Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Dfaca_535
Danzaburou
Level 83
God Stats
7W - 10L
1,452 SR
Queue Stats
199W - 189L
1,517 Elo+
Party 1
Achilles
Achilles
Remyloganx
Achilles
Level 21
God Stats
2W - 2L
1,805 SR
Queue Stats
90W - 41L
1,708 Elo+
Party 1
Sylvanus
Sylvanus
Senpai_Megs
Sylvanus
Level 128
God Stats
8W - 7L
1,571 SR
Queue Stats
293W - 249L
1,563 Elo+
Party 1
He Bo
He Bo
twashpanda
He Bo
Level 102
God Stats
0W - 2L
1,782 SR
Queue Stats
315W - 256L
1,516 Elo+
Party 1
Team Averages
Level 92
1,622 SR
1,561 Elo+

VS

Team Averages
Level 72
1,561 SR
1,553 Elo+
Da Ji
Da Ji
BabyDuck54321
Da Ji
Level 123
God Stats
2W - 2L
1,485 SR
Queue Stats
345W - 305L
1,599 Elo+
Party 3
Zhong Kui
Zhong Kui
Bidinq
Zhong Kui
Level 84
God Stats
4W - 1L
1,831 SR
Queue Stats
8W - 4L
1,617 Elo+
Party 2
Hades
Hades
Ovechkin_Qc_
Hades
Level 41
God Stats
8W - 3L
1,666 SR
Queue Stats
196W - 195L
1,495 Elo+
Party 2
Kumbhakarna
Kumbhakarna
TurdleShmeat
Kumbhakarna
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
208W - 184L
1,429 Elo+
Party 3
Cu Chulainn
Cu Chulainn
wBloo
Cu Chulainn
Level 69
God Stats
1W - 2L
1,325 SR
Queue Stats
387W - 327L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
4 / 2 / 5
7,570
541
9,380
11,224
3,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Dfaca_535
Danzaburou
8
1 / 8 / 0
5,703
407
2,404
10,638
2,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Remyloganx
Achilles
13
2 / 0 / 1
7,432
531
6,626
10,129
9,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
Senpai_Megs
Sylvanus
10
0 / 3 / 5
6,665
476
3,931
13,001
8,565
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

He Bo
11
3 / 3 / 1
6,799
486
6,722
11,007
3,350
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 3 / 2
7,239
517
6,348
9,241
2,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
Bidinq
Zhong Kui
14
8 / 1 / 4
8,618
616
16,752
7,903
6,657
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 4 / 2
6,681
477
4,813
9,628
4,347
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kumbhakarna
TurdleShmeat
Kumbhakarna
10
2 / 1 / 8
7,043
503
3,259
8,978
8,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cu Chulainn
wBloo
Cu Chulainn
14
2 / 1 / 0
8,091
578
10,482
11,258
9,273
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
10
Kills
16
16
Deaths
10
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
2
5
3.25
W
4
3
2
1.67
W
Zhong Kui
Bidinq
Zhong Kui
8
1
4
10
L
Danzaburou
Dfaca_535
Danzaburou
1
8
0
0.13
W
0
4
2
0.25
L
Achilles
Remyloganx
Achilles
2
0
1
2.5
L
Sylvanus
Senpai_Megs
Sylvanus
0
3
5
0.83
W
Kumbhakarna
TurdleShmeat
Kumbhakarna
2
1
8
6
L
He Bo
3
3
1
1.17
W
Cu Chulainn
wBloo
Cu Chulainn
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,063
Damage
41,654
55,999
Taken
47,008
28,519
Mitigated
31,531
19,310
Healing
18,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
9,380
3,995
0
2,928
11,224
3,964
0
4,337
6,887
0
39,228
W
6,348
1,752
0
3,088
9,241
2,987
0
1,383
7,858
0
38,827
W
Zhong Kui
Bidinq
Zhong Kui
16,752
6,173
0
5,415
7,903
6,657
0
1,458
6,445
55,138
13,223
L
Danzaburou
Dfaca_535
Danzaburou
2,404
636
0
935
10,638
2,787
834
7,296
3,342
0
19,500
W
4,813
747
163
3,660
9,628
4,347
46
5,354
4,274
34,303
0
L
Achilles
Remyloganx
Achilles
6,626
984
0
4,047
10,129
9,853
0
1,501
8,628
6,813
37,232
L
Sylvanus
Senpai_Megs
Sylvanus
3,931
900
2,356
5,167
13,001
8,565
0
7,084
5,917
16,544
0
W
Kumbhakarna
TurdleShmeat
Kumbhakarna
3,259
714
0
1,900
8,978
8,267
0
2,834
6,144
13,580
0
L
He Bo
6,722
617
0
3,877
11,007
3,350
0
3,966
7,041
36,903
0
W
Cu Chulainn
wBloo
Cu Chulainn
10,482
1,467
0
4,560
11,258
9,273
0
1,346
9,912
10,547
55,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,169
Gold Earned
37,672
294
Minions Killed
383
0
Camps Cleared
0
1,286,954
Distance Traveled
1,322,761
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,570
541
69
5
0
305,074
0
W
Da Ji
7,239
517
64
5
0
241,062
4
W
Zhong Kui
8,618
616
111
8
0
254,536
5
L
Danzaburou
5,703
407
36
3
0
210,382
2
W
Hades
6,681
477
72
5
0
264,273
5
L
Achilles
7,432
531
88
6
0
289,106
4
L
Sylvanus
6,665
476
28
2
0
238,671
4
W
Kumbhakarna
7,043
503
22
2
0
280,730
4
L
He Bo
6,799
486
73
5
0
243,721
1
W
Cu Chulainn
8,091
578
114
8
0
282,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role