Player Matchup

Set
Set
Platinum I
 
Set
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum II
AEROII
Nemesis
Platinum II
Level 157
God Stats
8W - 16L
1,644 SR
Queue Stats
256W - 253L
1,850 MMR
Solo
Sol
Sol
Platinum III
Endeland
Sol
Platinum III
Level 135
God Stats
9W - 7L
1,686 SR
Queue Stats
116W - 111L
1,837 MMR
Solo
Sobek
Sobek
Platinum IV
Luigil8l
Sobek
Platinum IV
Level 151
God Stats
16W - 17L
1,674 SR
Queue Stats
373W - 359L
1,870 MMR
Solo
Ullr
Ullr
Platinum V
lndemcheeks
Ullr
Platinum V
Level 69
God Stats
49W - 39L
1,722 SR
Queue Stats
184W - 192L
1,809 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,645 SR
1,773 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 99
1,624 SR
1,762 MMR
Thoth
Thoth
Platinum V
 
Thoth
Platinum V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold II
PapayaPenetrátor
Izanami
Gold II
Level 43
God Stats
2W - 0L
1,709 SR
Queue Stats
11W - 2L
1,833 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold II
PearPulverizer
Tsukuyomi
Gold II
Level 38
God Stats
2W - 0L
1,905 SR
Queue Stats
11W - 4L
1,833 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum IV
pablin21
Cu Chulainn
Platinum IV
Level 144
God Stats
114W - 118L
1,568 SR
Queue Stats
365W - 372L
1,840 MMR
Solo
Ne Zha
Ne Zha
Platinum II
xFinestx93
Ne Zha
Platinum II
Level 160
God Stats
8W - 10L
1,438 SR
Queue Stats
299W - 296L
1,803 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
8
3 / 0 / 0
4,810
687
2,629
5,834
2,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nemesis
AEROII
Nemesis
6
0 / 1 / 3
3,953
565
1,911
3,472
760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
2 / 2 / 2
4,855
694
3,893
4,095
1,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sobek
Luigil8l
Sobek
7
2 / 1 / 2
4,489
641
2,308
5,566
2,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
2 / 2 / 0
4,450
636
1,177
3,513
1,083
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bans
TiamatAthenaGebOdinArtio

VS

Bans
Morgan Le FayKing ArthurChironGilgameshSylvanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
7
2 / 2 / 2
4,462
637
3,480
2,937
705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 2 / 0
4,164
595
1,731
3,678
942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tsukuyomi
PearPulverizer
Tsukuyomi
7
1 / 3 / 2
4,412
630
2,986
5,525
1,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cu Chulainn
pablin21
Cu Chulainn
8
0 / 1 / 0
4,664
666
1,911
3,445
1,270
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ne Zha
xFinestx93
Ne Zha
7
3 / 2 / 2
4,529
647
4,031
4,781
1,931
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
9
Kills
6
6
Deaths
10
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
0
0
3
W
Thoth
 
Thoth
2
2
2
1.5
L
Nemesis
AEROII
Nemesis
0
1
3
1.5
L
2
2
2
1.5
L
Sobek
Luigil8l
Sobek
2
1
2
3
W
0
2
0
0
W
Tsukuyomi
PearPulverizer
Tsukuyomi
1
3
2
0.67
L
2
2
0
1
W
Cu Chulainn
pablin21
Cu Chulainn
0
1
0
0
W
Ne Zha
xFinestx93
Ne Zha
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,918
Damage
14,139
22,480
Taken
20,366
8,214
Mitigated
6,318
8,940
Healing
4,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
2,629
1,547
0
2,411
5,834
2,573
0
184
5,614
0
20,664
W
Thoth
 
Thoth
3,480
78
0
243
2,937
705
0
924
2,013
14,221
0
L
Nemesis
AEROII
Nemesis
1,911
788
0
1,522
3,472
760
0
357
3,053
0
12,901
L
3,893
1,695
0
2,053
4,095
1,167
0
769
3,293
21,735
3,700
L
Sobek
Luigil8l
Sobek
2,308
392
0
2,010
5,566
2,631
0
971
4,543
5,661
0
W
1,731
1,108
0
939
3,678
942
0
2,426
1,252
0
17,476
W
Tsukuyomi
PearPulverizer
Tsukuyomi
2,986
536
0
1,647
5,525
1,470
0
396
5,129
0
19,373
L
1,177
474
0
944
3,513
1,083
0
920
2,423
0
20,917
W
Cu Chulainn
pablin21
Cu Chulainn
1,911
295
0
923
3,445
1,270
0
0
3,445
2,296
22,612
W
Ne Zha
xFinestx93
Ne Zha
4,031
1,571
0
772
4,781
1,931
0
1,986
2,795
0
15,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,557
Gold Earned
22,231
205
Minions Killed
206
0
Camps Cleared
0
655,076
Distance Traveled
727,764
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
4,810
687
55
8
0
149,755
3
W
Thoth
4,462
637
36
5
0
134,834
1
L
Nemesis
3,953
565
36
5
0
107,824
1
L
Sol
4,855
694
57
8
0
129,231
2
L
Sobek
4,489
641
10
1
0
143,190
3
W
Izanami
4,164
595
49
7
0
135,545
1
W
Tsukuyomi
4,412
630
45
6
0
166,518
1
L
Ullr
4,450
636
47
7
0
125,076
1
W
Cu Chulainn
4,664
666
52
7
0
136,904
0
W
Ne Zha
4,529
647
24
3
0
153,963
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role