Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Driftedke
Charybdis
Level 29
God Stats
5W - 7L
1,289 SR
Queue Stats
133W - 148L
1,255 Elo+
Party 1
Sylvanus
Sylvanus
LordLugs
Sylvanus
Level 81
God Stats
2W - 8L
1,287 SR
Queue Stats
255W - 292L
1,338 Elo+
Solo
Sun Wukong
Sun Wukong
TheMrHeaven777
Sun Wukong
Level 75
God Stats
16W - 20L
1,385 SR
Queue Stats
293W - 384L
1,303 Elo+
Solo
Baron Samedi
Baron Samedi
keniya9
Baron Samedi
Level 41
God Stats
1W - 2L
1,230 SR
Queue Stats
101W - 122L
1,291 Elo+
Party 1
Team Averages
Level 59
1,338 SR
1,337 Elo+

VS

Team Averages
Level 62
1,397 SR
1,364 Elo+
Rama
Rama
 
Rama
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
HersheySheep
Achilles
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 98L
1,200 Elo+
Party 2
Mercury
Mercury
QuickTrikster
Mercury
Level 58
God Stats
10W - 14L
1,418 SR
Queue Stats
211W - 217L
1,332 Elo+
Solo
Scylla
Scylla
Shazzorock
Scylla
Level 85
God Stats
8W - 12L
1,323 SR
Queue Stats
600W - 696L
1,342 Elo+
Solo
Cthulhu
Cthulhu
clasy
Cthulhu
Level 89
God Stats
3W - 10L
1,244 SR
Queue Stats
244W - 298L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
4 / 2 / 0
6,376
580
4,679
7,684
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
Driftedke
Charybdis
8
0 / 2 / 2
5,144
468
2,938
6,695
1,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
LordLugs
Sylvanus
8
1 / 2 / 2
4,815
438
2,734
5,054
2,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
TheMrHeaven777
Sun Wukong
8
0 / 1 / 1
5,256
478
1,737
5,812
2,711
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Baron Samedi
keniya9
Baron Samedi
8
0 / 4 / 2
4,943
449
3,016
7,161
2,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
0 / 2 / 1
5,243
477
2,990
5,769
1,503
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
HersheySheep
Achilles
9
0 / 0 / 1
4,924
448
1,856
6,139
4,596
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
13
6 / 1 / 1
7,138
649
4,352
7,665
2,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
Shazzorock
Scylla
11
1 / 1 / 3
6,244
568
3,890
5,081
1,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
clasy
Cthulhu
12
4 / 1 / 3
6,927
630
6,354
6,466
5,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
20
5
Kills
11
11
Deaths
5
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
2
0
2
W
Rama
 
Rama
0
2
1
0.25
L
Charybdis
Driftedke
Charybdis
0
2
2
0.5
W
Achilles
HersheySheep
Achilles
0
0
1
0.5
L
Sylvanus
LordLugs
Sylvanus
1
2
2
1
W
Mercury
6
1
1
6.5
W
Scylla
Shazzorock
Scylla
1
1
3
2.5
L
Sun Wukong
TheMrHeaven777
Sun Wukong
0
1
1
0.5
W
Cthulhu
clasy
Cthulhu
4
1
3
5.5
L
Baron Samedi
keniya9
Baron Samedi
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,104
Damage
19,442
32,406
Taken
31,120
12,044
Mitigated
14,907
13,304
Healing
10,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,679
1,366
0
7,443
7,684
2,834
0
1,452
6,075
0
36,098
W
Rama
 
Rama
2,990
2,514
195
326
5,769
1,503
0
720
5,003
0
30,463
L
Charybdis
Driftedke
Charybdis
2,938
1,826
0
1,789
6,695
1,551
0
637
6,013
0
30,671
W
Achilles
HersheySheep
Achilles
1,856
141
0
750
6,139
4,596
0
1,582
4,551
0
13,490
L
Sylvanus
LordLugs
Sylvanus
2,734
1,465
529
1,167
5,054
2,213
38
205
4,757
12,172
3,908
W
Mercury
4,352
2,231
0
4,410
7,665
2,088
0
649
6,982
0
40,591
W
Scylla
Shazzorock
Scylla
3,890
567
51
2,773
5,081
1,336
1,126
1,527
3,379
33,277
0
L
Sun Wukong
TheMrHeaven777
Sun Wukong
1,737
687
0
1,222
5,812
2,711
0
2,191
3,102
0
22,793
W
Cthulhu
clasy
Cthulhu
6,354
711
0
1,861
6,466
5,384
328
690
5,742
34,350
0
L
Baron Samedi
keniya9
Baron Samedi
3,016
576
40
1,114
7,161
2,735
412
4,856
2,215
17,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,534
Gold Earned
30,476
245
Minions Killed
329
0
Camps Cleared
0
965,023
Distance Traveled
1,037,115
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,376
580
69
6
0
245,736
0
W
Rama
5,243
477
67
6
0
171,525
1
L
Charybdis
5,144
468
67
6
0
187,201
2
W
Achilles
4,924
448
28
3
0
223,399
0
L
Sylvanus
4,815
438
27
2
0
166,958
1
W
Mercury
7,138
649
85
8
0
246,938
0
W
Scylla
6,244
568
63
6
0
184,452
4
L
Sun Wukong
5,256
478
52
5
0
187,623
6
W
Cthulhu
6,927
630
86
8
0
210,801
5
L
Baron Samedi
4,943
449
30
3
0
177,505
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role