Player Matchup

Ra
Ra
FaceofDeath-_-
Ra
Level 91
God Stats
2W - 3L
1,362 SR
Queue Stats
131W - 276L
1,250 Elo+
Party 1
Cthulhu
Cthulhu
Frostletsplay
Cthulhu
Level 79
God Stats
32W - 49L
1,475 SR
Queue Stats
168W - 252L
1,342 Elo+
Party 1
Thanatos
Thanatos
biggie_chunks617
Thanatos
Level 87
God Stats
3W - 5L
1,376 SR
Queue Stats
138W - 180L
1,349 Elo+
Party 1
Team Averages
Level 86
1,404 SR
1,313 Elo+

VS

Team Averages
Level 36
1,460 SR
1,218 Elo+
Ra
Ra
Father_Vargas
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,178 Elo+
Party 2
Danzaburou
Danzaburou
JohnnyTheMan348
Danzaburou
Level 86
God Stats
9W - 9L
1,381 SR
Queue Stats
66W - 75L
1,292 Elo+
Party 2
Ganesha
Ganesha
TruProdigy69
Ganesha
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 24L
1,183 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 6
10,124
723
11,911
10,230
4,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
14
3 / 1 / 10
9,845
703
11,260
18,070
24,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
6 / 3 / 7
10,204
729
12,937
11,298
4,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 8 / 1
8,796
628
3,946
11,921
3,960
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
JohnnyTheMan348
Danzaburou
11
2 / 6 / 4
8,331
595
9,038
13,240
3,917
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ganesha
TruProdigy69
Ganesha
12
0 / 1 / 7
8,061
576
5,479
16,189
11,256
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
15
Kills
5
7
Deaths
15
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
6
3
6
3
L
3
8
1
0.44
W
Cthulhu
3
1
10
8
L
Danzaburou
JohnnyTheMan348
Danzaburou
2
6
4
0.67
L
Ganesha
TruProdigy69
Ganesha
0
1
7
3.5
W
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,108
Damage
18,463
39,598
Taken
41,350
33,037
Mitigated
19,133
16,543
Healing
6,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,911
713
3,484
3,542
10,230
4,348
642
3,519
6,711
42,134
0
L
3,946
1,659
104
358
11,921
3,960
0
6,330
5,137
11,683
0
W
Cthulhu
11,260
541
487
1,546
18,070
24,023
701
4,100
13,970
34,499
0
L
Danzaburou
JohnnyTheMan348
Danzaburou
9,038
4,054
322
1,542
13,240
3,917
0
8,620
3,828
0
22,202
L
Ganesha
TruProdigy69
Ganesha
5,479
474
134
4,149
16,189
11,256
0
6,593
8,974
17,186
0
W
12,937
5,042
0
7,484
11,298
4,666
395
2,603
8,695
0
33,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,173
Gold Earned
25,188
178
Minions Killed
73
10
Camps Cleared
2
785,972
Distance Traveled
674,639
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,124
723
66
5
4
255,882
5
L
Ra
8,796
628
23
2
0
167,148
0
W
Cthulhu
9,845
703
74
5
0
264,173
2
L
Danzaburou
8,331
595
47
3
2
249,142
4
L
Ganesha
8,061
576
3
0
0
258,349
0
W
Thanatos
10,204
729
38
3
6
265,917
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role