Player Matchup

Geb
Geb
Diamond I
DoctorThicc
Geb
Diamond I
Level 88
God Stats
11W - 23L
1,439 SR
Queue Stats
451W - 422L
2,534 MMR
Solo
Erlang Shen
Erlang Shen
Diamond IV
InnocentAds
Erlang Shen
Diamond IV
Level 145
God Stats
5W - 1L
1,942 SR
Queue Stats
263W - 247L
2,127 MMR
Solo
Amaterasu
Amaterasu
Diamond III
JuIеs
Amaterasu
Diamond III
Level 147
God Stats
2W - 2L
1,310 SR
Queue Stats
143W - 132L
2,101 MMR
Solo
Chiron
Chiron
Masters
NuttyBanter
Chiron
Masters
Level 125
God Stats
1W - 1L
1,701 SR
Queue Stats
162W - 144L
2,357 MMR
Solo
Scylla
Scylla
Diamond IV
PraTest
Scylla
Diamond IV
Level 160
God Stats
66W - 61L
1,557 SR
Queue Stats
443W - 442L
2,146 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 133
1,590 SR
2,253 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 131
1,616 SR
2,061 MMR
Hou Yi
Hou Yi
Masters
 
Hou Yi
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond II
HyperDilis
Sol
Diamond II
Level 134
God Stats
22W - 7L
1,757 SR
Queue Stats
341W - 313L
2,312 MMR
Party 1
Gilgamesh
Gilgamesh
Diamond II
Saltsniffer
Gilgamesh
Diamond II
Level 121
God Stats
8W - 4L
1,704 SR
Queue Stats
387W - 368L
2,301 MMR
Solo
Mulan
Mulan
Platinum II
blastrogame
Mulan
Platinum II
Level 121
God Stats
19W - 17L
1,521 SR
Queue Stats
280W - 265L
1,923 MMR
Solo
Nemesis
Nemesis
Masters
chiurly
Nemesis
Masters
Level 117
God Stats
26W - 23L
1,598 SR
Queue Stats
321W - 298L
2,268 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 8
9,647
482
10,244
23,300
16,840
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
InnocentAds
Erlang Shen
16
8 / 9 / 5
10,266
513
12,474
21,603
16,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Amaterasu
JuIеs
Amaterasu
16
6 / 2 / 6
10,750
538
11,176
29,225
32,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chiron
17
0 / 5 / 4
9,725
486
10,691
12,449
5,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
PraTest
Scylla
14
4 / 7 / 9
9,130
457
15,482
15,796
4,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
OdinSusanoHerculesUllrTiamat

VS

Bans
LokiAwilixAresFenrirCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
18
10 / 4 / 8
13,323
666
23,919
17,897
6,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
5 / 3 / 11
12,324
616
21,572
17,490
13,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
Saltsniffer
Gilgamesh
16
3 / 3 / 15
11,546
577
13,018
23,657
20,959
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

18
3 / 3 / 4
12,168
608
11,624
22,273
23,052
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
chiurly
Nemesis
18
7 / 5 / 8
12,321
616
13,385
20,099
9,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
74
18
Kills
28
28
Deaths
18
32
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
10
4
8
3.5
L
0
5
8
0.8
W
5
3
11
3.5
L
Erlang Shen
InnocentAds
Erlang Shen
8
9
5
1.17
L
Amaterasu
JuIеs
Amaterasu
6
2
6
4.5
L
Chiron
0
5
4
0.4
L
Scylla
PraTest
Scylla
4
7
9
1.21
W
Gilgamesh
Saltsniffer
Gilgamesh
3
3
15
3.5
W
3
3
4
1.67
W
Nemesis
chiurly
Nemesis
7
5
8
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,067
Damage
83,518
102,373
Taken
101,416
76,071
Mitigated
74,009
23,990
Healing
44,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
23,919
14,146
0
7,656
17,897
6,775
4,066
5,635
12,009
0
96,111
L
10,244
466
0
4,783
23,300
16,840
0
4,608
18,692
63,736
0
W
21,572
8,668
0
9,824
17,490
13,597
5,952
5,015
12,153
92,408
9,289
L
Erlang Shen
InnocentAds
Erlang Shen
12,474
5,636
0
4,676
21,603
16,691
0
3,270
18,333
0
57,014
L
Amaterasu
JuIеs
Amaterasu
11,176
3,122
0
7,633
29,225
32,703
0
9,554
19,671
0
37,754
L
Chiron
10,691
2,613
509
3,814
12,449
5,152
1,900
1,003
11,413
0
82,819
L
Scylla
PraTest
Scylla
15,482
519
282
2,293
15,796
4,685
0
2,718
13,078
53,191
0
W
Gilgamesh
Saltsniffer
Gilgamesh
13,018
3,567
1,071
4,668
23,657
20,959
740
5,366
17,980
405
37,720
W
11,624
1,119
0
10,986
22,273
23,052
594
5,256
16,375
0
81,688
W
Nemesis
chiurly
Nemesis
13,385
5,932
0
10,763
20,099
9,626
1,878
5,492
14,349
0
84,128

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,518
Gold Earned
61,682
518
Minions Killed
573
0
Camps Cleared
0
2,043,154
Distance Traveled
1,968,422
29
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
13,323
666
137
7
0
340,862
5
L
Geb
9,647
482
126
6
0
417,591
8
W
Sol
12,324
616
135
7
0
390,780
3
L
Erlang Shen
10,266
513
78
4
0
402,403
7
L
Amaterasu
10,750
538
46
2
0
463,218
4
L
Chiron
9,725
486
163
8
0
390,252
6
L
Scylla
9,130
457
105
5
0
369,690
4
W
Gilgamesh
11,546
577
49
2
0
440,988
10
W
Mulan
12,168
608
142
7
0
344,964
4
W
Nemesis
12,321
616
110
6
0
450,828
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role