Player Matchup

Chaac
Chaac
Gordreck
Chaac
Level 28
God Stats
1W - 1L
1,838 SR
Queue Stats
100W - 89L
1,540 Elo+
Solo
Janus
Janus
Ryukchan
Janus
Level 25
God Stats
3W - 4L
1,499 SR
Queue Stats
58W - 61L
1,569 Elo+
Solo
Anhur
Anhur
ThoonderBolt
Anhur
Level 29
God Stats
16W - 7L
1,748 SR
Queue Stats
34W - 14L
1,728 Elo+
Solo
Bellona
Bellona
oguzhandogrul1
Bellona
Level 5
God Stats
1W - 2L
1,428 SR
Queue Stats
3W - 2L
1,467 Elo+
Solo
The Morrigan
The Morrigan
plsnoflame123
The Morrigan
Level 29
God Stats
13W - 16L
1,486 SR
Queue Stats
117W - 107L
1,588 Elo+
Solo
Team Averages
Level 23
1,600 SR
1,578 Elo+

VS

Team Averages
Level 15
1,538 SR
1,661 Elo+
Bacchus
Bacchus
BlackRay313
Bacchus
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,811 Elo+
Solo
Scylla
Scylla
Clasd
Scylla
Level 7
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 10L
1,495 Elo+
Solo
Loki
Loki
ManzanitaManzano
Loki
Level 28
God Stats
21W - 19L
1,462 SR
Queue Stats
217W - 228L
1,514 Elo+
Solo
Izanami
Izanami
PrueglerGouda
Izanami
Level 8
God Stats
2W - 0L
1,730 SR
Queue Stats
10W - 5L
1,746 Elo+
Party 1
Kali
Kali
ischwarsne
Kali
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 14L
1,740 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gordreck
Chaac
15
6 / 4 / 0
9,931
552
10,544
14,374
13,986
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Ryukchan
Janus
11
1 / 6 / 1
7,807
434
9,211
12,123
3,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 5 / 2
9,761
542
10,349
15,193
3,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 7 / 0
6,543
364
1,942
9,221
6,872
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

The Morrigan
plsnoflame123
The Morrigan
12
1 / 8 / 0
7,620
423
4,320
9,372
3,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BlackRay313
Bacchus
13
2 / 1 / 11
9,241
513
5,612
9,166
11,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
Clasd
Scylla
12
5 / 6 / 5
8,457
470
4,587
10,160
2,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
7 / 3 / 8
10,753
597
10,642
13,157
8,343
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
17
6 / 2 / 1
10,347
575
7,912
11,441
3,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
10 / 1 / 9
11,480
638
15,537
16,757
8,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
64
13
Kills
30
30
Deaths
13
3
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BlackRay313
Bacchus
2
1
11
7.5
W
Scylla
Clasd
Scylla
5
6
5
1.25
L
Chaac
Gordreck
Chaac
6
4
0
1.5
W
7
3
8
3.67
W
Izanami
6
2
1
3.25
L
Janus
Ryukchan
Janus
1
6
1
0.25
L
4
5
2
1
W
10
1
9
14.5
L
1
7
0
0.14
L
The Morrigan
plsnoflame123
The Morrigan
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,366
Damage
44,290
60,283
Taken
60,681
31,397
Mitigated
35,162
13,456
Healing
18,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BlackRay313
Bacchus
5,612
1,002
24
3,036
9,166
11,691
154
1,451
7,572
26,246
0
W
Scylla
Clasd
Scylla
4,587
647
0
1,722
10,160
2,888
812
3,416
6,400
23,218
0
L
Chaac
Gordreck
Chaac
10,544
2,944
0
5,503
14,374
13,986
0
1,343
13,020
0
46,900
W
10,642
2,588
0
1,891
13,157
8,343
60
1,767
11,326
0
70,389
W
Izanami
7,912
3,216
0
5,113
11,441
3,407
2,551
520
10,921
0
96,057
L
Janus
Ryukchan
Janus
9,211
417
0
1,171
12,123
3,234
532
2,469
9,574
42,870
0
L
10,349
6,204
0
4,676
15,193
3,790
624
2,072
13,121
0
53,169
W
15,537
8,179
0
6,736
16,757
8,833
1,020
3,708
12,813
0
84,683
L
1,942
330
0
112
9,221
6,872
220
2,993
6,024
0
12,727
L
The Morrigan
plsnoflame123
The Morrigan
4,320
814
0
1,994
9,372
3,515
0
966
8,319
39,685
13,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,662
Gold Earned
50,278
419
Minions Killed
495
0
Camps Cleared
0
1,573,467
Distance Traveled
1,691,604
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,241
513
39
2
0
352,160
7
W
Scylla
8,457
470
53
3
0
278,866
1
L
Chaac
9,931
552
111
6
0
344,292
7
W
Loki
10,753
597
114
6
0
350,733
3
W
Izanami
10,347
575
161
9
0
323,692
4
L
Janus
7,807
434
84
5
0
307,137
5
L
Anhur
9,761
542
114
6
0
281,870
5
W
Kali
11,480
638
128
7
0
386,153
0
L
Bellona
6,543
364
20
1
0
345,317
0
L
The Morrigan
7,620
423
90
5
0
294,851
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role