Player Matchup

Bacchus
Bacchus
ABeKHonKNarp
Bacchus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Gnius6142
Scylla
Level 26
God Stats
8W - 5L
1,701 SR
Queue Stats
22W - 16L
1,500 Elo+
Party 1
Rama
Rama
Vinius1768
Rama
Level 27
God Stats
22W - 23L
1,470 SR
Queue Stats
74W - 72L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
kieronstez01
Gilgamesh
Level 28
God Stats
22W - 11L
1,441 SR
Queue Stats
190W - 162L
1,431 Elo+
Solo
Fenrir
Fenrir
xXIIValkirieIIXx
Fenrir
Level 25
God Stats
2W - 0L
1,675 SR
Queue Stats
35W - 33L
1,339 Elo+
Solo
Team Averages
Level 22
1,557 SR
1,454 Elo+

VS

Team Averages
Level 8
1,489 SR
1,221 Elo+
Ymir
Ymir
CravingWeevil17
Ymir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,136 Elo+
Solo
Bakasura
Bakasura
VoGhost255
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,043 Elo+
Party 2
Neith
Neith
XGamerX3052
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hel
Hel
lIqsxkIl
Hel
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,010 Elo+
Party 2
Kali
Kali
notcruse_187
Kali
Level 17
God Stats
2W - 2L
1,446 SR
Queue Stats
33W - 28L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ABeKHonKNarp
Bacchus
9
3 / 3 / 18
7,624
545
3,914
9,218
10,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
Gnius6142
Scylla
12
6 / 3 / 16
7,958
568
10,393
7,140
1,952
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
9 / 0 / 7
8,471
605
5,461
7,251
2,783
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
kieronstez01
Gilgamesh
14
12 / 0 / 10
9,038
646
9,237
5,841
4,045
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
10 / 1 / 9
8,646
618
6,133
8,346
4,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,608
401
1,617
9,282
6,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bakasura
VoGhost255
Bakasura
9
2 / 11 / 2
6,710
479
5,821
12,680
4,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

6
0 / 11 / 1
4,986
356
2,182
8,857
2,174
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

4
0 / 11 / 1
4,615
330
1,077
8,851
1,732
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 5 / 1
6,806
486
3,716
9,767
5,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
11
40
Kills
6
7
Deaths
43
60
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ABeKHonKNarp
Bacchus
3
3
18
4
L
1
5
0
0.2
W
Scylla
Gnius6142
Scylla
6
3
16
4.67
W
9
0
7
12.5
L
Bakasura
VoGhost255
Bakasura
2
11
2
0.27
L
0
11
1
0.05
W
Gilgamesh
kieronstez01
Gilgamesh
12
0
10
17
L
0
11
1
0.05
L
3
5
1
0.7
W
10
1
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,138
Damage
14,413
37,796
Taken
49,437
23,376
Mitigated
20,671
9,506
Healing
6,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ABeKHonKNarp
Bacchus
3,914
728
0
688
9,218
10,437
997
1,106
7,896
12,471
0
L
1,617
190
0
1,356
9,282
6,766
0
3,243
6,039
11,029
0
W
Scylla
Gnius6142
Scylla
10,393
1,712
117
2,665
7,140
1,952
1,703
302
6,508
39,075
0
W
5,461
4,691
0
2,823
7,251
2,783
6,410
245
6,742
0
46,024
L
Bakasura
VoGhost255
Bakasura
5,821
3,150
0
1,208
12,680
4,634
0
2,977
9,703
0
24,646
L
2,182
1,238
0
474
8,857
2,174
364
3,758
5,099
0
11,097
W
Gilgamesh
kieronstez01
Gilgamesh
9,237
2,297
0
1,643
5,841
4,045
453
310
5,531
3,086
43,958
L
1,077
716
12
280
8,851
1,732
38
1,341
7,510
8,625
0
L
3,716
1,609
0
3,530
9,767
5,365
0
3,551
6,216
0
32,936
W
6,133
1,754
0
1,570
8,346
4,159
641
790
7,297
0
35,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,737
Gold Earned
28,725
317
Minions Killed
162
0
Camps Cleared
0
1,345,514
Distance Traveled
1,068,625
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,624
545
22
2
0
270,874
0
L
Ymir
5,608
401
17
1
0
237,125
5
W
Scylla
7,958
568
57
4
0
250,415
1
W
Rama
8,471
605
83
6
0
249,386
3
L
Bakasura
6,710
479
58
4
0
263,220
0
L
Neith
4,986
356
15
1
0
161,272
0
W
Gilgamesh
9,038
646
96
7
0
277,248
0
L
Hel
4,615
330
12
1
0
185,465
0
L
Kali
6,806
486
60
4
0
221,543
1
W
Fenrir
8,646
618
59
4
0
297,591
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role