Player Matchup

Jing Wei
Jing Wei
BlSH WHA
Jing Wei
Level 106
God Stats
2W - 0L
1,653 SR
Queue Stats
70W - 79L
1,505 Elo+
Party 1
Fenrir
Fenrir
GRANDERS0N
Fenrir
Level 108
God Stats
3W - 1L
1,799 SR
Queue Stats
111W - 127L
1,454 Elo+
Party 1
Scylla
Scylla
KnownHicory22
Scylla
Level 122
God Stats
30W - 28L
1,558 SR
Queue Stats
348W - 310L
1,503 Elo+
Party 2
Ares
Ares
ShatterHeaven
Ares
Level 105
God Stats
7W - 11L
1,546 SR
Queue Stats
448W - 463L
1,421 Elo+
Party 2
Nike
Nike
oH Cynical
Nike
Level 126
God Stats
4W - 1L
1,321 SR
Queue Stats
251W - 283L
1,458 Elo+
Party 1
Team Averages
Level 113
1,576 SR
1,468 Elo+

VS

Team Averages
Level 108
1,550 SR
1,453 Elo+
Chaac
Chaac
Zaako Ohw
Chaac
Level 80
God Stats
18W - 10L
1,670 SR
Queue Stats
461W - 450L
1,427 Elo+
Party 3
Kuzenbo
Kuzenbo
hotcho95210
Kuzenbo
Level 146
God Stats
27W - 30L
1,518 SR
Queue Stats
170W - 171L
1,479 Elo+
Party 3
Arachne
Arachne
iTek Only
Arachne
Level 89
God Stats
10W - 12L
1,468 SR
Queue Stats
135W - 126L
1,400 Elo+
Party 3
Olorun
Olorun
otxvex
Olorun
Level 89
God Stats
20W - 13L
1,603 SR
Queue Stats
261W - 266L
1,524 Elo+
Solo
Anhur
Anhur
xGSx KevLaTePu
Anhur
Level 138
God Stats
12W - 15L
1,489 SR
Queue Stats
427W - 428L
1,435 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BlSH WHA
Jing Wei
14
1 / 4 / 3
8,913
446
2,859
8,925
2,396
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fenrir
GRANDERS0N
Fenrir
15
5 / 0 / 6
9,852
493
6,490
14,528
12,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
7 / 3 / 4
10,831
542
14,475
8,943
2,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
6 / 1 / 9
10,907
545
13,690
15,320
11,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
5 / 1 / 5
10,477
524
14,411
18,169
19,660
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Zaako Ohw
Chaac
15
1 / 2 / 0
9,136
457
9,540
16,436
15,864
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
hotcho95210
Kuzenbo
13
1 / 3 / 2
8,526
426
7,576
15,061
19,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
iTek Only
Arachne
13
1 / 7 / 3
8,405
420
6,226
17,903
7,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Olorun
otxvex
Olorun
14
4 / 8 / 0
9,640
482
8,415
18,937
6,687
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
2 / 4 / 0
9,747
487
8,659
14,348
5,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
14
24
Kills
9
9
Deaths
24
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
BlSH WHA
Jing Wei
1
4
3
0.63
W
Fenrir
GRANDERS0N
Fenrir
5
0
6
8
W
7
3
4
3
W
6
1
9
10.5
L
Chaac
Zaako Ohw
Chaac
1
2
0
0.5
L
Kuzenbo
hotcho95210
Kuzenbo
1
3
2
0.67
L
Arachne
iTek Only
Arachne
1
7
3
0.36
W
5
1
5
7.5
L
Olorun
otxvex
Olorun
4
8
0
0.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,925
Damage
40,416
65,885
Taken
82,685
49,045
Mitigated
55,432
21,017
Healing
27,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
BlSH WHA
Jing Wei
2,859
2,087
0
0
8,925
2,396
1,365
1,241
7,684
0
49,879
W
Fenrir
GRANDERS0N
Fenrir
6,490
1,211
780
5,584
14,528
12,388
0
5,666
8,862
878
29,797
W
14,475
1,643
0
1,975
8,943
2,985
496
5,288
3,655
78,924
0
W
13,690
933
0
7,123
15,320
11,616
0
3,016
12,304
81,378
0
L
Chaac
Zaako Ohw
Chaac
9,540
991
0
7,054
16,436
15,864
187
2,394
14,042
13,404
49,797
L
Kuzenbo
hotcho95210
Kuzenbo
7,576
2,380
0
2,978
15,061
19,326
83
4,016
11,045
38,304
0
L
Arachne
iTek Only
Arachne
6,226
4,079
0
3,965
17,903
7,781
7
6,757
11,146
0
53,260
W
14,411
1,835
0
5,555
18,169
19,660
650
3,443
14,726
5,639
65,102
L
Olorun
otxvex
Olorun
8,415
3,263
203
7,512
18,937
6,687
937
14,511
4,426
57,684
0
L
8,659
3,544
0
5,421
14,348
5,774
0
2,354
11,994
0
79,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,980
Gold Earned
45,454
578
Minions Killed
508
0
Camps Cleared
0
1,973,142
Distance Traveled
1,796,370
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,913
446
109
5
0
369,020
1
W
Fenrir
9,852
493
42
2
0
421,661
2
W
Scylla
10,831
542
153
8
0
376,342
3
W
Ares
10,907
545
142
7
0
414,410
4
L
Chaac
9,136
457
131
7
0
374,012
3
L
Kuzenbo
8,526
426
50
3
0
378,423
6
L
Arachne
8,405
420
76
4
0
411,264
2
W
Nike
10,477
524
132
7
0
391,709
3
L
Olorun
9,640
482
112
6
0
311,289
8
L
Anhur
9,747
487
139
7
0
321,382
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role