Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Troka
Sylvanus
Level 160
God Stats
2W - 5L
1,537 SR
Queue Stats
149W - 113L
1,677 Elo+
Party 2
King Arthur
King Arthur
VictorianVII
King Arthur
Level 152
God Stats
1W - 1L
1,820 SR
Queue Stats
60W - 56L
1,622 Elo+
Party 2
Mercury
Mercury
YdoIplaythisGAME
Mercury
Level 154
God Stats
0W - 4L
1,204 SR
Queue Stats
239W - 200L
1,687 Elo+
Party 2
Team Averages
Level 157
1,512 SR
1,597 Elo+

VS

Team Averages
Level 156
1,727 SR
1,694 Elo+
Danzaburou
Danzaburou
Dëst
Danzaburou
Level 160
God Stats
9W - 1L
1,887 SR
Queue Stats
652W - 361L
1,692 Elo+
Party 1
Cerberus
Cerberus
JUGGERNAUT
Cerberus
Level 160
God Stats
3W - 5L
1,529 SR
Queue Stats
777W - 788L
1,675 Elo+
Party 3
Da Ji
Da Ji
RigidRigel
Da Ji
Level 149
God Stats
8W - 5L
1,767 SR
Queue Stats
368W - 228L
1,727 Elo+
Party 1
Erlang Shen
Erlang Shen
Shmeepo
Erlang Shen
Level 157
God Stats
7W - 3L
1,842 SR
Queue Stats
861W - 636L
1,688 Elo+
Party 1
Ra
Ra
Slοth
Ra
Level 156
God Stats
2W - 0L
1,612 SR
Queue Stats
49W - 41L
1,686 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 6 / 0
8,393
494
6,171
9,145
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
 
Ullr
13
0 / 3 / 4
8,039
473
8,842
9,291
2,934
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Troka
Sylvanus
12
1 / 5 / 3
7,455
439
5,827
13,053
12,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

King Arthur
VictorianVII
King Arthur
12
1 / 6 / 2
7,728
455
8,028
14,304
13,262
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

14
2 / 3 / 0
8,025
472
5,015
14,159
4,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dëst
Danzaburou
16
0 / 3 / 7
10,052
591
8,905
10,017
3,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
JUGGERNAUT
Cerberus
14
5 / 0 / 9
8,282
487
8,692
12,772
11,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
15
7 / 1 / 5
9,805
577
8,519
10,963
4,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Erlang Shen
Shmeepo
Erlang Shen
16
4 / 3 / 2
9,937
585
13,017
14,249
11,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ra
17
7 / 0 / 4
10,421
613
6,907
6,864
3,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
7
Kills
23
23
Deaths
7
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
6
0
0.5
L
Ullr
 
Ullr
0
3
4
0.67
W
Danzaburou
Dëst
Danzaburou
0
3
7
1.17
W
Cerberus
JUGGERNAUT
Cerberus
5
0
9
9.5
W
Da Ji
7
1
5
9.5
W
Erlang Shen
Shmeepo
Erlang Shen
4
3
2
1.67
W
Ra
7
0
4
9
L
Sylvanus
Troka
Sylvanus
1
5
3
0.5
L
King Arthur
VictorianVII
King Arthur
1
6
2
0.33
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,883
Damage
46,040
59,952
Taken
54,865
35,694
Mitigated
34,839
13,499
Healing
26,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,171
872
0
499
9,145
2,403
0
4,482
4,324
53,041
0
L
Ullr
 
Ullr
8,842
3,216
0
1,253
9,291
2,934
0
3,042
6,115
0
60,824
W
Danzaburou
Dëst
Danzaburou
8,905
5,071
0
4,385
10,017
3,593
0
1,723
8,294
0
84,491
W
Cerberus
JUGGERNAUT
Cerberus
8,692
213
0
3,746
12,772
11,645
0
4,241
8,531
24,303
0
W
Da Ji
8,519
2,096
0
3,508
10,963
4,749
0
2,863
8,100
0
58,268
W
Erlang Shen
Shmeepo
Erlang Shen
13,017
7,460
0
6,964
14,249
11,800
138
968
13,281
0
69,279
W
Ra
6,907
739
2,801
5,235
6,864
3,052
274
2,203
4,661
84,799
0
L
Sylvanus
Troka
Sylvanus
5,827
1,374
1,190
4,192
13,053
12,918
0
3,855
8,655
22,563
0
L
King Arthur
VictorianVII
King Arthur
8,028
939
0
1,927
14,304
13,262
0
1,127
13,058
0
44,184
L
5,015
2,767
0
4,438
14,159
4,177
0
1,672
12,201
0
54,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,640
Gold Earned
48,497
476
Minions Killed
626
0
Camps Cleared
0
1,653,562
Distance Traveled
1,693,462
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,393
494
109
6
0
310,632
5
L
Ullr
8,039
473
122
7
0
336,054
5
W
Danzaburou
10,052
591
157
9
0
312,829
1
W
Cerberus
8,282
487
56
3
0
339,233
4
W
Da Ji
9,805
577
105
6
0
367,599
3
W
Erlang Shen
9,937
585
130
8
0
314,233
1
W
Ra
10,421
613
178
10
0
359,568
6
L
Sylvanus
7,455
439
43
3
0
297,785
4
L
King Arthur
7,728
455
88
5
0
316,386
2
L
Mercury
8,025
472
114
7
0
392,705
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role