Player Matchup

Kuzenbo
Kuzenbo
Brees069
Kuzenbo
Level 53
God Stats
3W - 2L
1,183 SR
Queue Stats
294W - 344L
1,255 Elo+
Party 1
Tiamat
Tiamat
DuhCuzImGay
Tiamat
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 25L
1,564 Elo+
Solo
Da Ji
Da Ji
Pk_sensor
Da Ji
Level 64
God Stats
15W - 17L
1,491 SR
Queue Stats
237W - 222L
1,561 Elo+
Party 2
Gilgamesh
Gilgamesh
Zeta-dealer
Gilgamesh
Level 10
God Stats
3W - 8L
1,269 SR
Queue Stats
126W - 160L
1,400 Elo+
Party 1
Medusa
Medusa
clapper_2hard
Medusa
Level 8
God Stats
38W - 29L
1,754 SR
Queue Stats
218W - 185L
1,560 Elo+
Party 2
Team Averages
Level 31
1,439 SR
1,468 Elo+

VS

Team Averages
Level 13
1,504 SR
1,568 Elo+
Ganesha
Ganesha
Daddy_CrayCray_
Ganesha
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ymir
Ymir
Francescrobert99
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ravana
Ravana
Ivan7Vegaa
Ravana
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 3L
1,598 Elo+
Solo
Osiris
Osiris
cutbear2
Osiris
Level 28
God Stats
5W - 5L
1,522 SR
Queue Stats
74W - 59L
1,622 Elo+
Solo
Rama
Rama
imbakaran
Rama
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
150W - 147L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Brees069
Kuzenbo
13
1 / 1 / 3
8,648
509
1,497
6,188
7,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
14
4 / 5 / 6
9,233
543
8,401
9,158
5,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
Pk_sensor
Da Ji
15
6 / 5 / 2
9,640
567
8,919
9,911
3,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Zeta-dealer
Gilgamesh
14
3 / 5 / 4
8,927
525
7,125
9,009
4,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
3 / 1 / 2
9,723
572
5,906
6,201
2,489
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 2 / 0
4,799
282
174
1,805
589
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

1
0 / 2 / 0
4,735
279
216
1,506
734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
Ivan7Vegaa
Ravana
13
4 / 6 / 5
8,421
495
6,726
15,486
5,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Osiris
cutbear2
Osiris
14
7 / 6 / 4
9,095
535
10,372
17,258
14,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Rama
17
5 / 1 / 1
9,233
543
1,781
9,888
2,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
26
17
Kills
16
17
Deaths
17
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Brees069
Kuzenbo
1
1
3
2.5
L
0
2
0
0
W
Tiamat
4
5
6
1.4
L
0
2
0
0
L
Ravana
Ivan7Vegaa
Ravana
4
6
5
1.08
W
Da Ji
Pk_sensor
Da Ji
6
5
2
1.4
W
Gilgamesh
Zeta-dealer
Gilgamesh
3
5
4
1
W
3
1
2
4
L
Osiris
cutbear2
Osiris
7
6
4
1.5
L
Rama
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,848
Damage
19,269
40,467
Taken
45,943
23,722
Mitigated
23,890
8,912
Healing
12,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Brees069
Kuzenbo
1,497
590
0
1,427
6,188
7,426
153
374
5,814
34,993
0
L
174
105
45
45
1,805
589
0
532
1,273
893
0
W
Tiamat
8,401
1,239
0
1,858
9,158
5,568
9
829
8,319
46,099
0
L
216
216
0
0
1,506
734
0
562
944
488
0
L
Ravana
Ivan7Vegaa
Ravana
6,726
2,002
0
2,806
15,486
5,489
0
2,586
12,900
0
44,358
W
Da Ji
Pk_sensor
Da Ji
8,919
2,762
0
3,320
9,911
3,866
1,944
949
8,913
0
55,260
W
Gilgamesh
Zeta-dealer
Gilgamesh
7,125
1,903
0
728
9,009
4,373
876
484
8,525
0
34,669
W
5,906
3,086
0
1,579
6,201
2,489
4,733
506
5,695
0
70,968
L
Osiris
cutbear2
Osiris
10,372
3,152
0
3,943
17,258
14,104
198
5,152
12,106
10,634
37,049
L
Rama
1,781
1,190
0
5,622
9,888
2,974
0
1,233
8,655
0
59,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,171
Gold Earned
36,283
435
Minions Killed
298
0
Camps Cleared
0
1,533,482
Distance Traveled
999,226
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,648
509
53
3
0
309,576
1
L
Ganesha
4,799
282
0
0
0
50,490
0
W
Tiamat
9,233
543
85
5
0
293,677
3
L
Ymir
4,735
279
1
0
0
49,373
1
L
Ravana
8,421
495
92
5
0
295,032
2
W
Da Ji
9,640
567
96
6
0
307,111
2
W
Gilgamesh
8,927
525
67
4
0
324,435
1
W
Medusa
9,723
572
134
8
0
298,683
3
L
Osiris
9,095
535
86
5
0
301,644
2
L
Rama
9,233
543
119
7
0
302,687
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role