Player Matchup

Sobek
Sobek
CptNosgoth
Sobek
Level 82
God Stats
2W - 8L
1,366 SR
Queue Stats
321W - 497L
1,314 Elo+
Solo
Anubis
Anubis
Oliverv
Anubis
Level 100
God Stats
14W - 10L
1,541 SR
Queue Stats
146W - 124L
1,557 Elo+
Party 2
Thoth
Thoth
ProfessorSauce
Thoth
Level 120
God Stats
1W - 0L
1,256 SR
Queue Stats
171W - 156L
1,516 Elo+
Party 2
Sun Wukong
Sun Wukong
RDM_Bxast
Sun Wukong
Level 107
God Stats
3W - 3L
1,500 SR
Queue Stats
196W - 181L
1,534 Elo+
Party 2
Cernunnos
Cernunnos
p0intblanc
Cernunnos
Level 109
God Stats
17W - 8L
1,664 SR
Queue Stats
230W - 267L
1,379 Elo+
Solo
Team Averages
Level 104
1,465 SR
1,460 Elo+

VS

Team Averages
Level 80
1,418 SR
1,298 Elo+
Janus
Janus
Canchipawer
Janus
Level 52
God Stats
7W - 19L
1,251 SR
Queue Stats
139W - 243L
1,323 Elo+
Party 3
Gilgamesh
Gilgamesh
DonBauch95
Gilgamesh
Level 63
God Stats
3W - 6L
1,257 SR
Queue Stats
21W - 46L
1,216 Elo+
Party 1
Nike
Nike
HunterKane95
Nike
Level 85
God Stats
8W - 7L
1,559 SR
Queue Stats
19W - 32L
1,324 Elo+
Party 1
Charybdis
Charybdis
Sandmann638
Charybdis
Level 93
God Stats
10W - 10L
1,492 SR
Queue Stats
31W - 63L
1,274 Elo+
Party 1
Ymir
Ymir
albertoeldiablo
Ymir
Level 105
God Stats
25W - 30L
1,530 SR
Queue Stats
220W - 328L
1,353 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
1 / 1 / 10
7,492
468
4,970
14,053
12,828
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Anubis
Oliverv
Anubis
14
10 / 3 / 10
9,037
565
17,763
10,843
5,320
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
6 / 3 / 5
8,618
539
5,592
8,576
2,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
RDM_Bxast
Sun Wukong
14
2 / 2 / 1
8,399
525
5,059
8,886
5,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
p0intblanc
Cernunnos
14
3 / 2 / 9
7,927
495
9,757
10,129
4,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 3
6,819
426
4,038
8,847
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
DonBauch95
Gilgamesh
12
2 / 4 / 4
7,685
480
5,530
11,073
3,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 4 / 5
6,551
409
9,175
15,807
8,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
Sandmann638
Charybdis
11
3 / 4 / 1
6,996
437
8,257
10,351
2,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
4 / 4 / 2
8,899
556
7,594
13,909
5,831
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
22
Kills
11
11
Deaths
22
35
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
W
Sobek
1
1
10
6
L
Gilgamesh
DonBauch95
Gilgamesh
2
4
4
1
L
1
4
5
0.88
W
Anubis
Oliverv
Anubis
10
3
10
5
W
6
3
5
2.83
W
Sun Wukong
RDM_Bxast
Sun Wukong
2
2
1
1.25
L
Charybdis
Sandmann638
Charybdis
3
4
1
0.88
L
4
4
2
1.25
W
Cernunnos
p0intblanc
Cernunnos
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,141
Damage
34,594
52,487
Taken
59,987
31,139
Mitigated
22,767
19,505
Healing
16,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,038
244
0
1,250
8,847
1,993
87
5,056
3,614
29,039
0
W
Sobek
4,970
835
0
5,906
14,053
12,828
366
1,736
11,698
18,395
0
L
Gilgamesh
DonBauch95
Gilgamesh
5,530
1,074
0
4,268
11,073
3,464
0
4,298
6,683
0
39,725
L
9,175
614
154
5,222
15,807
8,832
18
7,695
7,984
5,151
20,921
W
Anubis
Oliverv
Anubis
17,763
925
0
4,651
10,843
5,320
0
2,140
8,383
57,022
0
W
5,592
391
0
1,695
8,576
2,861
38
2,868
5,556
39,850
0
W
Sun Wukong
RDM_Bxast
Sun Wukong
5,059
1,443
58
2,485
8,886
5,992
1,379
4,380
4,434
0
51,114
L
Charybdis
Sandmann638
Charybdis
8,257
6,067
0
3,489
10,351
2,647
215
4,513
5,788
0
41,049
L
7,594
649
0
2,239
13,909
5,831
0
6,581
7,272
52,159
0
W
Cernunnos
p0intblanc
Cernunnos
9,757
4,301
0
4,710
10,129
4,138
549
1,748
7,929
0
58,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,473
Gold Earned
36,950
382
Minions Killed
355
0
Camps Cleared
0
1,357,496
Distance Traveled
1,402,501
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,819
426
62
4
0
263,630
1
W
Sobek
7,492
468
22
1
0
253,804
1
L
Gilgamesh
7,685
480
67
4
0
317,189
2
L
Nike
6,551
409
31
2
0
293,568
2
W
Anubis
9,037
565
89
6
0
257,722
6
W
Thoth
8,618
539
68
4
0
271,432
7
W
Sun Wukong
8,399
525
102
6
0
309,980
1
L
Charybdis
6,996
437
80
5
0
259,093
0
L
Ymir
8,899
556
115
7
0
269,021
1
W
Cernunnos
7,927
495
101
6
0
264,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role