Player Matchup

Awilix
Awilix
Deysana
Awilix
Level 23
God Stats
0W - 2L
1,307 SR
Queue Stats
77W - 83L
1,414 Elo+
Party 1
Anhur
Anhur
Faynarx
Anhur
Level 24
God Stats
5W - 6L
1,565 SR
Queue Stats
25W - 26L
1,472 Elo+
Party 1
Zhong Kui
Zhong Kui
Xeerok
Zhong Kui
Level 108
God Stats
3W - 3L
1,209 SR
Queue Stats
41W - 62L
1,343 Elo+
Solo
Sylvanus
Sylvanus
Zarashia
Sylvanus
Level 47
God Stats
3W - 4L
1,500 SR
Queue Stats
151W - 162L
1,465 Elo+
Party 1
Arachne
Arachne
lilgaynoah
Arachne
Level 67
God Stats
9W - 7L
1,556 SR
Queue Stats
226W - 226L
1,484 Elo+
Party 1
Team Averages
Level 54
1,427 SR
1,435 Elo+

VS

Team Averages
Level 67
1,516 SR
1,501 Elo+
Ymir
Ymir
 
Ymir
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
EarthMoonTransit
Bellona
Level 48
God Stats
28W - 29L
1,492 SR
Queue Stats
186W - 180L
1,554 Elo+
Party 3
Agni
Agni
Gluttony911
Agni
Level 66
God Stats
2W - 1L
1,553 SR
Queue Stats
237W - 242L
1,507 Elo+
Party 3
Danzaburou
Danzaburou
TNTSOLD1ER
Danzaburou
Level 96
God Stats
184W - 161L
1,625 SR
Queue Stats
560W - 610L
1,539 Elo+
Party 2
Ne Zha
Ne Zha
indieSTAATC
Ne Zha
Level 28
God Stats
7W - 9L
1,408 SR
Queue Stats
59W - 84L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Deysana
Awilix
11
1 / 4 / 0
6,518
435
2,349
9,926
4,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
Faynarx
Anhur
9
1 / 8 / 3
6,028
402
5,117
9,858
2,781
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
Xeerok
Zhong Kui
13
3 / 3 / 2
7,800
520
7,466
10,936
7,274
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sylvanus
Zarashia
Sylvanus
12
3 / 3 / 2
7,172
478
7,931
11,956
12,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
lilgaynoah
Arachne
13
4 / 2 / 1
7,879
525
4,535
10,804
4,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
1 / 3 / 6
7,112
474
3,154
9,947
8,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
6 / 1 / 1
9,415
628
10,686
6,880
6,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
2 / 5 / 3
8,552
570
11,315
11,576
3,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
TNTSOLD1ER
Danzaburou
15
9 / 1 / 2
9,310
621
11,279
10,170
3,238
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ne Zha
12
2 / 2 / 2
7,163
478
1,672
6,623
2,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
12
Kills
20
20
Deaths
12
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
3
6
1.33
L
Awilix
Deysana
Awilix
1
4
0
0.25
W
6
1
1
6.5
L
Anhur
Faynarx
Anhur
1
8
3
0.31
W
2
5
3
0.7
W
Danzaburou
TNTSOLD1ER
Danzaburou
9
1
2
10
L
Zhong Kui
Xeerok
Zhong Kui
3
3
2
1.33
L
Sylvanus
Zarashia
Sylvanus
3
3
2
1.33
W
Ne Zha
2
2
2
1.5
L
Arachne
lilgaynoah
Arachne
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,398
Damage
38,106
53,480
Taken
45,196
31,702
Mitigated
24,666
14,917
Healing
13,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,154
465
438
1,385
9,947
8,793
168
3,612
6,335
16,318
0
L
Awilix
Deysana
Awilix
2,349
475
0
2,016
9,926
4,847
0
176
9,750
0
22,399
W
10,686
2,342
0
2,414
6,880
6,259
440
241
6,270
0
62,319
L
Anhur
Faynarx
Anhur
5,117
2,510
0
734
9,858
2,781
394
1,354
8,504
0
19,709
W
11,315
2,078
177
2,694
11,576
3,727
0
6,158
5,373
59,746
0
W
Danzaburou
TNTSOLD1ER
Danzaburou
11,279
6,331
0
3,528
10,170
3,238
2,188
2,620
7,550
0
68,213
L
Zhong Kui
Xeerok
Zhong Kui
7,466
1,490
0
3,401
10,936
7,274
833
6,816
4,120
46,621
0
L
Sylvanus
Zarashia
Sylvanus
7,931
3,191
766
3,374
11,956
12,014
0
3,977
7,979
32,612
8,565
W
Ne Zha
1,672
444
0
2,813
6,623
2,649
0
1,572
5,051
0
36,461
L
Arachne
lilgaynoah
Arachne
4,535
2,616
0
4,626
10,804
4,786
0
2,146
8,658
0
49,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,397
Gold Earned
41,552
355
Minions Killed
472
0
Camps Cleared
0
1,223,328
Distance Traveled
1,462,830
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,112
474
24
2
0
285,011
5
L
Awilix
6,518
435
58
4
0
264,213
2
W
Bellona
9,415
628
137
9
0
333,665
6
L
Anhur
6,028
402
43
3
0
197,595
2
W
Agni
8,552
570
123
8
0
251,744
0
W
Danzaburou
9,310
621
118
8
0
277,310
3
L
Zhong Kui
7,800
520
92
6
0
225,483
3
L
Sylvanus
7,172
478
69
5
0
214,657
2
W
Ne Zha
7,163
478
70
5
0
315,100
3
L
Arachne
7,879
525
93
6
0
321,380
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role