Player Matchup

Jing Wei
Jing Wei
Behrensium
Jing Wei
Level 24
God Stats
2W - 0L
1,461 SR
Queue Stats
46W - 19L
1,736 Elo+
Party 1
Hun Batz
Hun Batz
HallaMalchiki
Hun Batz
Level 8
God Stats
2W - 0L
1,788 SR
Queue Stats
11W - 3L
1,792 Elo+
Party 1
Bacchus
Bacchus
RONNISJR
Bacchus
Level 121
God Stats
15W - 8L
1,822 SR
Queue Stats
255W - 141L
1,672 Elo+
Party 1
Bellona
Bellona
jakobbehrens
Bellona
Level 8
God Stats
3W - 0L
1,800 SR
Queue Stats
12W - 2L
1,792 Elo+
Party 1
Ra
Ra
smalltiddynogger
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,741 Elo+
Party 1
Team Averages
Level 33
1,674 SR
1,747 Elo+

VS

Team Averages
Level 18
1,605 SR
1,464 Elo+
Nox
Nox
Frediii
Nox
Level 29
God Stats
3W - 3L
1,628 SR
Queue Stats
95W - 87L
1,548 Elo+
Solo
Hou Yi
Hou Yi
Ma6yka
Hou Yi
Level 5
God Stats
1W - 1L
1,665 SR
Queue Stats
3W - 9L
1,351 Elo+
Solo
Loki
Loki
ManzanitaManzano
Loki
Level 28
God Stats
21W - 19L
1,646 SR
Queue Stats
217W - 228L
1,552 Elo+
Solo
Anhur
Anhur
ZZENBEN
Anhur
Level 27
God Stats
17W - 23L
1,588 SR
Queue Stats
33W - 37L
1,370 Elo+
Solo
Kali
Kali
krzna
Kali
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Behrensium
Jing Wei
11
3 / 0 / 3
5,869
587
2,485
2,086
572
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
HallaMalchiki
Hun Batz
12
10 / 0 / 4
7,374
737
5,556
4,495
1,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
RONNISJR
Bacchus
12
3 / 0 / 8
6,848
685
5,459
4,796
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
jakobbehrens
Bellona
14
9 / 1 / 1
8,248
825
7,542
8,784
5,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 4
6,289
629
2,192
5,234
1,604
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
8
0 / 4 / 0
4,645
465
1,520
5,686
1,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
Ma6yka
Hou Yi
7
0 / 8 / 1
4,865
487
3,306
7,685
2,115
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 6 / 0
5,194
519
2,176
7,532
2,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
ZZENBEN
Anhur
7
0 / 3 / 0
4,491
449
2,228
6,206
1,298
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Kali
krzna
Kali
7
1 / 6 / 0
5,085
509
2,139
6,639
2,636
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
2
27
Kills
1
1
Deaths
27
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Behrensium
Jing Wei
3
0
3
4.5
L
Nox
0
4
0
0
W
Hun Batz
HallaMalchiki
Hun Batz
10
0
4
12
L
Hou Yi
Ma6yka
Hou Yi
0
8
1
0.06
L
0
6
0
0
W
Bacchus
RONNISJR
Bacchus
3
0
8
7
L
Anhur
ZZENBEN
Anhur
0
3
0
0
W
Bellona
jakobbehrens
Bellona
9
1
1
9.5
L
Kali
krzna
Kali
1
6
0
0.17
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,234
Damage
11,369
25,395
Taken
33,748
11,584
Mitigated
9,622
12,525
Healing
6,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Behrensium
Jing Wei
2,485
2,092
0
527
2,086
572
676
633
1,453
0
23,349
L
Nox
1,520
245
0
1,703
5,686
1,483
0
2,160
3,426
18,788
0
W
Hun Batz
HallaMalchiki
Hun Batz
5,556
906
0
2,972
4,495
1,452
0
0
4,495
0
39,303
L
Hou Yi
Ma6yka
Hou Yi
3,306
1,825
0
744
7,685
2,115
0
2,571
4,932
0
14,347
L
2,176
794
0
1,522
7,532
2,090
0
831
6,669
0
29,982
W
Bacchus
RONNISJR
Bacchus
5,459
701
0
716
4,796
2,622
0
36
4,760
38,322
0
L
Anhur
ZZENBEN
Anhur
2,228
714
0
1,706
6,206
1,298
0
1,609
4,597
0
21,752
W
Bellona
jakobbehrens
Bellona
7,542
2,565
0
4,943
8,784
5,334
379
0
8,784
0
50,169
L
Kali
krzna
Kali
2,139
708
0
1,255
6,639
2,636
0
669
5,924
0
12,391
W
2,192
72
1,022
2,345
5,234
1,604
93
944
4,290
36,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,628
Gold Earned
24,280
380
Minions Killed
217
0
Camps Cleared
0
1,073,049
Distance Traveled
939,140
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,869
587
46
5
0
193,627
1
L
Nox
4,645
465
47
5
0
190,624
0
W
Hun Batz
7,374
737
87
9
0
217,930
2
L
Hou Yi
4,865
487
31
3
0
183,413
1
L
Loki
5,194
519
64
6
0
199,268
1
W
Bacchus
6,848
685
60
6
0
220,384
1
L
Anhur
4,491
449
44
4
0
184,764
1
W
Bellona
8,248
825
114
11
0
230,246
1
L
Kali
5,085
509
31
3
0
181,071
0
W
Ra
6,289
629
73
7
0
210,862
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role