Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
AlexAlexutu
Zeus
Level 142
God Stats
24W - 11L
1,715 SR
Queue Stats
306W - 245L
1,679 Elo+
Party 3
Izanami
Izanami
IpsycsPartner
Izanami
Level 16
God Stats
7W - 2L
1,847 SR
Queue Stats
46W - 16L
1,735 Elo+
Party 3
Ao Kuang
Ao Kuang
Neb11
Ao Kuang
Level 160
God Stats
18W - 9L
1,702 SR
Queue Stats
1,025W - 746L
1,615 Elo+
Party 3
Team Averages
Level 104
1,653 SR
1,606 Elo+

VS

Team Averages
Level 86
1,583 SR
1,685 Elo+
Sol
Sol
FlavourCats
Sol
Level 39
God Stats
5W - 5L
1,563 SR
Queue Stats
125W - 64L
1,715 Elo+
Party 2
Persephone
Persephone
GodOfJelqing
Persephone
Level 35
God Stats
0W - 1L
1,168 SR
Queue Stats
48W - 50L
1,566 Elo+
Solo
Ne Zha
Ne Zha
Vampirepineapple
Ne Zha
Level 160
God Stats
8W - 3L
1,959 SR
Queue Stats
172W - 76L
1,799 Elo+
Party 2
Ullr
Ullr
ZlovemyScope
Ullr
Level 35
God Stats
61W - 63L
1,551 SR
Queue Stats
194W - 198L
1,528 Elo+
Solo
Terra
Terra
birgic
Terra
Level 160
God Stats
1W - 1L
1,672 SR
Queue Stats
236W - 73L
1,816 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 5 / 2
8,544
610
6,100
12,879
11,582
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Geb
 
Geb
13
5 / 2 / 6
8,198
586
6,722
13,380
11,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
8 / 5 / 6
8,920
637
17,307
8,873
2,736
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
14
1 / 4 / 5
8,314
594
10,128
10,069
3,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
Neb11
Ao Kuang
15
7 / 3 / 8
9,346
668
8,697
10,259
4,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 3
7,685
549
7,019
12,804
3,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Persephone
GodOfJelqing
Persephone
12
4 / 6 / 3
8,215
587
7,030
12,501
3,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
4 / 6 / 7
8,578
613
10,605
11,448
4,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
7 / 5 / 2
8,235
588
7,123
11,128
4,386
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
birgic
Terra
11
2 / 4 / 4
7,181
513
4,016
13,930
10,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
38
26
Kills
19
19
Deaths
25
27
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
5
2
1.2
W
Geb
 
Geb
5
2
6
4
W
8
5
6
2.2
L
2
4
3
0.88
L
Persephone
GodOfJelqing
Persephone
4
6
3
0.92
W
Izanami
1
4
5
0.88
W
Ao Kuang
Neb11
Ao Kuang
7
3
8
3.67
L
4
6
7
1.25
L
7
5
2
1.6
L
Terra
birgic
Terra
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,954
Damage
35,793
55,460
Taken
61,811
33,901
Mitigated
26,073
17,285
Healing
15,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,100
1,405
0
3,229
12,879
11,582
1,148
4,035
8,844
0
37,908
W
Geb
 
Geb
6,722
654
0
3,962
13,380
11,847
29
6,080
7,300
17,114
0
W
17,307
1,644
0
2,005
8,873
2,736
1,299
1,839
7,034
57,158
0
L
7,019
2,988
0
6,363
12,804
3,374
0
5,167
7,637
46,740
0
L
Persephone
GodOfJelqing
Persephone
7,030
1,457
0
2,024
12,501
3,668
707
6,134
6,362
34,578
0
W
Izanami
10,128
7,270
0
3,342
10,069
3,151
2,910
4,518
5,551
0
65,294
W
Ao Kuang
Neb11
Ao Kuang
8,697
1,202
0
4,747
10,259
4,585
192
1,593
8,666
50,256
0
L
10,605
3,619
0
1,993
11,448
4,631
0
6,876
4,572
0
51,116
L
7,123
2,170
0
1,492
11,128
4,386
0
7,395
3,733
0
35,623
L
Terra
birgic
Terra
4,016
1,008
1,213
2,651
13,930
10,014
0
7,296
6,634
15,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,322
Gold Earned
39,894
412
Minions Killed
336
0
Camps Cleared
0
1,338,839
Distance Traveled
1,354,714
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,544
610
85
6
0
276,987
3
W
Geb
8,198
586
23
2
0
283,114
3
W
Zeus
8,920
637
97
7
0
239,930
1
L
Sol
7,685
549
89
6
0
258,001
3
L
Persephone
8,215
587
74
5
0
253,778
1
W
Izanami
8,314
594
121
9
0
250,015
4
W
Ao Kuang
9,346
668
86
6
0
288,793
5
L
Ne Zha
8,578
613
88
6
0
276,473
6
L
Ullr
8,235
588
62
4
0
264,471
6
L
Terra
7,181
513
23
2
0
301,991
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role