
0
2,209,982
Distance Traveled
2,499,079
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,496
442
111
4
0
430,680
5
L
Achilles
12,663
487
95
4
0
496,685
2
L
Da Ji
12,282
472
124
5
0
478,479
0
W
Cliodhna
14,644
563
130
5
0
526,415
1
W
Ra
15,325
589
220
8
0
531,496
1
W
Freya
14,539
559
165
6
0
454,055
1
W
Sylvanus
11,590
446
63
2
0
435,150
6
W
Ne Zha
15,525
597
200
8
0
551,963
11
L
Raijin
9,973
384
80
3
0
404,991
2
L
Medusa
11,481
442
127
5
0
399,147
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role