Player Matchup

Neith
Neith
Bronze III
 
Neith
Bronze III
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
LegendarySaxMan
Sun Wukong
Gold V
Level 158
God Stats
7W - 3L
1,805 SR
Queue Stats
106W - 99L
1,178 MMR
Party 1
Terra
Terra
Platinum II
Megakin-
Terra
Platinum II
Level 149
God Stats
13W - 7L
1,601 SR
Queue Stats
80W - 60L
1,790 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,635 SR
1,489 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,547 SR
1,453 MMR
Cerberus
Cerberus
Silver I
GR8V3D1GG3R
Cerberus
Silver I
Level 126
God Stats
3W - 8L
1,440 SR
Queue Stats
19W - 25L
1,521 MMR
Solo
Hun Batz
Hun Batz
Silver II
Ng2022
Hun Batz
Silver II
Level 108
God Stats
0W - 2L
1,494 SR
Queue Stats
33W - 46L
1,286 MMR
Solo
Kukulkan
Kukulkan
Bronze III
StillSupremacy
Kukulkan
Bronze III
Level 85
God Stats
0W - 1L
1,707 SR
Queue Stats
2W - 2L
1,552 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
7 / 1 / 7
12,332
725
14,962
7,809
2,918
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
LegendarySaxMan
Sun Wukong
17
9 / 2 / 6
12,219
719
14,301
15,043
9,968
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Terra
Megakin-
Terra
15
0 / 5 / 13
10,731
631
11,240
18,866
17,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
CthulhuUllrAthenaMorgan Le FayOdin

VS

Bans
AresGilgameshThe MorriganChaacThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GR8V3D1GG3R
Cerberus
14
1 / 6 / 7
11,268
663
8,517
21,713
21,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hun Batz
Ng2022
Hun Batz
12
1 / 6 / 6
10,085
593
5,459
13,450
4,512
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
16
6 / 4 / 1
11,236
661
18,629
9,283
3,738
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
16
Kills
8
8
Deaths
16
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
1
7
10.5
L
Cerberus
GR8V3D1GG3R
Cerberus
1
6
7
0.75
W
Sun Wukong
LegendarySaxMan
Sun Wukong
9
2
6
6
W
Terra
Megakin-
Terra
0
5
13
1.3
L
Hun Batz
Ng2022
Hun Batz
1
6
6
0.67
L
Kukulkan
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,503
Damage
32,605
41,718
Taken
44,446
30,476
Mitigated
29,490
12,899
Healing
8,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
14,962
6,524
0
2,461
7,809
2,918
436
4,831
2,820
0
55,376
L
Cerberus
GR8V3D1GG3R
Cerberus
8,517
684
0
6,858
21,713
21,240
0
4,533
17,180
21,117
0
W
Sun Wukong
LegendarySaxMan
Sun Wukong
14,301
3,131
0
3,512
15,043
9,968
538
9,224
5,543
0
41,696
W
Terra
Megakin-
Terra
11,240
1,080
1,036
5,890
18,866
17,590
240
12,624
5,845
34,476
3,850
L
Hun Batz
Ng2022
Hun Batz
5,459
341
0
55
13,450
4,512
0
2,986
10,464
0
22,419
L
Kukulkan
18,629
1,219
0
1,617
9,283
3,738
0
3,844
5,439
60,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,282
Gold Earned
32,589
196
Minions Killed
200
9
Camps Cleared
6
939,502
Distance Traveled
907,029
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,332
725
93
5
2
315,305
5
L
Cerberus
11,268
663
49
3
1
293,196
3
W
Sun Wukong
12,219
719
44
3
5
318,858
6
W
Terra
10,731
631
59
3
2
305,339
6
L
Hun Batz
10,085
593
35
2
1
315,891
0
L
Kukulkan
11,236
661
116
7
4
297,942
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role