Player Matchup

Fenrir
Fenrir
Jinx Oboro
Fenrir
Level 120
God Stats
8W - 9L
1,581 SR
Queue Stats
167W - 135L
1,540 Elo+
Solo
Chang'e
Chang'e
TherealJose
Chang'e
Level 39
God Stats
4W - 8L
1,292 SR
Queue Stats
90W - 85L
1,477 Elo+
Solo
Artio
Artio
YouMadPleb
Artio
Level 86
God Stats
26W - 23L
1,535 SR
Queue Stats
463W - 500L
1,438 Elo+
Party 1
Chaac
Chaac
easyiian7
Chaac
Level 68
God Stats
22W - 29L
1,415 SR
Queue Stats
284W - 334L
1,446 Elo+
Party 1
Heimdallr
Heimdallr
iiiEmpathy_TTv
Heimdallr
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
505W - 531L
1,443 Elo+
Party 1
Team Averages
Level 80
1,465 SR
1,469 Elo+

VS

Team Averages
Level 116
1,567 SR
1,448 Elo+
Ra
Ra
Animity0204
Ra
Level 97
God Stats
7W - 8L
1,499 SR
Queue Stats
379W - 364L
1,441 Elo+
Solo
Ratatoskr
Ratatoskr
BlSH WHA
Ratatoskr
Level 106
God Stats
3W - 2L
1,607 SR
Queue Stats
70W - 79L
1,495 Elo+
Party 2
Fenrir
Fenrir
GRANDERS0N
Fenrir
Level 108
God Stats
3W - 1L
1,727 SR
Queue Stats
111W - 127L
1,442 Elo+
Party 2
Danzaburou
Danzaburou
RavenousRhino2
Danzaburou
Level 142
God Stats
11W - 18L
1,470 SR
Queue Stats
231W - 312L
1,418 Elo+
Solo
Cthulhu
Cthulhu
oH Cynical
Cthulhu
Level 126
God Stats
4W - 2L
1,535 SR
Queue Stats
251W - 283L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Jinx Oboro
Fenrir
16
5 / 7 / 2
9,797
490
9,037
19,397
8,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
TherealJose
Chang'e
16
3 / 3 / 4
9,774
489
12,423
17,205
12,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artio
13
0 / 3 / 7
8,620
431
5,895
20,459
21,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chaac
easyiian7
Chaac
15
0 / 5 / 2
9,003
450
10,655
20,348
15,638
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heimdallr
iiiEmpathy_TTv
Heimdallr
13
6 / 7 / 1
8,842
442
12,235
15,661
5,734
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 5
10,112
506
13,374
13,261
5,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ratatoskr
BlSH WHA
Ratatoskr
18
7 / 2 / 7
11,096
555
10,177
14,360
6,465
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
GRANDERS0N
Fenrir
16
6 / 3 / 10
10,409
520
8,485
16,441
15,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
RavenousRhino2
Danzaburou
15
3 / 6 / 6
9,530
477
14,626
12,494
4,592
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
oH Cynical
Cthulhu
17
5 / 0 / 10
10,681
534
17,360
17,559
16,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
63
14
Kills
25
25
Deaths
14
16
Assists
38
Player
Kills
Deaths
Assists
KDA
W
4
3
5
2.17
W
Ratatoskr
BlSH WHA
Ratatoskr
7
2
7
5.25
W
Fenrir
GRANDERS0N
Fenrir
6
3
10
3.67
L
Fenrir
Jinx Oboro
Fenrir
5
7
2
0.86
W
Danzaburou
RavenousRhino2
Danzaburou
3
6
6
1
L
Chang'e
TherealJose
Chang'e
3
3
4
1.67
L
Artio
0
3
7
1.17
L
Chaac
easyiian7
Chaac
0
5
2
0.2
L
Heimdallr
iiiEmpathy_TTv
Heimdallr
6
7
1
0.93
W
Cthulhu
oH Cynical
Cthulhu
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,245
Damage
64,022
93,070
Taken
74,115
63,959
Mitigated
48,294
32,015
Healing
24,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,374
1,961
1,259
3,633
13,261
5,337
978
8,433
4,828
59,730
0
W
Ratatoskr
BlSH WHA
Ratatoskr
10,177
1,783
0
4,991
14,360
6,465
0
2,913
11,447
0
77,683
W
Fenrir
GRANDERS0N
Fenrir
8,485
809
1,071
4,278
16,441
15,201
1,440
2,565
13,876
1,009
29,527
L
Fenrir
Jinx Oboro
Fenrir
9,037
1,994
0
5,800
19,397
8,268
0
4,868
14,080
0
65,265
W
Danzaburou
RavenousRhino2
Danzaburou
14,626
7,747
0
3,009
12,494
4,592
2,203
2,740
9,754
0
62,822
L
Chang'e
TherealJose
Chang'e
12,423
411
3,194
7,667
17,205
12,484
245
6,555
10,075
65,177
0
L
Artio
5,895
61
1,228
5,107
20,459
21,835
62
4,703
15,449
33,556
0
L
Chaac
easyiian7
Chaac
10,655
2,178
0
6,109
20,348
15,638
377
9,844
9,620
995
54,370
L
Heimdallr
iiiEmpathy_TTv
Heimdallr
12,235
5,005
0
2,910
15,661
5,734
630
3,290
12,182
0
44,899
W
Cthulhu
oH Cynical
Cthulhu
17,360
1,721
1,176
5,380
17,559
16,699
2,126
2,662
14,897
62,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,036
Gold Earned
51,828
464
Minions Killed
516
0
Camps Cleared
0
1,687,259
Distance Traveled
2,002,927
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,112
506
120
6
0
394,010
4
W
Ratatoskr
11,096
555
129
6
0
489,516
1
W
Fenrir
10,409
520
33
2
0
408,731
1
L
Fenrir
9,797
490
105
5
0
332,452
6
W
Danzaburou
9,530
477
109
5
0
305,558
1
L
Chang'e
9,774
489
107
5
0
355,516
2
L
Artio
8,620
431
60
3
0
381,101
1
L
Chaac
9,003
450
121
6
0
296,789
1
L
Heimdallr
8,842
442
71
4
0
321,401
2
W
Cthulhu
10,681
534
125
6
0
405,112
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role