Player Matchup

Ymir
Ymir
AgeLost-
Ymir
Level 16
God Stats
2W - 1L
1,916 SR
Queue Stats
25W - 30L
1,464 Elo+
Party 3
Tyr
Tyr
BSPLEVI
Tyr
Level 85
God Stats
76W - 82L
1,507 SR
Queue Stats
327W - 324L
1,501 Elo+
Party 3
Pele
Pele
Flash5496
Pele
Level 84
God Stats
4W - 3L
1,308 SR
Queue Stats
447W - 455L
1,402 Elo+
Party 2
Skadi
Skadi
Kerakis
Skadi
Level 29
God Stats
24W - 15L
1,562 SR
Queue Stats
177W - 192L
1,401 Elo+
Party 2
Ra
Ra
jordieet088
Ra
Level 55
God Stats
6W - 5L
1,446 SR
Queue Stats
279W - 291L
1,462 Elo+
Party 3
Team Averages
Level 54
1,548 SR
1,446 Elo+

VS

Team Averages
Level 51
1,397 SR
1,351 Elo+
Ares
Ares
Cookie-d-Fox
Ares
Level 49
God Stats
0W - 1L
1,333 SR
Queue Stats
73W - 75L
1,462 Elo+
Solo
Neith
Neith
FoXtRot__blue
Neith
Level 19
God Stats
14W - 26L
1,373 SR
Queue Stats
33W - 50L
1,340 Elo+
Party 1
Eset
Eset
chloex9
Eset
Level 109
God Stats
1W - 4L
1,362 SR
Queue Stats
92W - 102L
1,315 Elo+
Party 1
Sol
Sol
chrono_phobia
Sol
Level 68
God Stats
88W - 74L
1,418 SR
Queue Stats
240W - 260L
1,323 Elo+
Party 1
Merlin
Merlin
pepitechoco001
Merlin
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 12L
1,315 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 0 / 6
7,456
533
4,608
10,823
8,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tyr
15
4 / 0 / 2
8,676
620
4,266
7,054
4,316
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pele
16
8 / 1 / 1
9,001
643
8,113
10,903
3,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Skadi
Kerakis
Skadi
12
1 / 4 / 3
6,947
496
3,915
8,966
2,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 1 / 2
8,226
588
4,601
6,446
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
6,600
471
3,649
8,176
5,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 7 / 2
7,006
500
8,001
9,774
2,507
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eset
chloex9
Eset
11
1 / 4 / 0
6,202
443
3,616
9,125
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 2 / 0
6,568
469
1,519
5,054
1,795
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
0 / 5 / 0
6,192
442
1,589
7,136
1,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
18
Kills
6
6
Deaths
19
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
0
6
4
W
Tyr
4
0
2
5
L
2
1
1
2.5
W
Pele
8
1
1
8.5
L
3
7
2
0.57
W
Skadi
Kerakis
Skadi
1
4
3
0.63
L
Eset
chloex9
Eset
1
4
0
0.25
L
0
2
0
0
W
4
1
2
5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,503
Damage
18,374
44,192
Taken
39,265
20,916
Mitigated
14,327
17,812
Healing
11,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
4,608
983
1,599
2,549
10,823
8,049
470
2,476
8,313
30,637
0
W
Tyr
4,266
475
0
4,119
7,054
4,316
242
1,557
5,497
0
49,628
L
3,649
194
0
3,335
8,176
5,002
0
2,560
5,616
15,257
0
W
Pele
8,113
1,823
0
4,690
10,903
3,601
473
1,515
9,350
0
69,216
L
8,001
4,028
0
1,967
9,774
2,507
1,147
2,436
7,338
0
39,980
W
Skadi
Kerakis
Skadi
3,915
2,187
0
1,215
8,966
2,376
22
811
8,155
0
34,874
L
Eset
chloex9
Eset
3,616
242
134
3,511
9,125
3,081
470
2,997
6,128
37,799
0
L
1,519
130
0
2,044
5,054
1,795
0
0
5,054
34,932
0
W
4,601
320
191
3,449
6,446
2,574
353
3,838
2,504
54,825
0
L
1,589
222
0
32
7,136
1,942
0
1,216
5,920
34,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,306
Gold Earned
32,568
464
Minions Killed
313
0
Camps Cleared
0
1,414,917
Distance Traveled
1,138,135
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,456
533
55
4
0
287,327
3
W
Tyr
8,676
620
113
8
0
282,307
5
L
Ares
6,600
471
25
2
0
270,546
4
W
Pele
9,001
643
122
9
0
317,243
4
L
Neith
7,006
500
65
5
0
227,196
2
W
Skadi
6,947
496
63
5
0
263,444
1
L
Eset
6,202
443
61
4
0
232,667
4
L
Sol
6,568
469
84
6
0
175,400
2
W
Ra
8,226
588
111
8
0
264,596
0
L
Merlin
6,192
442
78
6
0
232,326
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role