Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
KlutzyDragoon
Janus
Level 18
God Stats
1W - 3L
1,603 SR
Queue Stats
48W - 45L
1,430 Elo+
Party 2
Kali
Kali
MrCoomLord
Kali
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,614 Elo+
Party 1
Bellona
Bellona
Raduq9
Bellona
Level 6
God Stats
0W - 2L
1,185 SR
Queue Stats
6W - 3L
1,619 Elo+
Party 1
Sobek
Sobek
UnboundLobo
Sobek
Level 39
God Stats
0W - 1L
1,426 SR
Queue Stats
12W - 10L
1,744 Elo+
Party 2
Team Averages
Level 20
1,443 SR
1,582 Elo+

VS

Team Averages
Level 17
1,589 SR
1,585 Elo+
Nemesis
Nemesis
Dynamic1cy
Nemesis
Level 16
God Stats
9W - 14L
1,500 SR
Queue Stats
80W - 72L
1,472 Elo+
Solo
Guan Yu
Guan Yu
GooodNews
Guan Yu
Level 27
God Stats
5W - 3L
1,736 SR
Queue Stats
34W - 31L
1,583 Elo+
Solo
Thoth
Thoth
OldCorl
Thoth
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 28L
1,602 Elo+
Solo
Neith
Neith
Zodialex
Neith
Level 14
God Stats
2W - 0L
1,709 SR
Queue Stats
26W - 16L
1,651 Elo+
Solo
Bacchus
Bacchus
bohnarspecialist
Bacchus
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 27L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
1 / 5 / 2
7,373
351
7,001
9,074
2,112
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 10 / 2
8,059
384
5,561
11,109
2,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
5 / 6 / 1
10,524
501
12,198
16,837
9,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Raduq9
Bellona
13
0 / 4 / 2
8,129
387
7,462
15,557
11,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
1 / 6 / 2
8,225
392
4,695
21,223
19,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dynamic1cy
Nemesis
16
3 / 3 / 4
10,749
512
5,748
12,858
4,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Guan Yu
GooodNews
Guan Yu
19
6 / 1 / 4
12,307
586
10,554
15,995
18,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
OldCorl
Thoth
17
7 / 2 / 6
11,837
564
12,858
12,323
5,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Zodialex
Neith
16
6 / 3 / 11
11,321
539
16,006
11,154
4,531
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

16
9 / 0 / 10
12,288
585
11,858
22,797
35,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
66
9
Kills
31
31
Deaths
9
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
5
2
0.4
W
Nemesis
Dynamic1cy
Nemesis
3
3
4
1.67
W
Guan Yu
GooodNews
Guan Yu
6
1
4
8
L
2
10
2
0.3
L
5
6
1
0.92
W
Thoth
OldCorl
Thoth
7
2
6
5
L
Bellona
Raduq9
Bellona
0
4
2
0.25
L
1
6
2
0.33
W
Neith
Zodialex
Neith
6
3
11
3.83
W
9
0
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,917
Damage
57,024
73,800
Taken
75,127
44,711
Mitigated
67,847
9,742
Healing
24,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
7,001
3,186
0
2,651
9,074
2,112
423
3,557
5,330
0
33,671
W
Nemesis
Dynamic1cy
Nemesis
5,748
2,348
0
5,643
12,858
4,959
0
887
11,895
0
62,787
W
Guan Yu
GooodNews
Guan Yu
10,554
716
940
4,104
15,995
18,180
710
1,307
14,628
0
63,156
L
5,561
494
0
0
11,109
2,554
213
6,457
4,428
28,101
0
L
12,198
6,629
0
2,408
16,837
9,187
0
4,498
11,950
0
78,097
W
Thoth
OldCorl
Thoth
12,858
155
238
2,785
12,323
5,109
3,988
3,039
9,108
82,018
0
L
Bellona
Raduq9
Bellona
7,462
1,860
0
1,842
15,557
11,448
0
3,033
11,778
4,120
37,843
L
4,695
695
194
2,647
21,223
19,410
0
6,525
14,456
18,287
0
W
Neith
Zodialex
Neith
16,006
6,724
334
5,108
11,154
4,531
6,457
2,104
8,968
0
66,731
W
11,858
1,970
281
4,680
22,797
35,068
753
3,094
19,552
27,440
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,310
Gold Earned
58,502
342
Minions Killed
486
0
Camps Cleared
0
1,759,962
Distance Traveled
1,999,817
2
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,373
351
54
3
0
248,646
0
W
Nemesis
10,749
512
93
4
0
419,591
0
W
Guan Yu
12,307
586
125
6
0
370,424
4
L
Janus
8,059
384
60
3
0
358,327
1
L
Kali
10,524
501
144
7
0
373,472
0
W
Thoth
11,837
564
145
7
0
403,191
7
L
Bellona
8,129
387
63
3
0
382,965
1
L
Sobek
8,225
392
21
1
0
396,552
0
W
Neith
11,321
539
98
5
0
392,186
4
W
Bacchus
12,288
585
25
1
0
414,425
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role